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authorMatthew Stewart2018-05-16 18:33:09 -0400
committerEugene Sandulenko2018-08-09 08:37:30 +0200
commit01970f43dfa90159be82cbcf4828c4bc88e8901f (patch)
tree8a750bd1c714d778e089a1c4a3866af56d1eb66f
parent2120ce106210538c9508be1e275bdba97ddda63a (diff)
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STARTREK: Fix draw priority of menus
-rw-r--r--engines/startrek/menu.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/startrek/menu.cpp b/engines/startrek/menu.cpp
index 2538c816d2..da5b11e2c0 100644
--- a/engines/startrek/menu.cpp
+++ b/engines/startrek/menu.cpp
@@ -561,6 +561,7 @@ void StarTrekEngine::loadMenuButtons(String mnuFilename, int xpos, int ypos) {
_activeMenu->sprites[i].pos.y = stream->readUint16() + ypos;
_activeMenu->retvals[i] = stream->readUint16();
+ _activeMenu->sprites[i].drawPriority = 15;
_activeMenu->sprites[i].drawPriority2 = 8;
}