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authorPaul Gilbert2012-05-20 13:54:59 +1000
committerPaul Gilbert2012-05-20 13:54:59 +1000
commit0450275c44c8c001d56cf37c78db6951ecaa4314 (patch)
tree83a19e37020d9730c4f76e9bed38a6008dfe6cda
parent333c30b8c7f6781605f517f2a7150f78a77556fc (diff)
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TONY: Converting Italian comments to English and formatting
-rw-r--r--engines/tony/loc.cpp612
-rw-r--r--engines/tony/loc.h119
-rw-r--r--engines/tony/tony.cpp12
-rw-r--r--engines/tony/tony.h12
-rw-r--r--engines/tony/tonychar.cpp56
-rw-r--r--engines/tony/tonychar.h69
-rw-r--r--engines/tony/utils.cpp36
-rw-r--r--engines/tony/utils.h20
-rw-r--r--engines/tony/window.cpp6
-rw-r--r--engines/tony/window.h10
10 files changed, 433 insertions, 519 deletions
diff --git a/engines/tony/loc.cpp b/engines/tony/loc.cpp
index b88fc68fc5..722116c47c 100644
--- a/engines/tony/loc.cpp
+++ b/engines/tony/loc.cpp
@@ -38,47 +38,34 @@ using namespace ::Tony::MPAL;
/****************************************************************************\
-* Metodi di RMPalette
-\****************************************************************************/
-
-/****************************************************************************\
-*
-* Function: friend RMDataStream &operator>>(RMDataStream &ds,
-* RMPalette& pal);
-*
-* Description: Operatore di estrazione di palette da data stream
-*
-* Input: RMDataStream &ds Data stream
-* RMPalette& pal Palette di destinazione
-*
-* Return: Reference allo stream
-*
+* RMPalette Methods
\****************************************************************************/
+/**
+ * Operator for reading palette information from a data stream.
+ *
+ * @param ds Data stream
+ * @param pal Destination palette
+ *
+ * @returns Reference to the data stream
+ */
RMDataStream &operator>>(RMDataStream &ds, RMPalette &pal) {
ds.Read(pal.m_data,1024);
return ds;
}
/****************************************************************************\
-* Metodi di RMSlot
-\****************************************************************************/
-
-/****************************************************************************\
-*
-* Function: friend RMDataStream &operator>>(RMDataStream &ds,
-* RMSlot& slot)
-*
-* Description: Operatore per estrarre uno slot di un pattern da un data
-* stream
-*
-* Input: RMDataStream &ds Data stream
-* RMSlot& slot Slot di destinazione
-*
-* Return: Reference allo stream
-*
+* RMSlot Methods
\****************************************************************************/
+/**
+ * Operator for reading slot information from a data stream.
+ *
+ * @param ds Data stream
+ * @param slot Destination slot
+ *
+ * @returns Reference to the data stream
+ */
RMDataStream &operator>>(RMDataStream &ds, RMPattern::RMSlot &slot) {
slot.ReadFromStream(ds);
return ds;
@@ -107,20 +94,14 @@ void RMPattern::RMSlot::ReadFromStream(RMDataStream &ds, bool bLOX) {
* Metodi di RMPattern
\****************************************************************************/
-/****************************************************************************\
-*
-* Function: friend RMDataStream &operator>>(RMDataStream &ds,
-* RMPattern& pat)
-*
-* Description: Operatore per estrarre un pattern da un data stream
-*
-* Input: RMDataStream &ds Data stream
-* RMPattern& pat Pattern di destinazione
-*
-* Return: Reference allo stream
-*
-\****************************************************************************/
-
+/**
+ * Operator for reading pattern information from a data stream
+ *
+ * @param ds Data stream
+ * @param pat Destination pattern
+ *
+ * @returns Reference to the data stream
+ */
RMDataStream &operator>>(RMDataStream &ds, RMPattern &pat) {
pat.ReadFromStream(ds);
return ds;
@@ -129,23 +110,23 @@ RMDataStream &operator>>(RMDataStream &ds, RMPattern &pat) {
void RMPattern::ReadFromStream(RMDataStream &ds, bool bLOX) {
