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authorJonathan Gray2003-09-03 08:55:24 +0000
committerJonathan Gray2003-09-03 08:55:24 +0000
commit018d2ee6b1ee81eb7867add2b130b7602bba4f7c (patch)
tree3f0aedd7761feb4214b1cce2b38d0ec14cca4dfc
parentee68d3d198d50d74fb265e1da0aea8d962f1e347 (diff)
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add some stub cases for later humongous games, queue loading and a decodeParseString case
svn-id: r9985
-rw-r--r--scumm/script_v6.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/scumm/script_v6.cpp b/scumm/script_v6.cpp
index 11f068f018..5c02ac0e15 100644
--- a/scumm/script_v6.cpp
+++ b/scumm/script_v6.cpp
@@ -1474,11 +1474,18 @@ void Scumm_v6::o6_resourceRoutines() {
loadFlObject(obj, room);
break;
}
+ case 120:{ /* queue ? for load */
+ warning("stub queueload resource %d", pop());
+ // QL_QueGlobForLoad(2, pop(), 1);
+ break;
+
+ }
default:
error("o6_resourceRoutines: default case %d", op);
}
}
+
void Scumm_v6::o6_roomOps() {
int a, b, c, d, e;
byte op;
@@ -3111,6 +3118,9 @@ void Scumm_v6::decodeParseString(int m, int n) {
break;
}
return;
+ case 0xF9:
+ error("decodeParseString case 0xF9 stub");
+ return;
case 0xFE:
setStringVars(m);
if (n)