diff options
| author | Einar Johan Trøan Sømåen | 2012-07-09 01:35:53 +0200 | 
|---|---|---|
| committer | Einar Johan Trøan Sømåen | 2012-07-09 01:35:53 +0200 | 
| commit | 0273e495e1495d6abbcac4dde4cfa7e6ca2c29d7 (patch) | |
| tree | 9fa6a60b9c1b7e60cd88cf7e1c9370f1369698db | |
| parent | c4fac37bd0035ac19ab0279941d4f1a2eb118409 (diff) | |
| download | scummvm-rg350-0273e495e1495d6abbcac4dde4cfa7e6ca2c29d7.tar.gz scummvm-rg350-0273e495e1495d6abbcac4dde4cfa7e6ca2c29d7.tar.bz2 scummvm-rg350-0273e495e1495d6abbcac4dde4cfa7e6ca2c29d7.zip | |
WINTERMUTE: Cleanup and rename functions in PlatformSDL.
32 files changed, 196 insertions, 202 deletions
| diff --git a/engines/wintermute/Ad/AdGame.cpp b/engines/wintermute/Ad/AdGame.cpp index da64c19fe9..55cb3b876b 100644 --- a/engines/wintermute/Ad/AdGame.cpp +++ b/engines/wintermute/Ad/AdGame.cpp @@ -1925,7 +1925,7 @@ char *CAdGame::findSpeechFile(char *stringID) {  //////////////////////////////////////////////////////////////////////////
  bool CAdGame::validMouse() {
  	POINT pos;
 -	CBPlatform::GetCursorPos(&pos);
 +	CBPlatform::getCursorPos(&pos);
  	return _renderer->pointInViewport(&pos);
  }
 @@ -1953,7 +1953,7 @@ HRESULT CAdGame::onMouseLeftDown() {  	if (_activeObject != NULL) Game->_capturedObject = Game->_activeObject;
  	_mouseLeftDown = true;
 -	CBPlatform::SetCapture(_renderer->_window);
 +	CBPlatform::setCapture(_renderer->_window);
  	return S_OK;
  }
 @@ -1962,7 +1962,7 @@ HRESULT CAdGame::onMouseLeftDown() {  HRESULT CAdGame::onMouseLeftUp() {
  	if (_activeObject) _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_LEFT);
 -	CBPlatform::ReleaseCapture();
 +	CBPlatform::releaseCapture();
  	_capturedObject = NULL;
  	_mouseLeftDown = false;
 diff --git a/engines/wintermute/Ad/AdInventoryBox.cpp b/engines/wintermute/Ad/AdInventoryBox.cpp index 8472ab122e..81a8f7db2b 100644 --- a/engines/wintermute/Ad/AdInventoryBox.cpp +++ b/engines/wintermute/Ad/AdInventoryBox.cpp @@ -46,7 +46,7 @@ IMPLEMENT_PERSISTENT(CAdInventoryBox, false)  //////////////////////////////////////////////////////////////////////////
  CAdInventoryBox::CAdInventoryBox(CBGame *inGame): CBObject(inGame) {
 -	CBPlatform::SetRectEmpty(&_itemsArea);
 +	CBPlatform::setRectEmpty(&_itemsArea);
  	_scrollOffset = 0;
  	_spacing = 0;
  	_itemWidth = _itemHeight = 50;
 @@ -124,7 +124,7 @@ HRESULT CAdInventoryBox::display() {  	// display window
  	RECT rect = _itemsArea;
  	if (_window) {
 -		CBPlatform::OffsetRect(&rect, _window->_posX, _window->_posY);
 +		CBPlatform::offsetRect(&rect, _window->_posX, _window->_posY);
  		_window->display();
  	}
 diff --git a/engines/wintermute/Ad/AdResponseBox.cpp b/engines/wintermute/Ad/AdResponseBox.cpp index eb9912fb14..eea61a4268 100644 --- a/engines/wintermute/Ad/AdResponseBox.cpp +++ b/engines/wintermute/Ad/AdResponseBox.cpp @@ -57,7 +57,7 @@ CAdResponseBox::CAdResponseBox(CBGame *inGame): CBObject(inGame) {  	_shieldWindow = new CUIWindow(Game);
  	_horizontal = false;
 -	CBPlatform::SetRectEmpty(&_responseArea);
 +	CBPlatform::setRectEmpty(&_responseArea);
  	_scrollOffset = 0;
  	_spacing = 0;
 @@ -399,7 +399,7 @@ HRESULT CAdResponseBox::saveAsText(CBDynBuffer *buffer, int indent) {  HRESULT CAdResponseBox::display() {
  	RECT rect = _responseArea;
  	if (_window) {
 -		CBPlatform::OffsetRect(&rect, _window->_posX, _window->_posY);
 +		CBPlatform::offsetRect(&rect, _window->_posX, _window->_posY);
  		//_window->display();
  	}
 diff --git a/engines/wintermute/Ad/AdScene.cpp b/engines/wintermute/Ad/AdScene.cpp index 2e99b93e88..3f6d724ac4 100644 --- a/engines/wintermute/Ad/AdScene.cpp +++ b/engines/wintermute/Ad/AdScene.cpp @@ -485,14 +485,14 @@ HRESULT CAdScene::initLoop() {  #ifdef _DEBUGxxxx
  	int nu_steps = 0;
  	uint32 start = Game->_currentTime;
 -	while (!_pfReady && CBPlatform::GetTime() - start <= _pfMaxTime) {
 +	while (!_pfReady && CBPlatform::getTime() - start <= _pfMaxTime) {
  		PathFinderStep();
  		nu_steps++;
  	}
  	if (nu_steps > 0) Game->LOG(0, "STAT: PathFinder iterations in one loop: %d (%s)  _pfMaxTime=%d", nu_steps, _pfReady ? "finished" : "not yet done", _pfMaxTime);
  #else
  	uint32 start = Game->_currentTime;
 -	while (!_pfReady && CBPlatform::GetTime() - start <= _pfMaxTime) pathFinderStep();
 +	while (!_pfReady && CBPlatform::getTime() - start <= _pfMaxTime) pathFinderStep();
  #endif
  	return S_OK;
 diff --git a/engines/wintermute/Base/BActiveRect.cpp b/engines/wintermute/Base/BActiveRect.cpp index eb4f60b0d0..86a441c317 100644 --- a/engines/wintermute/Base/BActiveRect.cpp +++ b/engines/wintermute/Base/BActiveRect.cpp @@ -36,7 +36,7 @@ namespace WinterMute {  //////////////////////////////////////////////////////////////////////
  CBActiveRect::CBActiveRect(CBGame *inGame): CBBase(inGame) {
 -	CBPlatform::SetRectEmpty(&_rect);
 +	CBPlatform::setRectEmpty(&_rect);
  	_owner = NULL;
  	_frame = NULL;
  	_region = NULL;
 @@ -51,7 +51,7 @@ CBActiveRect::CBActiveRect(CBGame *inGame): CBBase(inGame) {  CBActiveRect::CBActiveRect(CBGame *inGame, CBObject *owner, CBSubFrame *frame, int x, int y, int width, int height, float zoomX, float zoomY, bool precise): CBBase(inGame) {
  	_owner = owner;
  	_frame = frame;
 -	CBPlatform::SetRect(&_rect, x, y, x + width, y + height);
 +	CBPlatform::setRect(&_rect, x, y, x + width, y + height);
  	_zoomX = zoomX;
  	_zoomY = zoomY;
  	_precise = precise;
 @@ -64,8 +64,8 @@ CBActiveRect::CBActiveRect(CBGame *inGame, CBObject *owner, CBSubFrame *frame, i  CBActiveRect::CBActiveRect(CBGame *inGame, CBObject *owner, CBRegion *region, int offsetX, int offsetY): CBBase(inGame) {
  	_owner = owner;
  	_region = region;
 -	CBPlatform::CopyRect(&_rect, ®ion->_rect);
 -	CBPlatform::OffsetRect(&_rect, -offsetX, -offsetY);
 +	CBPlatform::copyRect(&_rect, ®ion->_rect);
 +	CBPlatform::offsetRect(&_rect, -offsetX, -offsetY);
  	_zoomX = 100;
  	_zoomY = 100;
  	_precise = true;
 @@ -101,7 +101,7 @@ void CBActiveRect::clipRect() {  	if (rc.left > _rect.left) _offsetX = rc.left - _rect.left;
  	if (rc.top  > _rect.top)  _offsetY = rc.top  - _rect.top;
 -	CBPlatform::IntersectRect(&_rect, &_rect, &rc);
 +	CBPlatform::intersectRect(&_rect, &_rect, &rc);
  }
  } // end of namespace WinterMute
 diff --git a/engines/wintermute/Base/BFader.cpp b/engines/wintermute/Base/BFader.cpp index 2f6a79028f..ef0208c44d 100644 --- a/engines/wintermute/Base/BFader.cpp +++ b/engines/wintermute/Base/BFader.cpp @@ -67,7 +67,7 @@ HRESULT CBFader::update() {  	uint32 time;
 -	if (_system) time = CBPlatform::GetTime() - _startTime;
 +	if (_system) time = CBPlatform::getTime() - _startTime;
  	else time = Game->_timer - _startTime;
  	if (time >= _duration) _currentAlpha = _targetAlpha;
 @@ -115,7 +115,7 @@ HRESULT CBFader::fadeIn(uint32 sourceColor, uint32 duration, bool system) {  	_duration = duration;
  	_system = system;
 -	if (_system) _startTime = CBPlatform::GetTime();
 +	if (_system) _startTime = CBPlatform::getTime();
  	else _startTime = Game->_timer;
  	return S_OK;
 @@ -138,7 +138,7 @@ HRESULT CBFader::fadeOut(uint32 targetColor, uint32 duration, bool system) {  	_duration = duration;
  	_system = system;
 -	if (_system) _startTime = CBPlatform::GetTime();
 +	if (_system) _startTime = CBPlatform::getTime();
  	else _startTime = Game->_timer;
