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author | RichieSams | 2013-09-16 00:15:10 -0500 |
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committer | RichieSams | 2013-09-16 00:17:26 -0500 |
commit | 035ee29f1d084316cad130fbc9de66073983c47e (patch) | |
tree | 160a0419c2f9434a2835ca63ee41d87f6b3648b0 | |
parent | 0c28fbca7c49ae70779f1e7aa150c42e7ac1276c (diff) | |
download | scummvm-rg350-035ee29f1d084316cad130fbc9de66073983c47e.tar.gz scummvm-rg350-035ee29f1d084316cad130fbc9de66073983c47e.tar.bz2 scummvm-rg350-035ee29f1d084316cad130fbc9de66073983c47e.zip |
ZVISION: Initialize StringManager
-rw-r--r-- | engines/zvision/zvision.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/zvision/zvision.cpp b/engines/zvision/zvision.cpp index 2d14e5d6a8..c8a4cbb0ca 100644 --- a/engines/zvision/zvision.cpp +++ b/engines/zvision/zvision.cpp @@ -125,6 +125,7 @@ void ZVision::initialize() { _cursorManager = new CursorManager(this, &_pixelFormat); _cursorManager->initialize(); _scriptManager->initialize(); + _stringManager->initialize(_gameDescription->gameId); // Create debugger console. It requires GFX to be initialized _console = new Console(this); |