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author | James Brown | 2002-05-13 17:36:29 +0000 |
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committer | James Brown | 2002-05-13 17:36:29 +0000 |
commit | 02b6003c5a8cc7f9c2e5aed62a7258edf194fd0d (patch) | |
tree | b0ab2fd34072e7b996380b4d9ed84d32e1820570 | |
parent | 619da2da8fd3504ad01874fea50ee89e2e3e0dee (diff) | |
download | scummvm-rg350-02b6003c5a8cc7f9c2e5aed62a7258edf194fd0d.tar.gz scummvm-rg350-02b6003c5a8cc7f9c2e5aed62a7258edf194fd0d.tar.bz2 scummvm-rg350-02b6003c5a8cc7f9c2e5aed62a7258edf194fd0d.zip |
Last, very very last POST-post-post freeze update.
svn-id: r4308
-rw-r--r-- | readme.txt | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/readme.txt b/readme.txt index 58d02de6aa..9a281ff3c6 100644 --- a/readme.txt +++ b/readme.txt @@ -105,11 +105,13 @@ the section on Reporting Bugs. Sam and Max: - Subgames are not all fully functional. + - Conroy singing in Bumpusville may work incorrectly. Eg, music will overlap and Conroy will get stuck singing. Just hit escape to skip the cutscene. This is due to SNM using a different iMUSE implementation to previous games. + Zak McKracken Fm Towns: - The Fm Towns 256 color version of Zak McKracken is rare, And as the ScummVM team does not encourage piracy in any @@ -456,7 +458,7 @@ Credits: Jonathan 'khalek' - Expert weaver in the Loom Nicolas Noble - Config file support Pawel Kolodziejski - Added missing Dig SMUSH codecs - Felix Jakschitsc - His hard work on Zak256 + Felix Jakschitsc - His hard work on Zak256 And to all the contributors, users, and beta testers we've missed. Thanks! |