 diff --git a/engines/wintermute/Base/BFontBitmap.cpp b/engines/wintermute/Base/BFontBitmap.cpp index 06c6055101..45c2efbdb7 100644 --- a/engines/wintermute/Base/BFontBitmap.cpp +++ b/engines/wintermute/Base/BFontBitmap.cpp @@ -229,7 +229,7 @@ void CBFontBitmap::drawChar(byte c, int x, int y) {  	if (_wholeCell) tileWidth = _tileWidth;
  	else tileWidth = _widths[c];
 -	CBPlatform::SetRect(&rect, col * _tileWidth, row * _tileHeight, col * _tileWidth + tileWidth, (row + 1)*_tileHeight);
 +	CBPlatform::setRect(&rect, col * _tileWidth, row * _tileHeight, col * _tileWidth + tileWidth, (row + 1)*_tileHeight);
  	bool handled = false;
  	if (_sprite) {
  		_sprite->GetCurrentFrame();
 diff --git a/engines/wintermute/Base/BFontTT.cpp b/engines/wintermute/Base/BFontTT.cpp index 7eafd5fd90..e2240f28bb 100644 --- a/engines/wintermute/Base/BFontTT.cpp +++ b/engines/wintermute/Base/BFontTT.cpp @@ -218,7 +218,7 @@ void CBFontTT::drawText(byte *text, int x, int y, int width, TTextAlign align, i  	// and paint it
  	if (surface) {
  		RECT rc;
 -		CBPlatform::SetRect(&rc, 0, 0, surface->getWidth(), surface->getHeight());
 +		CBPlatform::setRect(&rc, 0, 0, surface->getWidth(), surface->getHeight());
  		for (int i = 0; i < _layers.GetSize(); i++) {
  			uint32 color = _layers[i]->_color;
  			uint32 origForceAlpha = _renderer->_forceAlphaColor;
 @@ -639,7 +639,7 @@ HRESULT CBFontTT::initFont() {  	Common::SeekableReadStream *file = Game->_fileManager->openFile(_fontFile);
  	if (!file) {
  		// the requested font file is not in wme file space; try loading a system font
 -		AnsiString fontFileName = PathUtil::combine(CBPlatform::GetSystemFontPath(), PathUtil::getFileName(_fontFile));
 +		AnsiString fontFileName = PathUtil::combine(CBPlatform::getSystemFontPath(), PathUtil::getFileName(_fontFile));
  		file = Game->_fileManager->openFile(fontFileName.c_str(), false);
  		if (!file) {
  			Game->LOG(0, "Error loading TrueType font '%s'", _fontFile);
 diff --git a/engines/wintermute/Base/BFrame.cpp b/engines/wintermute/Base/BFrame.cpp index 65d2d55f6a..ebb5fe0e6c 100644 --- a/engines/wintermute/Base/BFrame.cpp +++ b/engines/wintermute/Base/BFrame.cpp @@ -170,7 +170,7 @@ HRESULT CBFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {  	bool decoration = false;
  	bool mirrorX = false;
  	bool mirrorY = false;
 -	CBPlatform::SetRectEmpty(&rect);
 +	CBPlatform::setRectEmpty(&rect);
  	char *surface_file = NULL;
  	while ((cmd = parser.getCommand((char **)&buffer, commands, ¶ms)) > 0) {
 @@ -305,7 +305,7 @@ HRESULT CBFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {  		if (custoTrans) sub->_transparent = DRGBA(r, g, b, 0xFF);
  	}
 -	if (CBPlatform::IsRectEmpty(&rect)) sub->setDefaultRect();
 +	if (CBPlatform::isRectEmpty(&rect)) sub->setDefaultRect();
  	else sub->_rect = rect;
  	sub->_hotspotX = hotspotX;
 @@ -327,13 +327,13 @@ HRESULT CBFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {  //////////////////////////////////////////////////////////////////////////
  bool CBFrame::getBoundingRect(LPRECT rect, int x, int y, float scaleX, float scaleY) {
  	if (!rect) return false;
 -	CBPlatform::SetRectEmpty(rect);
 +	CBPlatform::setRectEmpty(rect);
  	RECT subRect;
  	for (int i = 0; i < _subframes.GetSize(); i++) {
  		_subframes[i]->getBoundingRect(&subRect, x, y, scaleX, scaleY);
 -		CBPlatform::UnionRect(rect, rect, &subRect);
 +		CBPlatform::unionRect(rect, rect, &subRect);
  	}
  	return true;
  }
 diff --git a/engines/wintermute/Base/BGame.cpp b/engines/wintermute/Base/BGame.cpp index bebccec08f..94f105926b 100644 --- a/engines/wintermute/Base/BGame.cpp +++ b/engines/wintermute/Base/BGame.cpp @@ -243,7 +243,7 @@ CBGame::CBGame(): CBObject(this) {  	_lastCursor = NULL;
 -	CBPlatform::SetRectEmpty(&_mouseLockRect);
 +	CBPlatform::setRectEmpty(&_mouseLockRect);
  	_suppressScriptErrors = false;
  	_lastMiniUpdate = 0;
 @@ -336,7 +336,7 @@ CBGame::~CBGame() {  	_stringTable = NULL;
  	DEBUG_DebugDisable();
 -	CBPlatform::OutputDebugString("--- shutting down normally ---\n");
 +	CBPlatform::outputDebugString("--- shutting down normally ---\n");
  }
 @@ -560,7 +560,7 @@ void CBGame::DEBUG_DebugEnable(const char *filename) {  	LOG(0, "%s ver %d.%d.%d%s, Compiled on " __DATE__ ", " __TIME__, DCGF_NAME, DCGF_VER_MAJOR, DCGF_VER_MINOR, DCGF_VER_BUILD, DCGF_VER_SUFFIX);
  	//LOG(0, "Extensions: %s ver %d.%02d", EXT_NAME, EXT_VER_MAJOR, EXT_VER_MINOR);
 -	AnsiString platform = CBPlatform::GetPlatformName();
 +	AnsiString platform = CBPlatform::getPlatformName();
  	LOG(0, "Platform: %s", platform.c_str());
  	LOG(0, "");
  }
 @@ -618,7 +618,7 @@ void CBGame::setEngineLogCallback(ENGINE_LOG_CALLBACK callback, void *data) {  HRESULT CBGame::initLoop() {
  	_viewportSP = -1;
 -	_currentTime = CBPlatform::GetTime();
 +	_currentTime = CBPlatform::getTime();
  	getDebugMgr()->onGameTick();
  	_renderer->initLoop();
 @@ -1364,7 +1364,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS  		p.x = x + _renderer->_drawOffsetX;
  		p.y = y + _renderer->_drawOffsetY;
 -		CBPlatform::SetCursorPos(p.x, p.y);
 +		CBPlatform::setCursorPos(p.x, p.y);
  		stack->pushNULL();
  		return S_OK;
 @@ -1383,7 +1383,7 @@ HRESULT CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisS  		if (right < left) CBUtils::swap(&left, &right);
  		if (bottom < top) CBUtils::swap(&top, &bottom);
 -		CBPlatform::SetRect(&_mouseLockRect, left, top, right, bottom);
 +		CBPlatform::setRect(&_mouseLockRect, left, top, right, bottom);
  		stack->pushNULL();
  		return S_OK;
 @@ -2213,7 +2213,7 @@ CScValue *CBGame::scGetProperty(const char *name) {  	// WindowsTime (RO)
  	//////////////////////////////////////////////////////////////////////////
  	else if (strcmp(name, "WindowsTime") == 0) {
 -		_scValue->setInt((int)CBPlatform::GetTime());
 +		_scValue->setInt((int)CBPlatform::getTime());
  		return _scValue;
  	}
 @@ -2532,7 +2532,7 @@ CScValue *CBGame::scGetProperty(const char *name) {  	// Platform (RO)
  	//////////////////////////////////////////////////////////////////////////
  	else if (strcmp(name, "Platform") == 0) {
 -		_scValue->setString(CBPlatform::GetPlatformName().c_str());
 +		_scValue->setString(CBPlatform::getPlatformName().c_str());
  		return _scValue;
  	}
 @@ -3913,7 +3913,7 @@ HRESULT CBGame::emptySaveSlot(int slot) {  	char filename[MAX_PATH + 1];
  	getSaveSlotFilename(slot, filename);
 -	CBPlatform::DeleteFile(filename);
 +	CBPlatform::deleteFile(filename);
  	return S_OK;
  }
 @@ -3971,10 +3971,10 @@ HRESULT CBGame::getCurrentViewportRect(RECT *rect, bool *custom) {  	if (rect == NULL) return E_FAIL;
  	else {
  		if (_viewportSP >= 0) {
 -			CBPlatform::CopyRect(rect, _viewportStack[_viewportSP]->getRect());
 +			CBPlatform::copyRect(rect, _viewportStack[_viewportSP]->getRect());
  			if (custom) *custom = true;
  		} else {
 -			CBPlatform::SetRect(rect,   _renderer->_drawOffsetX,
 +			CBPlatform::setRect(rect,   _renderer->_drawOffsetX,
  			                    _renderer->_drawOffsetY,
  			                    _renderer->_width + _renderer->_drawOffsetX,
  			                    _renderer->_height + _renderer->_drawOffsetY);
 @@ -4025,7 +4025,7 @@ void CBGame::resetMousePos() {  	p.x = _mousePos.x + _renderer->_drawOffsetX;
  	p.y = _mousePos.y + _renderer->_drawOffsetY;
