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authorFilippos Karapetis2017-05-27 13:32:02 +0300
committerFilippos Karapetis2017-05-27 13:32:02 +0300
commit03c1b3307c401ddb2f9ee3eaebf3b7456a62a59d (patch)
tree7ea222164e717c2f1a3ba698d2a57c45b830e3b6
parent57eda6aef0a9d9c22dfd5971953cb26f112846d5 (diff)
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SCI: Remove a leftover SCI32 hack
-rw-r--r--engines/sci/graphics/cursor.cpp12
1 files changed, 0 insertions, 12 deletions
diff --git a/engines/sci/graphics/cursor.cpp b/engines/sci/graphics/cursor.cpp
index c29e547b83..2a8600969e 100644
--- a/engines/sci/graphics/cursor.cpp
+++ b/engines/sci/graphics/cursor.cpp
@@ -199,18 +199,6 @@ void GfxCursor::kernelSetView(GuiResourceId viewNum, int loopNum, int celNum, Co
if (_useOriginalKQ6WinCursors)
viewNum += 2000; // Windows cursors
- if (g_sci->getGameId() == GID_PHANTASMAGORIA2) {
- // HACK: Ignore cursor views for Phantasmagoria 2. They've got
- // differences from other SCI32 views, thus we skip them for
- // now, otherwise our view decoding code will crash.
- // The view code will crash with *any* view in P2, but this hack
- // allows the game to start and show the menu.
- // TODO: Remove once the view code is updated to handle
- // Phantasmagoria 2 views.
- warning("TODO: Cursor views for Phantasmagoria 2");
- return;
- }
-
// Use the alternate silver cursors in SQ4 CD, if requested
if (_useSilverSQ4CDCursors) {
switch(viewNum) {