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author | James Brown | 2002-03-09 12:12:54 +0000 |
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committer | James Brown | 2002-03-09 12:12:54 +0000 |
commit | 03048d3919aab98fbced6730e9e76a4d0aef985f (patch) | |
tree | e86458ae9d2fb99c5be4c16a7c6e491c96bc33cc | |
parent | 0724869c9467dbd33e7348d3b88693986452af94 (diff) | |
download | scummvm-rg350-03048d3919aab98fbced6730e9e76a4d0aef985f.tar.gz scummvm-rg350-03048d3919aab98fbced6730e9e76a4d0aef985f.tar.bz2 scummvm-rg350-03048d3919aab98fbced6730e9e76a4d0aef985f.zip |
Hacky workaround to make Indy3 intro not display garbage :)
svn-id: r3705
-rw-r--r-- | gfx.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -951,6 +951,8 @@ void Scumm::redrawBGStrip(int start, int num) { _curVirtScreen->height, _scrHeight); } + if (_currentRoom == 79 && _gameID = GID_INDY3_256) // FIXME: Indy3 workaround + _curVirtScreen->height = 136; gdi.drawBitmap(getResourceAddress(rtRoom, _roomResource)+_IM00_offs, _curVirtScreen, s, 0, _curVirtScreen->height, s, num, 0); |