 -	CBPlatform::SetCursorPos(p.x, p.y);
 +	CBPlatform::setCursorPos(p.x, p.y);
  }
 @@ -4049,7 +4049,7 @@ HRESULT CBGame::displayContentSimple() {  HRESULT CBGame::displayIndicator() {
  	if (_saveLoadImage) {
  		RECT rc;
 -		CBPlatform::SetRect(&rc, 0, 0, _saveLoadImage->getWidth(), _saveLoadImage->getHeight());
 +		CBPlatform::setRect(&rc, 0, 0, _saveLoadImage->getWidth(), _saveLoadImage->getHeight());
  		if (_loadInProgress) _saveLoadImage->displayTrans(_loadImageX, _loadImageY, rc);
  		else _saveLoadImage->displayTrans(_saveImageX, _saveImageY, rc);
  	}
 @@ -4233,7 +4233,7 @@ HRESULT CBGame::onMouseLeftDown() {  	if (_activeObject != NULL) _capturedObject = _activeObject;
  	_mouseLeftDown = true;
 -	CBPlatform::SetCapture(_renderer->_window);
 +	CBPlatform::setCapture(_renderer->_window);
  	return S_OK;
  }
 @@ -4242,7 +4242,7 @@ HRESULT CBGame::onMouseLeftDown() {  HRESULT CBGame::onMouseLeftUp() {
  	if (_activeObject) _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_LEFT);
 -	CBPlatform::ReleaseCapture();
 +	CBPlatform::releaseCapture();
  	_capturedObject = NULL;
  	_mouseLeftDown = false;
 @@ -4408,7 +4408,7 @@ CBDebugger *CBGame::getDebugMgr() {  //////////////////////////////////////////////////////////////////////////
  void CBGame::getMousePos(POINT *pos) {
 -	CBPlatform::GetCursorPos(pos);
 +	CBPlatform::getCursorPos(pos);
  	pos->x -= _renderer->_drawOffsetX;
  	pos->y -= _renderer->_drawOffsetY;
 @@ -4427,7 +4427,7 @@ void CBGame::getMousePos(POINT *pos) {  	*/
  	if (_mouseLockRect.left != 0 && _mouseLockRect.right != 0 && _mouseLockRect.top != 0 && _mouseLockRect.bottom != 0) {
 -		if (!CBPlatform::PtInRect(&_mouseLockRect, *pos)) {
 +		if (!CBPlatform::ptInRect(&_mouseLockRect, *pos)) {
  			pos->x = MAX(_mouseLockRect.left, pos->x);
  			pos->y = MAX(_mouseLockRect.top, pos->y);
 @@ -4439,7 +4439,7 @@ void CBGame::getMousePos(POINT *pos) {  			newPos.x += _renderer->_drawOffsetX;
  			newPos.y += _renderer->_drawOffsetY;
 -			CBPlatform::SetCursorPos(newPos.x, newPos.y);
 +			CBPlatform::setCursorPos(newPos.x, newPos.y);
  		}
  	}
  }
 @@ -4448,9 +4448,9 @@ void CBGame::getMousePos(POINT *pos) {  HRESULT CBGame::miniUpdate() {
  	if (!_miniUpdateEnabled) return S_OK;
 -	if (CBPlatform::GetTime() - _lastMiniUpdate > 200) {
 +	if (CBPlatform::getTime() - _lastMiniUpdate > 200) {
  		if (_soundMgr) _soundMgr->initLoop();
 -		_lastMiniUpdate = CBPlatform::GetTime();
 +		_lastMiniUpdate = CBPlatform::getTime();
  	}
  	return S_OK;
  }
 @@ -4482,14 +4482,14 @@ bool CBGame::isDoubleClick(int buttonIndex) {  #endif
  	POINT pos;
 -	CBPlatform::GetCursorPos(&pos);
 +	CBPlatform::getCursorPos(&pos);
  	int moveX = abs(pos.x - _lastClick[buttonIndex].PosX);
  	int moveY = abs(pos.y - _lastClick[buttonIndex].PosY);
 -	if (_lastClick[buttonIndex].Time == 0 || CBPlatform::GetTime() - _lastClick[buttonIndex].Time > maxDoubleCLickTime || moveX > maxMoveX || moveY > maxMoveY) {
 -		_lastClick[buttonIndex].Time = CBPlatform::GetTime();
 +	if (_lastClick[buttonIndex].Time == 0 || CBPlatform::getTime() - _lastClick[buttonIndex].Time > maxDoubleCLickTime || moveX > maxMoveX || moveY > maxMoveY) {
 +		_lastClick[buttonIndex].Time = CBPlatform::getTime();
  		_lastClick[buttonIndex].PosX = pos.x;
  		_lastClick[buttonIndex].PosY = pos.y;
  		return false;
 diff --git a/engines/wintermute/Base/BObject.cpp b/engines/wintermute/Base/BObject.cpp index 6b4b0f5da2..ac45d9827a 100644 --- a/engines/wintermute/Base/BObject.cpp +++ b/engines/wintermute/Base/BObject.cpp @@ -65,7 +65,7 @@ CBObject::CBObject(CBGame *inGame): CBScriptHolder(inGame) {  	_iD = Game->getSequence();
 -	CBPlatform::SetRectEmpty(&_rect);
 +	CBPlatform::setRectEmpty(&_rect);
  	_rectSet = false;
  	_cursor = NULL;
 diff --git a/engines/wintermute/Base/BRegion.cpp b/engines/wintermute/Base/BRegion.cpp index 878b73e5e3..1b89988ba8 100644 --- a/engines/wintermute/Base/BRegion.cpp +++ b/engines/wintermute/Base/BRegion.cpp @@ -49,7 +49,7 @@ CBRegion::CBRegion(CBGame *inGame): CBObject(inGame) {  	_lastMimicScale = -1;
  	_lastMimicX = _lastMimicY = INT_MIN;
 -	CBPlatform::SetRectEmpty(&_rect);
 +	CBPlatform::setRectEmpty(&_rect);
  }
 @@ -64,7 +64,7 @@ void CBRegion::cleanup() {  	for (int i = 0; i < _points.GetSize(); i++) delete _points[i];
  	_points.RemoveAll();
 -	CBPlatform::SetRectEmpty(&_rect);
 +	CBPlatform::setRectEmpty(&_rect);
  	_editorSelectedPoint = -1;
  }
 @@ -89,7 +89,7 @@ bool CBRegion::pointInRegion(int x, int y) {  	rect.top = y - 1;
  	rect.bottom = y + 2;
 -	if (CBPlatform::PtInRect(&_rect, pt)) return ptInPolygon(x, y);
 +	if (CBPlatform::ptInRect(&_rect, pt)) return ptInPolygon(x, y);
  	else return false;
  }
 @@ -466,7 +466,7 @@ bool CBRegion::ptInPolygon(int x, int y) {  //////////////////////////////////////////////////////////////////////////
  HRESULT CBRegion::getBoundingRect(RECT *rect) {
 -	if (_points.GetSize() == 0) CBPlatform::SetRectEmpty(rect);
 +	if (_points.GetSize() == 0) CBPlatform::setRectEmpty(rect);
  	else {
  		int MinX = INT_MAX, MinY = INT_MAX, MaxX = INT_MIN, MaxY = INT_MIN;
 @@ -477,7 +477,7 @@ HRESULT CBRegion::getBoundingRect(RECT *rect) {  			MaxX = MAX(MaxX, _points[i]->x);
  			MaxY = MAX(MaxY, _points[i]->y);
  		}
 -		CBPlatform::SetRect(rect, MinX, MinY, MaxX, MaxY);
 +		CBPlatform::setRect(rect, MinX, MinY, MaxX, MaxY);
  	}
  	return S_OK;
  }
 diff --git a/engines/wintermute/Base/BRenderer.cpp b/engines/wintermute/Base/BRenderer.cpp index e7d5ec55cb..6708fb65b9 100644 --- a/engines/wintermute/Base/BRenderer.cpp +++ b/engines/wintermute/Base/BRenderer.cpp @@ -47,7 +47,7 @@ CBRenderer::CBRenderer(CBGame *inGame): CBBase(inGame) {  	_forceAlphaColor = 0x00;
  	_width = _height = _bPP = 0;
 -	CBPlatform::SetRectEmpty(&_monitorRect);
 +	CBPlatform::setRectEmpty(&_monitorRect);
  	_realWidth = _realHeight = 0;
  	_drawOffsetX = _drawOffsetY = 0;
 @@ -74,7 +74,7 @@ CBObject *CBRenderer::getObjectAt(int x, int y) {  	point.y = y;
  	for (int i = _rectList.GetSize() - 1; i >= 0; i--) {
 -		if (CBPlatform::PtInRect(&_rectList[i]->_rect, point)) {
 +		if (CBPlatform::ptInRect(&_rectList[i]->_rect, point)) {
  			if (_rectList[i]->_precise) {
  				// frame
  				if (_rectList[i]->_frame) {
 diff --git a/engines/wintermute/Base/BSprite.cpp b/engines/wintermute/Base/BSprite.cpp index 0b12e2cb5a..e022d75d84 100644 --- a/engines/wintermute/Base/BSprite.cpp +++ b/engines/wintermute/Base/BSprite.cpp @@ -146,7 +146,7 @@ HRESULT CBSprite::loadFile(const char *filename, int lifeTime, TSpriteCacheType  			delete frame;
  			delete subframe;
  		} else {
 -			CBPlatform::SetRect(&subframe->_rect, 0, 0, subframe->_surface->getWidth(), subframe->_surface->getHeight());
 +			CBPlatform::setRect(&subframe->_rect, 0, 0, subframe->_surface->getWidth(), subframe->_surface->getHeight());
  			frame->_subframes.Add(subframe);
  			_frames.Add(frame);
  			_currentFrame = 0;
 @@ -416,13 +416,13 @@ CBSurface *CBSprite::getSurface() {  bool CBSprite::GetBoundingRect(LPRECT rect, int x, int y, float scaleX, float scaleY) {
  	if (!rect) return false;
 -	CBPlatform::SetRectEmpty(rect);
 +	CBPlatform::setRectEmpty(rect);
  	for (int i = 0; i < _frames.GetSize(); i++) {
  		RECT frame;
  		RECT temp;
