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author | Eugene Sandulenko | 2018-03-09 14:25:06 +0100 |
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committer | Eugene Sandulenko | 2018-03-09 14:25:06 +0100 |
commit | 0209f540e23ac46803a71eb0eee89dd0422e3b8e (patch) | |
tree | 927e9b84fe31bbabd1a5a57e30d42c23da4d4031 | |
parent | 59a397e4f89ba3c212da5d759043494639f6e0c6 (diff) | |
download | scummvm-rg350-0209f540e23ac46803a71eb0eee89dd0422e3b8e.tar.gz scummvm-rg350-0209f540e23ac46803a71eb0eee89dd0422e3b8e.tar.bz2 scummvm-rg350-0209f540e23ac46803a71eb0eee89dd0422e3b8e.zip |
BLADERUNNER: Added Lance actor
-rw-r--r-- | engines/bladerunner/module.mk | 1 | ||||
-rw-r--r-- | engines/bladerunner/script/ai/lance.cpp | 123 | ||||
-rw-r--r-- | engines/bladerunner/script/ai_script.cpp | 1 | ||||
-rw-r--r-- | engines/bladerunner/script/ai_script.h | 3 |
4 files changed, 128 insertions, 0 deletions
diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk index a5e076304b..b12d57ac49 100644 --- a/engines/bladerunner/module.mk +++ b/engines/bladerunner/module.mk @@ -61,6 +61,7 @@ MODULE_OBJS = \ script/ai/hysteria_patron2.o \ script/ai/hysteria_patron3.o \ script/ai/klein.o \ + script/ai/lance.o \ script/ai/leon.o \ script/ai/maggie.o \ script/ai/male_announcer.o \ diff --git a/engines/bladerunner/script/ai/lance.cpp b/engines/bladerunner/script/ai/lance.cpp new file mode 100644 index 0000000000..3f2b0535a0 --- /dev/null +++ b/engines/bladerunner/script/ai/lance.cpp @@ -0,0 +1,123 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptLance::AIScriptLance(BladeRunnerEngine *vm) : AIScriptBase(vm) { +} + +void AIScriptLance::Initialize() { + _animationFrame = 0; + _animationState = 0; + _animationStateNext = 0; + _animationNext = 0; +} + +bool AIScriptLance::Update() { + return false; +} + +void AIScriptLance::TimerExpired(int timer) { + //return false; +} + +void AIScriptLance::CompletedMovementTrack() { + //return false; +} + +void AIScriptLance::ReceivedClue(int clueId, int fromActorId) { + //return false; +} + +void AIScriptLance::ClickedByPlayer() { + //return false; +} + +void AIScriptLance::EnteredScene(int sceneId) { + // return false; +} + +void AIScriptLance::OtherAgentEnteredThisScene(int otherActorId) { + // return false; +} + +void AIScriptLance::OtherAgentExitedThisScene(int otherActorId) { + // return false; +} + +void AIScriptLance::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + // return false; +} + +void AIScriptLance::ShotAtAndMissed() { + // return false; +} + +bool AIScriptLance::ShotAtAndHit() { + return false; +} + +void AIScriptLance::Retired(int byActorId) { + // return false; +} + +int AIScriptLance::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + return 0; +} + +bool AIScriptLance::GoalChanged(int currentGoalNumber, int newGoalNumber) { + return false; +} + +bool AIScriptLance::UpdateAnimation(int *animation, int *frame) { + return true; +} + +bool AIScriptLance::ChangeAnimationMode(int mode) { + return true; +} + +void AIScriptLance::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; +} + +void AIScriptLance::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; +} + +bool AIScriptLance::ReachedMovementTrackWaypoint(int waypointId) { + return true; +} + +void AIScriptLance::FledCombat() { + // return false; +} + +} // End of namespace BladeRunner diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp index 967cbb9067..cac06861b7 100644 --- a/engines/bladerunner/script/ai_script.cpp +++ b/engines/bladerunner/script/ai_script.cpp @@ -42,6 +42,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) { _AIScripts[kActorMcCoy] = new AIScriptMcCoy(_vm); _AIScripts[kActorGrigorian] = new AIScriptGrigorian(_vm); _AIScripts[kActorTransient] = new AIScriptTransient(_vm); + _AIScripts[kActorLance] = new AIScriptLance(_vm); _AIScripts[kActorRunciter] = new AIScriptRunciter(_vm); _AIScripts[kActorZuben] = new AIScriptZuben(_vm); _AIScripts[kActorOfficerLeary] = new AIScriptOfficerLeary(_vm); diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h index b04800397a..7f425076b1 100644 --- a/engines/bladerunner/script/ai_script.h +++ b/engines/bladerunner/script/ai_script.h @@ -128,6 +128,9 @@ END_SCRIPT DECLARE_SCRIPT(Transient) END_SCRIPT +DECLARE_SCRIPT(Lance) +END_SCRIPT + DECLARE_SCRIPT(Runciter) int var_45CD78; int var_45CD7C; |