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author | James Brown | 2002-03-13 06:14:08 +0000 |
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committer | James Brown | 2002-03-13 06:14:08 +0000 |
commit | 044e2288c8d2e74d12d26420df41004f9aefc21b (patch) | |
tree | c72300a4f9d3c143455b8d3006e8dd716e96de0b | |
parent | dd106422e12c6d0cd96d7178fa51abbca33332af (diff) | |
download | scummvm-rg350-044e2288c8d2e74d12d26420df41004f9aefc21b.tar.gz scummvm-rg350-044e2288c8d2e74d12d26420df41004f9aefc21b.tar.bz2 scummvm-rg350-044e2288c8d2e74d12d26420df41004f9aefc21b.zip |
FOA bug: Never mind, this room seems to be totally screwed. Ignore distance totally.
svn-id: r3740
-rw-r--r-- | script_v1.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/script_v1.cpp b/script_v1.cpp index c76db9b90c..c993667884 100644 --- a/script_v1.cpp +++ b/script_v1.cpp @@ -1277,7 +1277,7 @@ void Scumm::o5_getDist() { r = getObjActToObjActDist(o1,o2); if ((_gameId==GID_INDY4) && (o2 == 1212)) /* Fix for FOA, another odd bug */ - r = r - 20; + r = 0; /* Fix for monkey 2, dunno what's wrong in scummvm */ if (_gameId==GID_MONKEY2 && vm.slot[_currentScript].number==40 && r<60) |