 -		CBPlatform::CopyRect(&temp, rect);
 +		CBPlatform::copyRect(&temp, rect);
  		_frames[i]->getBoundingRect(&frame, x, y, scaleX, scaleY);
 -		CBPlatform::UnionRect(rect, &temp, &frame);
 +		CBPlatform::unionRect(rect, &temp, &frame);
  	}
  	return true;
  }
 diff --git a/engines/wintermute/Base/BSubFrame.cpp b/engines/wintermute/Base/BSubFrame.cpp index 182a2b0e37..36eb2f4063 100644 --- a/engines/wintermute/Base/BSubFrame.cpp +++ b/engines/wintermute/Base/BSubFrame.cpp @@ -49,7 +49,7 @@ CBSubFrame::CBSubFrame(CBGame *inGame): CBScriptable(inGame, true) {  	_alpha = 0xFFFFFFFF;
  	_transparent = 0xFFFF00FF;
 -	CBPlatform::SetRectEmpty(&_rect);
 +	CBPlatform::setRectEmpty(&_rect);
  	_editorSelected = false;
 @@ -114,7 +114,7 @@ HRESULT CBSubFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {  	int r = 255, g = 255, b = 255;
  	int ar = 255, ag = 255, ab = 255, alpha = 255;
  	bool custoTrans = false;
 -	CBPlatform::SetRectEmpty(&rect);
 +	CBPlatform::setRectEmpty(&rect);
  	char *surfaceFile = NULL;
  	delete _surface;
 @@ -196,7 +196,7 @@ HRESULT CBSubFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {  	    return E_FAIL;
  	}
  	*/
 -	if (CBPlatform::IsRectEmpty(&rect)) setDefaultRect();
 +	if (CBPlatform::isRectEmpty(&rect)) setDefaultRect();
  	else _rect = rect;
  	return S_OK;
 @@ -239,7 +239,7 @@ bool CBSubFrame::getBoundingRect(LPRECT rect, int x, int y, float scaleX, float  	float ratioX = scaleX / 100.0f;
  	float ratioY = scaleY / 100.0f;
 -	CBPlatform::SetRect(rect,
 +	CBPlatform::setRect(rect,
  	                    (int)(x - _hotspotX * ratioX),
  	                    (int)(y - _hotspotY * ratioY),
  	                    (int)(x - _hotspotX * ratioX + (_rect.right - _rect.left) * ratioX),
 @@ -260,9 +260,9 @@ HRESULT CBSubFrame::saveAsText(CBDynBuffer *buffer, int indent, bool complete) {  		buffer->putTextIndent(indent + 2, "TRANSPARENT { %d,%d,%d }\n", D3DCOLGetR(_transparent), D3DCOLGetG(_transparent), D3DCOLGetB(_transparent));
  	RECT rect;
 -	CBPlatform::SetRectEmpty(&rect);
 -	if (_surface) CBPlatform::SetRect(&rect, 0, 0, _surface->getWidth(), _surface->getHeight());
 -	if (!CBPlatform::EqualRect(&rect, &_rect))
 +	CBPlatform::setRectEmpty(&rect);
 +	if (_surface) CBPlatform::setRect(&rect, 0, 0, _surface->getWidth(), _surface->getHeight());
 +	if (!CBPlatform::equalRect(&rect, &_rect))
  		buffer->putTextIndent(indent + 2, "RECT { %d,%d,%d,%d }\n", _rect.left, _rect.top, _rect.right, _rect.bottom);
  	if (_hotspotX != 0 || _hotspotY != 0)
 @@ -304,8 +304,8 @@ HRESULT CBSubFrame::saveAsText(CBDynBuffer *buffer, int indent, bool complete) {  //////////////////////////////////////////////////////////////////////////
  void CBSubFrame::setDefaultRect() {
  	if (_surface) {
 -		CBPlatform::SetRect(&_rect, 0, 0, _surface->getWidth(), _surface->getHeight());
 -	} else CBPlatform::SetRectEmpty(&_rect);
 +		CBPlatform::setRect(&_rect, 0, 0, _surface->getWidth(), _surface->getHeight());
 +	} else CBPlatform::setRectEmpty(&_rect);
  }
 diff --git a/engines/wintermute/Base/BTransitionMgr.cpp b/engines/wintermute/Base/BTransitionMgr.cpp index dd20e6b687..f2da9b7351 100644 --- a/engines/wintermute/Base/BTransitionMgr.cpp +++ b/engines/wintermute/Base/BTransitionMgr.cpp @@ -87,7 +87,7 @@ HRESULT CBTransitionMgr::update() {  	if (!_started) {
  		_started = true;
 -		_lastTime = CBPlatform::GetTime();
 +		_lastTime = CBPlatform::getTime();
  	}
  	switch (_type) {
 @@ -96,7 +96,7 @@ HRESULT CBTransitionMgr::update() {  		break;
  	case TRANSITION_FADE_OUT: {
 -		uint32 time = CBPlatform::GetTime() - _lastTime;
 +		uint32 time = CBPlatform::getTime() - _lastTime;
  		int alpha = (int)(255 - (float)time / (float)FADE_DURATION * 255);
  		alpha = MIN(255, MAX(alpha, 0));
  		Game->_renderer->fade((uint16)alpha);
 @@ -107,7 +107,7 @@ HRESULT CBTransitionMgr::update() {  	break;
  	case TRANSITION_FADE_IN: {
 -		uint32 time = CBPlatform::GetTime() - _lastTime;
 +		uint32 time = CBPlatform::getTime() - _lastTime;
  		int alpha = (int)((float)time / (float)FADE_DURATION * 255);
  		alpha = MIN(255, MAX(alpha, 0));
  		Game->_renderer->fade((uint16)alpha);
 diff --git a/engines/wintermute/Base/BViewport.cpp b/engines/wintermute/Base/BViewport.cpp index 8292f5e145..64e138cb33 100644 --- a/engines/wintermute/Base/BViewport.cpp +++ b/engines/wintermute/Base/BViewport.cpp @@ -36,7 +36,7 @@ IMPLEMENT_PERSISTENT(CBViewport, false)  //////////////////////////////////////////////////////////////////////////
  CBViewport::CBViewport(CBGame *inGame): CBBase(inGame) {
 -	CBPlatform::SetRectEmpty(&_rect);
 +	CBPlatform::setRectEmpty(&_rect);
  	_mainObject = NULL;
  	_offsetX = _offsetY = 0;
  }
 @@ -71,7 +71,7 @@ HRESULT CBViewport::setRect(int left, int top, int right, int bottom, bool noChe  		bottom = MIN(bottom, Game->_renderer->_height);
  	}
 -	CBPlatform::SetRect(&_rect, left, top, right, bottom);
 +	CBPlatform::setRect(&_rect, left, top, right, bottom);
  	_offsetX = left;
  	_offsetY = top;
  	return S_OK;
 diff --git a/engines/wintermute/Base/PartEmitter.cpp b/engines/wintermute/Base/PartEmitter.cpp index d3d7843f57..ca19651ac9 100644 --- a/engines/wintermute/Base/PartEmitter.cpp +++ b/engines/wintermute/Base/PartEmitter.cpp @@ -49,7 +49,7 @@ IMPLEMENT_PERSISTENT(CPartEmitter, false)  CPartEmitter::CPartEmitter(CBGame *inGame, CBScriptHolder *Owner) : CBObject(inGame) {
  	_width = _height = 0;
 -	CBPlatform::SetRectEmpty(&_border);
 +	CBPlatform::setRectEmpty(&_border);
  	_borderThicknessLeft = _borderThicknessRight = _borderThicknessTop = _borderThicknessBottom = 0;
  	_angle1 = _angle2 = 0;
 @@ -178,7 +178,7 @@ HRESULT CPartEmitter::initParticle(CPartParticle *particle, uint32 currentTime,  	float angVelocity = CBUtils::randomFloat(_angVelocity1, _angVelocity2);
  	float growthRate = CBUtils::randomFloat(_growthRate1, _growthRate2);
 -	if (!CBPlatform::IsRectEmpty(&_border)) {
 +	if (!CBPlatform::isRectEmpty(&_border)) {
  		int thicknessLeft   = (int)(_borderThicknessLeft   - (float)_borderThicknessLeft   * posZ / 100.0f);
  		int thicknessRight  = (int)(_borderThicknessRight  - (float)_borderThicknessRight  * posZ / 100.0f);
  		int thicknessTop    = (int)(_borderThicknessTop    - (float)_borderThicknessTop    * posZ / 100.0f);
 @@ -347,7 +347,7 @@ int CPartEmitter::compareZ(const void *obj1, const void *obj2) {  //////////////////////////////////////////////////////////////////////////
  HRESULT CPartEmitter::setBorder(int x, int y, int width, int height) {
 -	CBPlatform::SetRect(&_border, x, y, x + width, y + height);
 +	CBPlatform::setRect(&_border, x, y, x + width, y + height);
  	return S_OK;
  }
 diff --git a/engines/wintermute/Base/PartParticle.cpp b/engines/wintermute/Base/PartParticle.cpp index 956c9bf2df..f69446f36f 100644 --- a/engines/wintermute/Base/PartParticle.cpp +++ b/engines/wintermute/Base/PartParticle.cpp @@ -48,7 +48,7 @@ CPartParticle::CPartParticle(CBGame *inGame) : CBBase(inGame) {  	_creationTime = 0;
  	_lifeTime = 0;
  	_isDead = true;
 -	CBPlatform::SetRectEmpty(&_border);
 +	CBPlatform::setRectEmpty(&_border);
  	_state = PARTICLE_NORMAL;
  	_fadeStart = 0;
 @@ -123,11 +123,11 @@ HRESULT CPartParticle::update(CPartEmitter *emitter, uint32 currentTime, uint32  		}
  		// particle hit the border
