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authorTorbjörn Andersson2010-06-03 21:13:08 +0000
committerTorbjörn Andersson2010-06-03 21:13:08 +0000
commit038ac90482863d60567e64c11ed138d79000fe28 (patch)
tree32e19f1ae68b00e2b31d1b7a332d585562e31f2e
parent7f0b0a83edfee3b139dea783293282e05898f070 (diff)
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Renamed some variables to silence GCC warnings.
svn-id: r49412
-rw-r--r--engines/m4/mads_scene.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/m4/mads_scene.cpp b/engines/m4/mads_scene.cpp
index b69c8bd116..1f88ad771d 100644
--- a/engines/m4/mads_scene.cpp
+++ b/engines/m4/mads_scene.cpp
@@ -604,18 +604,18 @@ void MadsAction::set() {
/*--------------------------------------------------------------------------*/
-void MadsSceneResources::load(int sceneId, const char *resName, int v0, M4Surface *depthSurface, M4Surface *surface) {
- char buffer[80];
+void MadsSceneResources::load(int sceneNumber, const char *resName, int v0, M4Surface *depthSurface, M4Surface *surface) {
+ char buffer1[80];
const char *sceneName;
// TODO: Initialise spriteSet / xp_list
- if (sceneId > 0) {
- sceneName = MADSResourceManager::getResourceName(RESPREFIX_RM, sceneId, ".DAT");
+ if (sceneNumber > 0) {
+ sceneName = MADSResourceManager::getResourceName(RESPREFIX_RM, sceneNumber, ".DAT");
} else {
- strcat(buffer, "*");
- strcat(buffer, resName);
- sceneName = buffer; // TODO: Check whether this needs to be converted to 'HAG form'
+ strcat(buffer1, "*");
+ strcat(buffer1, resName);
+ sceneName = buffer1; // TODO: Check whether this needs to be converted to 'HAG form'
}
Common::SeekableReadStream *rawStream = _vm->_resourceManager->get(sceneName);
@@ -626,7 +626,7 @@ void MadsSceneResources::load(int sceneId, const char *resName, int v0, M4Surfac
Common::SeekableReadStream *stream = sceneInfo.getItemStream(0);
int resSceneId = stream->readUint16LE();
- assert(resSceneId == sceneId);
+ assert(resSceneId == sceneNumber);
artFileNum = stream->readUint16LE();
dialogStyle = stream->readUint16LE();
width = stream->readUint16LE();
@@ -651,8 +651,8 @@ void MadsSceneResources::load(int sceneId, const char *resName, int v0, M4Surfac
int setCount = stream->readUint16LE();
stream->readUint16LE();
for (int i = 0; i < setCount; ++i) {
- char buffer[64];
- Common::String s(buffer, 64);
+ char buffer2[64];
+ Common::String s(buffer2, 64);
setNames.push_back(s);
}
@@ -696,7 +696,7 @@ void MadsSceneResources::load(int sceneId, const char *resName, int v0, M4Surfac
_vm->_resourceManager->toss(sceneName);
// Load the surface artwork
- surface->loadBackground(sceneId);
+ surface->loadBackground(sceneNumber);
// Final cleanup
if (ssFlag)