int i;
- // Nome del pattern
+ // Pattern name
if (!bLOX)
ds >> m_name;
- // Velocita'
+ // Velocity
ds >> m_speed;
- // Posizione
+ // Position
ds >> m_pos;
- // Flag di loop del pattern
+ // Flag for pattern looping
ds >> m_bLoop;
- // Numero di slot
+ // Number of slots
ds >> m_nSlots;
- // Creazione e lettura degli slot
+ // Create and read the slots
m_slots = new RMSlot[m_nSlots];
for (i = 0; i < m_nSlots && !ds.IsError(); i++) {
@@ -174,11 +155,11 @@ void RMPattern::StopSfx(RMSfx *sfx) {
int RMPattern::Init(RMSfx *sfx, bool bPlayP0, byte *bFlag) {
int i;
- // Prendiamo il tempo corrente
+ // Read the current time
m_nStartTime = _vm->GetTime();
m_nCurSlot = 0;
- // Cerca il primo frame nel pattern
+ // Find the first frame of the pattern
i = 0;
while (m_slots[i].m_type != SPRITE) {
assert(i + 1 < m_nSlots);
@@ -190,13 +171,13 @@ int RMPattern::Init(RMSfx *sfx, bool bPlayP0, byte *bFlag) {
if (bFlag)
*bFlag = m_slots[i].m_flag;
- // Calcola le coordinate correnti
+ // Calculate the current coordinates
UpdateCoord();
- // Controlla per il sonoro:
- // Se sta alla slot 0, lo playa
- // Se speed = 0, deve suonare solo se va in loop '_', oppure se specificato dal parametro
- // Se speed! = 0, suona solo quelli in loop
+ // Check for sound:
+ // If the slot is 0, play
+ // If speed = 0, must playing unless it goes into loop '_', or if specified by the parameter
+ // If speed != 0, play only the loop
for (i = 0;i < m_nSlots; i++) {
if (m_slots[i].m_type == SOUND) {
if (i == 0) {
@@ -230,14 +211,14 @@ int RMPattern::Init(RMSfx *sfx, bool bPlayP0, byte *bFlag) {
int RMPattern::Update(uint32 hEndPattern, byte &bFlag, RMSfx *sfx) {
int CurTime = _vm->GetTime();
- // Se la speed e' 0, il pattern non avanza mai
+ // If the speed is 0, then the pattern never advances
if (m_speed == 0) {
CoroScheduler.pulseEvent(hEndPattern);
bFlag=m_slots[m_nCurSlot].m_flag;
return m_nCurSprite;
}
- // E' arrivato il momento di cambiare slot?
+ // Is it time to change the slots?
while (m_nStartTime + m_speed <= (uint32)CurTime) {
m_nStartTime += m_speed;
if (m_slots[m_nCurSlot].m_type == SPRITE)
@@ -248,8 +229,8 @@ int RMPattern::Update(uint32 hEndPattern, byte &bFlag, RMSfx *sfx) {
CoroScheduler.pulseEvent(hEndPattern);
- // @@@ Se non c'e' loop avverte che il pattern e' finito
- // Se non c'e' loop rimane sull'ultimo frame
+ // @@@ If there is no loop pattern, and there's a warning that it's the final
+ // frame, then remain on the last frame
if (!m_bLoop) {
m_nCurSlot = m_nSlots - 1;
bFlag = m_slots[m_nCurSlot].m_flag;
@@ -260,10 +241,10 @@ int RMPattern::Update(uint32 hEndPattern, byte &bFlag, RMSfx *sfx) {
for (;;) {
switch (m_slots[m_nCurSlot].m_type) {
case SPRITE:
- // Legge il prossimo sprite
+ // Read the next sprite
m_nCurSprite = m_slots[m_nCurSlot].m_data;
- // Aggiorna le coordinate babbo+figlio
+ // Update the parent & child coordinates
UpdateCoord();
break;
@@ -293,7 +274,7 @@ int RMPattern::Update(uint32 hEndPattern, byte &bFlag, RMSfx *sfx) {
}
}
- // Ritorna lo sprite corrente
+ // Return the current sprite
bFlag=m_slots[m_nCurSlot].m_flag;
return m_nCurSprite;
}
@@ -320,23 +301,17 @@ RMPattern::~RMPattern() {
/****************************************************************************\
-* Metodi di RMSprite
-\****************************************************************************/
-
-/****************************************************************************\
-*
-* Function: friend RMDataStream &operator>>(RMDataStream &ds,
-* RMSprite& sprite)
-*
-* Description: Operatore per estrarre uno sprite da un data stream
-*
-* Input: RMDataStream &ds Data stream
-* RMItem &item Sprite di destinazione
-*
-* Return: Reference allo stream
-*
+* RMSprite Methods
\****************************************************************************/
+/**
+ * Operator for reading sprite information from a data stream.