 -		if (!_isDead && !CBPlatform::IsRectEmpty(&_border)) {
 +		if (!_isDead && !CBPlatform::isRectEmpty(&_border)) {
  			POINT p;
  			p.x = (int32)_pos.x;
  			p.y = (int32)_pos.y;
 -			if (!CBPlatform::PtInRect(&_border, p))
 +			if (!CBPlatform::ptInRect(&_border, p))
  				fadeOut(currentTime, emitter->_fadeOutTime);
  		}
  		if (_state != PARTICLE_NORMAL) return S_OK;
 diff --git a/engines/wintermute/Base/scriptables/SXFile.cpp b/engines/wintermute/Base/scriptables/SXFile.cpp index b29c82853b..83e9302678 100644 --- a/engines/wintermute/Base/scriptables/SXFile.cpp +++ b/engines/wintermute/Base/scriptables/SXFile.cpp @@ -187,7 +187,7 @@ HRESULT CSXFile::scCallMethod(CScScript *script, CScStack *stack, CScStack *this  	else if (strcmp(name, "Delete") == 0) {
  		stack->correctParams(0);
  		close();
 -		stack->pushBool(CBPlatform::DeleteFile(_filename) != false);
 +		stack->pushBool(CBPlatform::deleteFile(_filename) != false);
  		return S_OK;
  	}
 @@ -200,7 +200,7 @@ HRESULT CSXFile::scCallMethod(CScScript *script, CScStack *stack, CScStack *this  		bool Overwrite = stack->pop()->getBool(true);
  		close();
 -		stack->pushBool(CBPlatform::CopyFile(_filename, Dest, !Overwrite) != false);
 +		stack->pushBool(CBPlatform::copyFile(_filename, Dest, !Overwrite) != false);
  		return S_OK;
  	}
 diff --git a/engines/wintermute/Base/scriptables/ScEngine.cpp b/engines/wintermute/Base/scriptables/ScEngine.cpp index b70f04f568..9b51cb2fe2 100644 --- a/engines/wintermute/Base/scriptables/ScEngine.cpp +++ b/engines/wintermute/Base/scriptables/ScEngine.cpp @@ -218,7 +218,7 @@ byte *CScEngine::getCompiledScript(const char *filename, uint32 *outSize, bool i  	if (!ignoreCache) {
  		for (int i = 0; i < MAX_CACHED_SCRIPTS; i++) {
  			if (_cachedScripts[i] && scumm_stricmp(_cachedScripts[i]->_filename.c_str(), filename) == 0) {
 -				_cachedScripts[i]->_timestamp = CBPlatform::GetTime();
 +				_cachedScripts[i]->_timestamp = CBPlatform::getTime();
  				*outSize = _cachedScripts[i]->_size;
  				return _cachedScripts[i]->_buffer;
  			}
 @@ -259,7 +259,7 @@ byte *CScEngine::getCompiledScript(const char *filename, uint32 *outSize, bool i  	CScCachedScript *cachedScript = new CScCachedScript(filename, compBuffer, compSize);
  	if (cachedScript) {
  		int index = 0;
 -		uint32 MinTime = CBPlatform::GetTime();
 +		uint32 MinTime = CBPlatform::getTime();
  		for (int i = 0; i < MAX_CACHED_SCRIPTS; i++) {
  			if (_cachedScripts[i] == NULL) {
  				index = i;
 @@ -320,7 +320,7 @@ HRESULT CScEngine::tick() {  		case SCRIPT_SLEEPING: {
  			if (_scripts[i]->_waitFrozen) {
 -				if (_scripts[i]->_waitTime <= CBPlatform::GetTime()) _scripts[i]->run();
 +				if (_scripts[i]->_waitTime <= CBPlatform::getTime()) _scripts[i]->run();
  			} else {
  				if (_scripts[i]->_waitTime <= Game->_timer) _scripts[i]->run();
  			}
 @@ -359,25 +359,25 @@ HRESULT CScEngine::tick() {  		// time sliced script
  		if (_scripts[i]->_timeSlice > 0) {
 -			uint32 StartTime = CBPlatform::GetTime();
 -			while (_scripts[i]->_state == SCRIPT_RUNNING && CBPlatform::GetTime() - StartTime < _scripts[i]->_timeSlice) {
 +			uint32 StartTime = CBPlatform::getTime();
 +			while (_scripts[i]->_state == SCRIPT_RUNNING && CBPlatform::getTime() - StartTime < _scripts[i]->_timeSlice) {
  				_currentScript = _scripts[i];
  				_scripts[i]->executeInstruction();
  			}
 -			if (_isProfiling && _scripts[i]->_filename) addScriptTime(_scripts[i]->_filename, CBPlatform::GetTime() - StartTime);
 +			if (_isProfiling && _scripts[i]->_filename) addScriptTime(_scripts[i]->_filename, CBPlatform::getTime() - StartTime);
  		}
  		// normal script
  		else {
  			uint32 StartTime = 0;
  			bool isProfiling = _isProfiling;
 -			if (isProfiling) StartTime = CBPlatform::GetTime();
 +			if (isProfiling) StartTime = CBPlatform::getTime();
  			while (_scripts[i]->_state == SCRIPT_RUNNING) {
  				_currentScript = _scripts[i];
  				_scripts[i]->executeInstruction();
  			}
 -			if (isProfiling && _scripts[i]->_filename) addScriptTime(_scripts[i]->_filename, CBPlatform::GetTime() - StartTime);
 +			if (isProfiling && _scripts[i]->_filename) addScriptTime(_scripts[i]->_filename, CBPlatform::getTime() - StartTime);
  		}
  		_currentScript = NULL;
  	}
 @@ -740,7 +740,7 @@ void CScEngine::enableProfiling() {  	// destroy old data, if any
  	_scriptTimes.clear();
 -	_profilingStartTime = CBPlatform::GetTime();
 +	_profilingStartTime = CBPlatform::getTime();
  	_isProfiling = true;
  }
 @@ -757,7 +757,7 @@ void CScEngine::disableProfiling() {  //////////////////////////////////////////////////////////////////////////
  void CScEngine::dumpStats() {
  	error("DumpStats not ported to ScummVM yet");
 -	/*  uint32 totalTime = CBPlatform::GetTime() - _profilingStartTime;
 +	/*  uint32 totalTime = CBPlatform::getTime() - _profilingStartTime;
  	    typedef std::vector <std::pair<uint32, std::string> > TimeVector;
  	    TimeVector times;
 diff --git a/engines/wintermute/Base/scriptables/ScEngine.h b/engines/wintermute/Base/scriptables/ScEngine.h index 479c77a77a..6b290e4e94 100644 --- a/engines/wintermute/Base/scriptables/ScEngine.h +++ b/engines/wintermute/Base/scriptables/ScEngine.h @@ -58,7 +58,7 @@ public:  	class CScCachedScript {
  	public:
  		CScCachedScript(const char *filename, byte *buffer, uint32 size) {
 -			_timestamp = CBPlatform::GetTime();
 +			_timestamp = CBPlatform::getTime();
  			_buffer = new byte[size];
  			if (_buffer) memcpy(_buffer, buffer, size);
  			_size = size;
 diff --git a/engines/wintermute/Base/scriptables/ScScript.cpp b/engines/wintermute/Base/scriptables/ScScript.cpp index 6c7f7d0a05..180d3d884b 100644 --- a/engines/wintermute/Base/scriptables/ScScript.cpp +++ b/engines/wintermute/Base/scriptables/ScScript.cpp @@ -1148,7 +1148,7 @@ HRESULT CScScript::sleep(uint32 duration) {  	_state = SCRIPT_SLEEPING;
  	if (Game->_state == GAME_FROZEN) {
 -		_waitTime = CBPlatform::GetTime() + duration;
 +		_waitTime = CBPlatform::getTime() + duration;
  		_waitFrozen = true;
  	} else {
  		_waitTime = Game->_timer + duration;
 diff --git a/engines/wintermute/PlatformSDL.cpp b/engines/wintermute/PlatformSDL.cpp index ff839bb637..b31c825244 100644 --- a/engines/wintermute/PlatformSDL.cpp +++ b/engines/wintermute/PlatformSDL.cpp @@ -43,13 +43,13 @@ namespace WinterMute {  CBGame *CBPlatform::Game = NULL;
  #define CLASS_NAME "GF_FRAME"
 -int CBPlatform::Initialize(CBGame *inGame, int argc, char *argv[]) {
 +int CBPlatform::initialize(CBGame *inGame, int argc, char *argv[]) {
  	Game = inGame;
  	return true;
  }
  //////////////////////////////////////////////////////////////////////////
 -void CBPlatform::HandleEvent(Common::Event *event) {
 +void CBPlatform::handleEvent(Common::Event *event) {
  	switch (event->type) {
  	case Common::EVENT_LBUTTONDOWN:
 @@ -166,12 +166,7 @@ int CBPlatform::SDLEventWatcher(void *userdata, Common::Event *event) {  //////////////////////////////////////////////////////////////////////////
  // Win32 API bindings
  //////////////////////////////////////////////////////////////////////////
 -HINSTANCE CBPlatform::ShellExecute(HWND hwnd, LPCSTR lpOperation, LPCSTR lpFile, LPCSTR lpParameters, LPCSTR lpDirectory, int nShowCmd) {
 -	return 0;
 -}
 -
