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author | Matthew Stewart | 2018-05-16 18:33:09 -0400 |
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committer | Eugene Sandulenko | 2018-08-09 08:37:30 +0200 |
commit | 01970f43dfa90159be82cbcf4828c4bc88e8901f (patch) | |
tree | 8a750bd1c714d778e089a1c4a3866af56d1eb66f | |
parent | 2120ce106210538c9508be1e275bdba97ddda63a (diff) | |
download | scummvm-rg350-01970f43dfa90159be82cbcf4828c4bc88e8901f.tar.gz scummvm-rg350-01970f43dfa90159be82cbcf4828c4bc88e8901f.tar.bz2 scummvm-rg350-01970f43dfa90159be82cbcf4828c4bc88e8901f.zip |
STARTREK: Fix draw priority of menus
-rw-r--r-- | engines/startrek/menu.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/startrek/menu.cpp b/engines/startrek/menu.cpp index 2538c816d2..da5b11e2c0 100644 --- a/engines/startrek/menu.cpp +++ b/engines/startrek/menu.cpp @@ -561,6 +561,7 @@ void StarTrekEngine::loadMenuButtons(String mnuFilename, int xpos, int ypos) { _activeMenu->sprites[i].pos.y = stream->readUint16() + ypos; _activeMenu->retvals[i] = stream->readUint16(); + _activeMenu->sprites[i].drawPriority = 15; _activeMenu->sprites[i].drawPriority2 = 8; } |