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author | RichieSams | 2013-09-29 21:46:25 -0500 |
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committer | RichieSams | 2013-10-02 09:09:48 -0500 |
commit | 031be61b07ba52d1ac561332981790e877f9768e (patch) | |
tree | 797dea59ca51f9de0bee349d2d4f111a24fffeae | |
parent | 229e4fe3be9770a3c91fa78ddb892043a6277cf0 (diff) | |
download | scummvm-rg350-031be61b07ba52d1ac561332981790e877f9768e.tar.gz scummvm-rg350-031be61b07ba52d1ac561332981790e877f9768e.tar.bz2 scummvm-rg350-031be61b07ba52d1ac561332981790e877f9768e.zip |
ZVISION: Clean up the ZVision constructor
-rw-r--r-- | engines/zvision/zvision.cpp | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/engines/zvision/zvision.cpp b/engines/zvision/zvision.cpp index 1e34587f3c..86e0aedebf 100644 --- a/engines/zvision/zvision.cpp +++ b/engines/zvision/zvision.cpp @@ -54,16 +54,6 @@ ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc) _workingWindow((WINDOW_WIDTH - WORKING_WINDOW_WIDTH) / 2, (WINDOW_HEIGHT - WORKING_WINDOW_HEIGHT) / 2, ((WINDOW_WIDTH - WORKING_WINDOW_WIDTH) / 2) + WORKING_WINDOW_WIDTH, ((WINDOW_HEIGHT - WORKING_WINDOW_HEIGHT) / 2) + WORKING_WINDOW_HEIGHT), _pixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), /*RGB 565*/ _desiredFrameTime(33), /* ~30 fps */ - - // Put your engine in a sane state, but do nothing big yet; - // in particular, do not load data from files; rather, if you - // need to do such things, do them from run(). - - // Do not initialize graphics here - - // Here is the right place to set up the engine specific debug channels - //DebugMan.addDebugChannel(kZVisionDebugExample, "example", "this is just an example for a engine specific debug channel"); - //DebugMan.addDebugChannel(kZVisionDebugExample2, "example2", "also an example"); _clock(_system), _scriptManager(nullptr), _renderManager(nullptr), |