 -//////////////////////////////////////////////////////////////////////////
 -void CBPlatform::OutputDebugString(LPCSTR lpOutputString) {
 +void CBPlatform::outputDebugString(LPCSTR lpOutputString) {
  /*
  #ifdef __WIN32__
  	::OutputDebugString(lpOutputString);
 @@ -181,12 +176,12 @@ void CBPlatform::OutputDebugString(LPCSTR lpOutputString) {  //////////////////////////////////////////////////////////////////////////
 -uint32 CBPlatform::GetTime() {
 +uint32 CBPlatform::getTime() {
  	return g_system->getMillis();
  }
  //////////////////////////////////////////////////////////////////////////
 -bool CBPlatform::GetCursorPos(LPPOINT lpPoint) {
 +bool CBPlatform::getCursorPos(LPPOINT lpPoint) {
  	CBRenderSDL *renderer = static_cast<CBRenderSDL *>(Game->_renderer);
  	Common::Point p = g_system->getEventManager()->getMousePos();
 @@ -199,7 +194,7 @@ bool CBPlatform::GetCursorPos(LPPOINT lpPoint) {  }
  //////////////////////////////////////////////////////////////////////////
 -bool CBPlatform::SetCursorPos(int X, int Y) {
 +bool CBPlatform::setCursorPos(int X, int Y) {
  	CBRenderSDL *renderer = static_cast<CBRenderSDL *>(Game->_renderer);
  	POINT p;
 @@ -212,19 +207,19 @@ bool CBPlatform::SetCursorPos(int X, int Y) {  }
  //////////////////////////////////////////////////////////////////////////
 -bool CBPlatform::ShowWindow(HWND hWnd, int nCmdShow) {
 +bool CBPlatform::showWindow(HWND hWnd, int nCmdShow) {
  	return false;
  }
  //////////////////////////////////////////////////////////////////////////
 -bool CBPlatform::DeleteFile(const char *lpFileName) {
 +bool CBPlatform::deleteFile(const char *lpFileName) {
  	return remove(lpFileName) ? true : false;
  }
  //////////////////////////////////////////////////////////////////////////
 -bool CBPlatform::CopyFile(const char *from, const char *to, bool failIfExists) {
 +bool CBPlatform::copyFile(const char *from, const char *to, bool failIfExists) {
  //	try {
 -	warning("CBPlatform::CopyFile(%s, %s, %d) - not implemented", from, to, failIfExists);
 +	warning("CBPlatform::copyFile(%s, %s, %d) - not implemented", from, to, failIfExists);
  	return false;
  //		if (failIfExists && boost::filesystem::exists(to)) return false;
  //		boost::filesystem::copy_file(from, to);
 @@ -235,38 +230,38 @@ bool CBPlatform::CopyFile(const char *from, const char *to, bool failIfExists) {  }
  //////////////////////////////////////////////////////////////////////////
 -HWND CBPlatform::SetCapture(HWND hWnd) {
 +HWND CBPlatform::setCapture(HWND hWnd) {
  	return 0;
  }
  //////////////////////////////////////////////////////////////////////////
 -bool CBPlatform::ReleaseCapture() {
 +bool CBPlatform::releaseCapture() {
  	return false;
  }
  //////////////////////////////////////////////////////////////////////////
 -bool CBPlatform::SetForegroundWindow(HWND hWnd) {
 +bool CBPlatform::setForegroundWindow(HWND hWnd) {
  	return false;
  }
  //////////////////////////////////////////////////////////////////////////
 -bool CBPlatform::SetRectEmpty(LPRECT lprc) {
 +bool CBPlatform::setRectEmpty(LPRECT lprc) {
  	lprc->left = lprc->right = lprc->top = lprc->bottom = 0;
  	return true;
  }
  //////////////////////////////////////////////////////////////////////////
 -bool CBPlatform::IsRectEmpty(const LPRECT lprc) {
 +bool CBPlatform::isRectEmpty(const LPRECT lprc) {
  	return (lprc->left >= lprc->right) || (lprc->top >= lprc->bottom);
  }
  //////////////////////////////////////////////////////////////////////////
 -bool CBPlatform::PtInRect(LPRECT lprc, POINT p) {
 +bool CBPlatform::ptInRect(LPRECT lprc, POINT p) {
  	return (p.x >= lprc->left) && (p.x < lprc->right) && (p.y >= lprc->top) && (p.y < lprc->bottom);
  }
  //////////////////////////////////////////////////////////////////////////
 -bool CBPlatform::SetRect(LPRECT lprc, int left, int top, int right, int bottom) {
 +bool CBPlatform::setRect(LPRECT lprc, int left, int top, int right, int bottom) {
  	lprc->left   = left;
  	lprc->top    = top;
  	lprc->right  = right;
 @@ -276,11 +271,11 @@ bool CBPlatform::SetRect(LPRECT lprc, int left, int top, int right, int bottom)  }
  //////////////////////////////////////////////////////////////////////////
 -bool CBPlatform::IntersectRect(LPRECT lprcDst, const LPRECT lprcSrc1, const LPRECT lprcSrc2) {
 -	if (IsRectEmpty(lprcSrc1) || IsRectEmpty(lprcSrc2) ||
 +bool CBPlatform::intersectRect(LPRECT lprcDst, const LPRECT lprcSrc1, const LPRECT lprcSrc2) {
 +	if (isRectEmpty(lprcSrc1) || isRectEmpty(lprcSrc2) ||
  	        lprcSrc1->left >= lprcSrc2->right || lprcSrc2->left >= lprcSrc1->right ||
  	        lprcSrc1->top >= lprcSrc2->bottom || lprcSrc2->top >= lprcSrc1->bottom) {
 -		SetRectEmpty(lprcDst);
 +		setRectEmpty(lprcDst);
  		return false;
  	}
  	lprcDst->left   = MAX(lprcSrc1->left, lprcSrc2->left);
 @@ -292,16 +287,16 @@ bool CBPlatform::IntersectRect(LPRECT lprcDst, const LPRECT lprcSrc1, const LPRE  }
  //////////////////////////////////////////////////////////////////////////
 -bool CBPlatform::UnionRect(LPRECT lprcDst, RECT *lprcSrc1, RECT *lprcSrc2) {
 -	if (IsRectEmpty(lprcSrc1)) {
 -		if (IsRectEmpty(lprcSrc2)) {
 -			SetRectEmpty(lprcDst);
 +bool CBPlatform::unionRect(LPRECT lprcDst, RECT *lprcSrc1, RECT *lprcSrc2) {
 +	if (isRectEmpty(lprcSrc1)) {
 +		if (isRectEmpty(lprcSrc2)) {
 +			setRectEmpty(lprcDst);
  			return false;
  		} else {
  			*lprcDst = *lprcSrc2;
  		}
  	} else {
 -		if (IsRectEmpty(lprcSrc2)) {
 +		if (isRectEmpty(lprcSrc2)) {
  			*lprcDst = *lprcSrc1;
  		} else {
  			lprcDst->left   = MIN(lprcSrc1->left, lprcSrc2->left);
 @@ -315,7 +310,7 @@ bool CBPlatform::UnionRect(LPRECT lprcDst, RECT *lprcSrc1, RECT *lprcSrc2) {  }
  //////////////////////////////////////////////////////////////////////////
 -bool CBPlatform::CopyRect(LPRECT lprcDst, RECT *lprcSrc) {
 +bool CBPlatform::copyRect(LPRECT lprcDst, RECT *lprcSrc) {
  	if (lprcDst == NULL || lprcSrc == NULL) return false;
  	*lprcDst = *lprcSrc;
 @@ -323,7 +318,7 @@ bool CBPlatform::CopyRect(LPRECT lprcDst, RECT *lprcSrc) {  }
  //////////////////////////////////////////////////////////////////////////
 -bool CBPlatform::OffsetRect(LPRECT lprc, int dx, int dy) {
 +bool CBPlatform::offsetRect(LPRECT lprc, int dx, int dy) {
  	if (lprc == NULL) return false;
  	lprc->left   += dx;
 @@ -335,13 +330,13 @@ bool CBPlatform::OffsetRect(LPRECT lprc, int dx, int dy) {  }
  //////////////////////////////////////////////////////////////////////////
 -bool CBPlatform::EqualRect(LPRECT rect1, LPRECT rect2) {
 +bool CBPlatform::equalRect(LPRECT rect1, LPRECT rect2) {
  	return rect1->left == rect2->left && rect1->right == rect2->right && rect1->top == rect2->top && rect1->bottom == rect2->bottom;
  }
  //////////////////////////////////////////////////////////////////////////
 -AnsiString CBPlatform::GetSystemFontPath() {
 +AnsiString CBPlatform::getSystemFontPath() {
  #ifdef __WIN32__
  	// we're looking for something like "c:\windows\fonts\";
  	char winDir[MAX_PATH + 1];
 @@ -356,7 +351,7 @@ AnsiString CBPlatform::GetSystemFontPath() {  }
  //////////////////////////////////////////////////////////////////////////
 -AnsiString CBPlatform::GetPlatformName() {
 +AnsiString CBPlatform::getPlatformName() {
  	// TODO: Should conform to the WME-spec.
