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authorPaul Gilbert2011-08-03 18:42:05 +1000
committerPaul Gilbert2011-08-03 18:42:05 +1000
commit04139ae1b5489b3b8ab97001f3d8c24a18c3502b (patch)
treed133ff113a257827b37eef635ed849034b956883
parentc36642651e8df6d3d36d1e2c4e29dc3ea0e278f2 (diff)
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TSAGE: Workaround for original game bug of inventory being available after credits end
-rw-r--r--engines/tsage/ringworld_scenes10.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/tsage/ringworld_scenes10.cpp b/engines/tsage/ringworld_scenes10.cpp
index ba4060548e..839fa0f008 100644
--- a/engines/tsage/ringworld_scenes10.cpp
+++ b/engines/tsage/ringworld_scenes10.cpp
@@ -1746,7 +1746,8 @@ void Scene9900::strAction2::signal() {
frameWidth = _txtArray2[_txtArray1Index].getFrame().getBounds().width();
_txtArray2[_txtArray1Index].setPosition(Common::Point((320 - frameWidth) / 2, 200 + frameHeight));
} else {
- _globals->_player.enableControl();
+ // WORKAROUND: Fix inventory becoming available at end of credits
+ _globals->_events.setCursor(CURSOR_WALK);
_actionIndex = 3;
signal();
}