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author | Paul Gilbert | 2011-08-03 18:42:05 +1000 |
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committer | Paul Gilbert | 2011-08-03 18:42:05 +1000 |
commit | 04139ae1b5489b3b8ab97001f3d8c24a18c3502b (patch) | |
tree | d133ff113a257827b37eef635ed849034b956883 | |
parent | c36642651e8df6d3d36d1e2c4e29dc3ea0e278f2 (diff) | |
download | scummvm-rg350-04139ae1b5489b3b8ab97001f3d8c24a18c3502b.tar.gz scummvm-rg350-04139ae1b5489b3b8ab97001f3d8c24a18c3502b.tar.bz2 scummvm-rg350-04139ae1b5489b3b8ab97001f3d8c24a18c3502b.zip |
TSAGE: Workaround for original game bug of inventory being available after credits end
-rw-r--r-- | engines/tsage/ringworld_scenes10.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/tsage/ringworld_scenes10.cpp b/engines/tsage/ringworld_scenes10.cpp index ba4060548e..839fa0f008 100644 --- a/engines/tsage/ringworld_scenes10.cpp +++ b/engines/tsage/ringworld_scenes10.cpp @@ -1746,7 +1746,8 @@ void Scene9900::strAction2::signal() { frameWidth = _txtArray2[_txtArray1Index].getFrame().getBounds().width(); _txtArray2[_txtArray1Index].setPosition(Common::Point((320 - frameWidth) / 2, 200 + frameHeight)); } else { - _globals->_player.enableControl(); + // WORKAROUND: Fix inventory becoming available at end of credits + _globals->_events.setCursor(CURSOR_WALK); _actionIndex = 3; signal(); } |