  	//return AnsiString(SDL_GetPlatform());
  	return AnsiString("ScummVM");
 diff --git a/engines/wintermute/PlatformSDL.h b/engines/wintermute/PlatformSDL.h index 6adba29ae8..9b567c8b30 100644 --- a/engines/wintermute/PlatformSDL.h +++ b/engines/wintermute/PlatformSDL.h @@ -41,34 +41,33 @@ class CBGame;  //////////////////////////////////////////////////////////////////////////
  class CBPlatform {
  public:
 -	static int Initialize(CBGame *inGame, int argc, char *argv[]);
 -	static void HandleEvent(Common::Event *event);
 +	static int initialize(CBGame *inGame, int argc, char *argv[]);
 +	static void handleEvent(Common::Event *event);
 -	static AnsiString GetSystemFontPath();
 -	static AnsiString GetPlatformName();
 +	static AnsiString getSystemFontPath();
 +	static AnsiString getPlatformName();
  	// Win32 API bindings
 -	static HINSTANCE ShellExecute(HWND hwnd, LPCSTR lpOperation, LPCSTR lpFile, LPCSTR lpParameters, LPCSTR lpDirectory, int nShowCmd);
 -	static void OutputDebugString(LPCSTR lpOutputString);
 -	static uint32 GetTime();
 -	static bool GetCursorPos(LPPOINT lpPoint);
 -	static bool SetCursorPos(int X, int Y);
 -	static bool ShowWindow(HWND hWnd, int nCmdShow);
 -	static bool DeleteFile(const char *lpFileName);
 -	static bool CopyFile(const char *from, const char *to, bool failIfExists);
 -	static HWND SetCapture(HWND hWnd);
 -	static bool ReleaseCapture();
 -	static bool SetForegroundWindow(HWND hWnd);
 -
 -	static bool SetRectEmpty(LPRECT lprc);
 -	static bool IsRectEmpty(const LPRECT lprc);
 -	static bool PtInRect(LPRECT lprc, POINT p);
 -	static bool SetRect(LPRECT lprc, int left, int top, int right, int bottom);
 -	static bool IntersectRect(LPRECT lprcDst, const LPRECT lprcSrc1, const LPRECT lprcSrc2);
 -	static bool UnionRect(LPRECT lprcDst, RECT *lprcSrc1, RECT *lprcSrc2);
 -	static bool CopyRect(LPRECT lprcDst, RECT *lprcSrc);
 -	static bool OffsetRect(LPRECT lprc, int dx, int dy);
 -	static bool EqualRect(LPRECT rect1, LPRECT rect2);
 +	static void outputDebugString(LPCSTR lpOutputString);
 +	static uint32 getTime();
 +	static bool getCursorPos(LPPOINT lpPoint);
 +	static bool setCursorPos(int X, int Y);
 +	static bool showWindow(HWND hWnd, int nCmdShow);
 +	static bool deleteFile(const char *lpFileName);
 +	static bool copyFile(const char *from, const char *to, bool failIfExists);
 +	static HWND setCapture(HWND hWnd);
 +	static bool releaseCapture();
 +	static bool setForegroundWindow(HWND hWnd);
 +
 +	static bool setRectEmpty(LPRECT lprc);
 +	static bool isRectEmpty(const LPRECT lprc);
 +	static bool ptInRect(LPRECT lprc, POINT p);
 +	static bool setRect(LPRECT lprc, int left, int top, int right, int bottom);
 +	static bool intersectRect(LPRECT lprcDst, const LPRECT lprcSrc1, const LPRECT lprcSrc2);
 +	static bool unionRect(LPRECT lprcDst, RECT *lprcSrc1, RECT *lprcSrc2);
 +	static bool copyRect(LPRECT lprcDst, RECT *lprcSrc);
 +	static bool offsetRect(LPRECT lprc, int dx, int dy);
 +	static bool equalRect(LPRECT rect1, LPRECT rect2);
  	// string functions
 diff --git a/engines/wintermute/Sys/SysClassRegistry.cpp b/engines/wintermute/Sys/SysClassRegistry.cpp index d9441c20e4..59528f13f1 100644 --- a/engines/wintermute/Sys/SysClassRegistry.cpp +++ b/engines/wintermute/Sys/SysClassRegistry.cpp @@ -80,7 +80,7 @@ bool CSysClassRegistry::unregisterClass(CSysClass *classObj) {  	if (classObj->getNumInstances() != 0) {
  		char str[MAX_PATH];
  		sprintf(str, "Memory leak@class %-20s: %d instance(s) left\n", classObj->getName().c_str(), classObj->getNumInstances());
 -		CBPlatform::OutputDebugString(str);
 +		CBPlatform::outputDebugString(str);
  	}
  	_classes.erase(it);
 diff --git a/engines/wintermute/UI/UIButton.cpp b/engines/wintermute/UI/UIButton.cpp index b5f22b29fc..ce432d8f4a 100644 --- a/engines/wintermute/UI/UIButton.cpp +++ b/engines/wintermute/UI/UIButton.cpp @@ -586,12 +586,12 @@ HRESULT CUIButton::display(int offsetX, int offsetY) {  	CBFont *font = 0;
  	//RECT rect;
 -	//CBPlatform::SetRect(&rect, OffsetX + _posX, OffsetY + _posY, OffsetX+_posX+_width, OffsetY+_posY+_height);
 -	//_hover = (!_disable && CBPlatform::PtInRect(&rect, Game->_mousePos)!=FALSE);
 +	//CBPlatform::setRect(&rect, OffsetX + _posX, OffsetY + _posY, OffsetX+_posX+_width, OffsetY+_posY+_height);
 +	//_hover = (!_disable && CBPlatform::ptInRect(&rect, Game->_mousePos)!=FALSE);
  	_hover = (!_disable && Game->_activeObject == this && (Game->_interactive || Game->_state == GAME_SEMI_FROZEN));
  	if ((_press && _hover && !Game->_mouseLeftDown) ||
 -	        (_oneTimePress && CBPlatform::GetTime() - _oneTimePressTime >= 100)) press();
 +	        (_oneTimePress && CBPlatform::getTime() - _oneTimePressTime >= 100)) press();
  	if (_disable) {
 @@ -908,7 +908,7 @@ HRESULT CUIButton::scCallMethod(CScScript *script, CScStack *stack, CScStack *th  		if (_visible && !_disable) {
  			_oneTimePress = true;
 -			_oneTimePressTime = CBPlatform::GetTime();
 +			_oneTimePressTime = CBPlatform::getTime();
  		}
  		stack->pushNULL();
 diff --git a/engines/wintermute/UI/UIEdit.cpp b/engines/wintermute/UI/UIEdit.cpp index c1971b342d..0aac35a366 100644 --- a/engines/wintermute/UI/UIEdit.cpp +++ b/engines/wintermute/UI/UIEdit.cpp @@ -633,8 +633,8 @@ HRESULT CUIEdit::display(int offsetX, int offsetY) {  		// cursor
  		if (focused && curFirst) {
  			if (Count) {
 -				if (CBPlatform::GetTime() - _lastBlinkTime >= _cursorBlinkRate) {
 -					_lastBlinkTime = CBPlatform::GetTime();
 +				if (CBPlatform::getTime() - _lastBlinkTime >= _cursorBlinkRate) {
 +					_lastBlinkTime = CBPlatform::getTime();
  					_cursorVisible = !_cursorVisible;
  				}
  				if (_cursorVisible)
 @@ -656,8 +656,8 @@ HRESULT CUIEdit::display(int offsetX, int offsetY) {  		// cursor
  		if (focused && !curFirst) {
  			if (Count) {
 -				if (CBPlatform::GetTime() - _lastBlinkTime >= _cursorBlinkRate) {
 -					_lastBlinkTime = CBPlatform::GetTime();
 +				if (CBPlatform::getTime() - _lastBlinkTime >= _cursorBlinkRate) {
 +					_lastBlinkTime = CBPlatform::getTime();
  					_cursorVisible = !_cursorVisible;
  				}
  				if (_cursorVisible)
 diff --git a/engines/wintermute/UI/UITiledImage.cpp b/engines/wintermute/UI/UITiledImage.cpp index 05426bd01c..4b115c98e3 100644 --- a/engines/wintermute/UI/UITiledImage.cpp +++ b/engines/wintermute/UI/UITiledImage.cpp @@ -44,15 +44,15 @@ IMPLEMENT_PERSISTENT(CUITiledImage, false)  CUITiledImage::CUITiledImage(CBGame *inGame): CBObject(inGame) {
  	_image = NULL;
 -	CBPlatform::SetRectEmpty(&_upLeft);
 -	CBPlatform::SetRectEmpty(&_upMiddle);
 -	CBPlatform::SetRectEmpty(&_upRight);
 -	CBPlatform::SetRectEmpty(&_middleLeft);
 -	CBPlatform::SetRectEmpty(&_middleMiddle);
 -	CBPlatform::SetRectEmpty(&_middleRight);
 -	CBPlatform::SetRectEmpty(&_downLeft);
 -	CBPlatform::SetRectEmpty(&_downMiddle);
 -	CBPlatform::SetRectEmpty(&_downRight);
 +	CBPlatform::setRectEmpty(&_upLeft);
 +	CBPlatform::setRectEmpty(&_upMiddle);
 +	CBPlatform::setRectEmpty(&_upRight);
 +	CBPlatform::setRectEmpty(&_middleLeft);
 +	CBPlatform::setRectEmpty(&_middleMiddle);
 +	CBPlatform::setRectEmpty(&_middleRight);
 +	CBPlatform::setRectEmpty(&_downLeft);
 +	CBPlatform::setRectEmpty(&_downMiddle);
 +	CBPlatform::setRectEmpty(&_downRight);
  }
 @@ -270,19 +270,19 @@ HRESULT CUITiledImage::loadBuffer(byte *buffer, bool complete) {  	if (vTiles && hTiles) {
  		// up row
 -		CBPlatform::SetRect(&_upLeft,   0,     0, h1,       v1);
 -		CBPlatform::SetRect(&_upMiddle, h1,    0, h1 + h2,    v1);
 -		CBPlatform::SetRect(&_upRight,  h1 + h2, 0, h1 + h2 + h3, v1);
 +		CBPlatform::setRect(&_upLeft,   0,     0, h1,       v1);
 +		CBPlatform::setRect(&_upMiddle, h1,    0, h1 + h2,    v1);
 +		CBPlatform::setRect(&_upRight,  h1 + h2, 0, h1 + h2 + h3, v1);
  		// middle row
 -		CBPlatform::SetRect(&_middleLeft,   0,     v1, h1,       v1 + v2);
 -		CBPlatform::SetRect(&_middleMiddle, h1,    v1, h1 + h2,    v1 + v2);
