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authorJames Brown2002-03-09 12:12:54 +0000
committerJames Brown2002-03-09 12:12:54 +0000
commit03048d3919aab98fbced6730e9e76a4d0aef985f (patch)
treee86458ae9d2fb99c5be4c16a7c6e491c96bc33cc
parent0724869c9467dbd33e7348d3b88693986452af94 (diff)
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Hacky workaround to make Indy3 intro not display garbage :)
svn-id: r3705
-rw-r--r--gfx.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/gfx.cpp b/gfx.cpp
index 1a2d48290d..254190e116 100644
--- a/gfx.cpp
+++ b/gfx.cpp
@@ -951,6 +951,8 @@ void Scumm::redrawBGStrip(int start, int num) {
_curVirtScreen->height,
_scrHeight);
}
+ if (_currentRoom == 79 && _gameID = GID_INDY3_256) // FIXME: Indy3 workaround
+ _curVirtScreen->height = 136;
gdi.drawBitmap(getResourceAddress(rtRoom, _roomResource)+_IM00_offs,
_curVirtScreen, s, 0, _curVirtScreen->height, s, num, 0);