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author | Travis Howell | 2004-01-01 05:13:17 +0000 |
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committer | Travis Howell | 2004-01-01 05:13:17 +0000 |
commit | 0392f86001ef84963fb950068f53b114e1d62a7e (patch) | |
tree | baf0e15e5915523e374e2edd4188d05b600a4a6d | |
parent | 0d327b3b79287a28974334a0b1e2408d0fb1f54a (diff) | |
download | scummvm-rg350-0392f86001ef84963fb950068f53b114e1d62a7e.tar.gz scummvm-rg350-0392f86001ef84963fb950068f53b114e1d62a7e.tar.bz2 scummvm-rg350-0392f86001ef84963fb950068f53b114e1d62a7e.zip |
Add hack to stop invalid opcode in French version of Simon the Sorcerer 1.
This was a bug in original game and causes several bad effects.
svn-id: r12063
-rw-r--r-- | simon/vga.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/simon/vga.cpp b/simon/vga.cpp index 1f66a58e45..62fcadb702 100644 --- a/simon/vga.cpp +++ b/simon/vga.cpp @@ -128,6 +128,14 @@ void SimonEngine::run_vga_script() { opcode = *_vc_ptr++; } + // HACK Stop ScummVM error when Simon talks to Golum about Stew + // in French version of Simon the Sorcerer 1. This was a bug in + // the original game, which just ignored the invalid opcodes. + // Unfortunately causes no subtitles and a stack of wait timeouts, + // which also occured in original game. + if (!(_game & GF_SIMON2) && (_language == 2) && opcode == 207) + return; + if (opcode >= NUM_VIDEO_OP_CODES) error("Invalid VGA opcode '%d' encountered", opcode); |