 -		CBPlatform::SetRect(&_middleRight,  h1 + h2, v1, h1 + h2 + h3, v1 + v2);
 +		CBPlatform::setRect(&_middleLeft,   0,     v1, h1,       v1 + v2);
 +		CBPlatform::setRect(&_middleMiddle, h1,    v1, h1 + h2,    v1 + v2);
 +		CBPlatform::setRect(&_middleRight,  h1 + h2, v1, h1 + h2 + h3, v1 + v2);
  		// down row
 -		CBPlatform::SetRect(&_downLeft,   0,     v1 + v2, h1,       v1 + v2 + v3);
 -		CBPlatform::SetRect(&_downMiddle, h1,    v1 + v2, h1 + h2,    v1 + v2 + v3);
 -		CBPlatform::SetRect(&_downRight,  h1 + h2, v1 + v2, h1 + h2 + h3, v1 + v2 + v3);
 +		CBPlatform::setRect(&_downLeft,   0,     v1 + v2, h1,       v1 + v2 + v3);
 +		CBPlatform::setRect(&_downMiddle, h1,    v1 + v2, h1 + h2,    v1 + v2 + v3);
 +		CBPlatform::setRect(&_downRight,  h1 + h2, v1 + v2, h1 + h2 + h3, v1 + v2 + v3);
  	}
  	// default
 @@ -290,17 +290,17 @@ HRESULT CUITiledImage::loadBuffer(byte *buffer, bool complete) {  		int width = _image->_surface->getWidth() / 3;
  		int height = _image->_surface->getHeight() / 3;
 -		if (CBPlatform::IsRectEmpty(&_upLeft))   CBPlatform::SetRect(&_upLeft,   0,       0, width,   height);
 -		if (CBPlatform::IsRectEmpty(&_upMiddle)) CBPlatform::SetRect(&_upMiddle, width,   0, 2 * width, height);
 -		if (CBPlatform::IsRectEmpty(&_upRight))  CBPlatform::SetRect(&_upRight,  2 * width, 0, 3 * width, height);
 +		if (CBPlatform::isRectEmpty(&_upLeft))   CBPlatform::setRect(&_upLeft,   0,       0, width,   height);
 +		if (CBPlatform::isRectEmpty(&_upMiddle)) CBPlatform::setRect(&_upMiddle, width,   0, 2 * width, height);
 +		if (CBPlatform::isRectEmpty(&_upRight))  CBPlatform::setRect(&_upRight,  2 * width, 0, 3 * width, height);
 -		if (CBPlatform::IsRectEmpty(&_middleLeft))   CBPlatform::SetRect(&_middleLeft,   0,       height, width,   2 * height);
 -		if (CBPlatform::IsRectEmpty(&_middleMiddle)) CBPlatform::SetRect(&_middleMiddle, width,   height, 2 * width, 2 * height);
 -		if (CBPlatform::IsRectEmpty(&_middleRight))  CBPlatform::SetRect(&_middleRight,  2 * width, height, 3 * width, 2 * height);
 +		if (CBPlatform::isRectEmpty(&_middleLeft))   CBPlatform::setRect(&_middleLeft,   0,       height, width,   2 * height);
 +		if (CBPlatform::isRectEmpty(&_middleMiddle)) CBPlatform::setRect(&_middleMiddle, width,   height, 2 * width, 2 * height);
 +		if (CBPlatform::isRectEmpty(&_middleRight))  CBPlatform::setRect(&_middleRight,  2 * width, height, 3 * width, 2 * height);
 -		if (CBPlatform::IsRectEmpty(&_downLeft))   CBPlatform::SetRect(&_downLeft,   0,       2 * height, width,   3 * height);
 -		if (CBPlatform::IsRectEmpty(&_downMiddle)) CBPlatform::SetRect(&_downMiddle, width,   2 * height, 2 * width, 3 * height);
 -		if (CBPlatform::IsRectEmpty(&_downRight))  CBPlatform::SetRect(&_downRight,  2 * width, 2 * height, 3 * width, 3 * height);
 +		if (CBPlatform::isRectEmpty(&_downLeft))   CBPlatform::setRect(&_downLeft,   0,       2 * height, width,   3 * height);
 +		if (CBPlatform::isRectEmpty(&_downMiddle)) CBPlatform::setRect(&_downMiddle, width,   2 * height, 2 * width, 3 * height);
 +		if (CBPlatform::isRectEmpty(&_downRight))  CBPlatform::setRect(&_downRight,  2 * width, 2 * height, 3 * width, 3 * height);
  	}
  	return S_OK;
 diff --git a/engines/wintermute/UI/UIWindow.cpp b/engines/wintermute/UI/UIWindow.cpp index 5d1bf05bfb..c93a00402b 100644 --- a/engines/wintermute/UI/UIWindow.cpp +++ b/engines/wintermute/UI/UIWindow.cpp @@ -54,8 +54,8 @@ IMPLEMENT_PERSISTENT(CUIWindow, false)  //////////////////////////////////////////////////////////////////////////
  CUIWindow::CUIWindow(CBGame *inGame): CUIObject(inGame) {
 -	CBPlatform::SetRectEmpty(&_titleRect);
 -	CBPlatform::SetRectEmpty(&_dragRect);
 +	CBPlatform::setRectEmpty(&_titleRect);
 +	CBPlatform::setRectEmpty(&_dragRect);
  	_titleAlign = TAL_LEFT;
  	_transparent = false;
 @@ -185,7 +185,7 @@ HRESULT CUIWindow::display(int offsetX, int offsetY) {  	if (image)
  		image->draw(_posX + offsetX, _posY + offsetY, _transparent ? NULL : this);
 -	if (!CBPlatform::IsRectEmpty(&_titleRect) && font && _text) {
 +	if (!CBPlatform::isRectEmpty(&_titleRect) && font && _text) {
  		font->drawText((byte *)_text, _posX + offsetX + _titleRect.left, _posY + offsetY + _titleRect.top, _titleRect.right - _titleRect.left, _titleAlign, _titleRect.bottom - _titleRect.top);
  	}
 @@ -621,11 +621,11 @@ HRESULT CUIWindow::saveAsText(CBDynBuffer *buffer, int indent) {  		error("UIWindow::SaveAsText - Unhandled enum-value NUM_TEXT_ALIGN");
  	}
 -	if (!CBPlatform::IsRectEmpty(&_titleRect)) {
 +	if (!CBPlatform::isRectEmpty(&_titleRect)) {
  		buffer->putTextIndent(indent + 2, "TITLE_RECT { %d, %d, %d, %d }\n", _titleRect.left, _titleRect.top, _titleRect.right, _titleRect.bottom);
  	}
 -	if (!CBPlatform::IsRectEmpty(&_dragRect)) {
 +	if (!CBPlatform::isRectEmpty(&_dragRect)) {
  		buffer->putTextIndent(indent + 2, "DRAG_RECT { %d, %d, %d, %d }\n", _dragRect.left, _dragRect.top, _dragRect.right, _dragRect.bottom);
  	}
 @@ -1132,15 +1132,15 @@ HRESULT CUIWindow::handleMouse(TMouseEvent event, TMouseButton button) {  	HRESULT res = CUIObject::handleMouse(event, button);
  	// handle window dragging
 -	if (!CBPlatform::IsRectEmpty(&_dragRect)) {
 +	if (!CBPlatform::isRectEmpty(&_dragRect)) {
  		// start drag
  		if (event == MOUSE_CLICK && button == MOUSE_BUTTON_LEFT) {
  			RECT dragRect = _dragRect;
  			int offsetX, offsetY;
  			getTotalOffset(&offsetX, &offsetY);
 -			CBPlatform::OffsetRect(&dragRect, _posX + offsetX, _posY + offsetY);
 +			CBPlatform::offsetRect(&dragRect, _posX + offsetX, _posY + offsetY);
 -			if (CBPlatform::PtInRect(&dragRect, Game->_mousePos)) {
 +			if (CBPlatform::ptInRect(&dragRect, Game->_mousePos)) {
  				_dragFrom.x = Game->_mousePos.x;
  				_dragFrom.y = Game->_mousePos.y;
  				_dragging = true;
 diff --git a/engines/wintermute/video/VidTheoraPlayer.cpp b/engines/wintermute/video/VidTheoraPlayer.cpp index b8a9886105..f1c3de9283 100644 --- a/engines/wintermute/video/VidTheoraPlayer.cpp +++ b/engines/wintermute/video/VidTheoraPlayer.cpp @@ -656,7 +656,7 @@ HRESULT CVidTheoraPlayer::display(uint32 alpha) {  	HRESULT res;  	if (_texture && _videoFrameReady) { -		CBPlatform::SetRect(&rc, 0, 0, _texture->getWidth(), _texture->getHeight()); +		CBPlatform::setRect(&rc, 0, 0, _texture->getWidth(), _texture->getHeight());  		if (_playZoom == 100.0f) res = _texture->displayTrans(_posX, _posY, rc, alpha);  		else res = _texture->displayTransZoom(_posX, _posY, rc, _playZoom, _playZoom, alpha);  	} else res = E_FAIL; diff --git a/engines/wintermute/wintermute.cpp b/engines/wintermute/wintermute.cpp index 4d56b3c69e..2d1f1fdf00 100644 --- a/engines/wintermute/wintermute.cpp +++ b/engines/wintermute/wintermute.cpp @@ -142,7 +142,7 @@ int WinterMuteEngine::init() {  	_game = new CAdGame;  	if (!_game) return 1; -	CBPlatform::Initialize(_game, 0, NULL); +	CBPlatform::initialize(_game, 0, NULL);  	bool windowedMode = !ConfMan.getBool("fullscreen"); @@ -231,7 +231,7 @@ int WinterMuteEngine::init() {  	// load game -	uint32 DataInitStart = CBPlatform::GetTime(); +	uint32 DataInitStart = CBPlatform::getTime();  	if (FAILED(_game->loadFile(_game->_settingsGameFile ? _game->_settingsGameFile : "default.game"))) {  		_game->LOG(ret, "Error loading game file. Exiting."); @@ -243,7 +243,7 @@ int WinterMuteEngine::init() {  	_game->_renderer->_ready = true;  	_game->_miniUpdateEnabled = true; -	_game->LOG(0, "Engine initialized in %d ms", CBPlatform::GetTime() - DataInitStart); +	_game->LOG(0, "Engine initialized in %d ms", CBPlatform::getTime() - DataInitStart);  	_game->LOG(0, "");  	if (ConfMan.hasKey("save_slot")) { @@ -273,7 +273,7 @@ int WinterMuteEngine::messageLoop() {  	while (!done) {  		Common::Event event;  		while (_system->getEventManager()->pollEvent(event)) { -			CBPlatform::HandleEvent(&event); +			CBPlatform::handleEvent(&event);  		}  		if (_game && _game->_renderer->_active && _game->_renderer->_ready) { | 