+ *
+ * @param ds Data stream
+ * @param sprite Destination slot
+ *
+ * @returns Reference to the data stream
+ */
RMDataStream &operator>>(RMDataStream &ds, RMSprite &sprite) {
sprite.ReadFromStream(ds);
return ds;
@@ -366,22 +341,22 @@ void RMSprite::GetSizeFromStream(RMDataStream &ds, int *dimx, int *dimy) {
void RMSprite::ReadFromStream(RMDataStream &ds, bool bLOX) {
int dimx,dimy;
- // Nome dello sprite
+ // Sprite name
if (!bLOX)
ds >> m_name;
- // Dimensioni
+ // Dimensions
ds >> dimx >> dimy;
- // Bouding box
+ // Bounding box
ds >> m_rcBox;
- // Spazio inutilizzato
+ // Unused space
if (!bLOX)
- ds+=32;
+ ds += 32;
- // Crezione del buffer e lettura
- m_buf->Init(ds, dimx,dimy);
+ // Create buffer and read
+ m_buf->Init(ds, dimx, dimy);
}
void RMSprite::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
@@ -405,23 +380,17 @@ RMSprite::~RMSprite() {
/****************************************************************************\
-* Metodi di RMSfx
-\****************************************************************************/
-
-/****************************************************************************\
-*
-* Function: friend RMDataStream &operator>>(RMDataStream &ds,
-* RMSfx &sfx)
-*
-* Description: Operatore per estrarre uno sfx da un data stream
-*
-* Input: RMDataStream &ds Data stream
-* RMSfx &sfx Sfx di destinazione
-*
-* Return: Reference allo stream
-*
+* RMSfx Methods
\****************************************************************************/
+/**
+ * Operator for reading SFX information from a data stream.
+ *
+ * @param ds Data stream
+ * @param sfx Destination SFX
+ *
+ * @returns Reference to the data stream
+ */
RMDataStream &operator>>(RMDataStream &ds, RMSfx &sfx) {
sfx.ReadFromStream(ds);
return ds;
@@ -432,29 +401,29 @@ void RMSfx::ReadFromStream(RMDataStream &ds, bool bLOX) {
int size;
byte *raw;
- // Nome dello sfx
+ // sfx name
ds >> m_name;
ds >> size;
- // Carica l'effetto sonoro dal buffer
- ds.Read(id,4);
+ // Upload the sound effect identifier from the buffer
+ ds.Read(id, 4);
- // Controlla che sia un riff
+ // Ensure it's a RIFF
assert(id[0] == 'R' && id[1] == 'I' && id[2] == 'F' && id[3] == 'F');
- // Legge la dimensione
+ // Read the size
ds >> size;
- // Carica il wav
+ // Read the raw WAV data
raw = new byte[size];
ds.Read(raw, size);
- // Crea l'effetto sonoro
+ // Create the sound effect
m_fx = _vm->CreateSFX(raw);
m_fx->SetLoop(false);
- // Cancella il buffer che non serve più a nessuno
+ // Close the read buffer which is no longer needed
delete[] raw;
}
@@ -476,7 +445,7 @@ void RMSfx::Play(bool bLoop) {
m_fx->Play();
if (bLoop)
- m_bPlayingLoop=true;
+ m_bPlayingLoop = true;
}
}
@@ -502,23 +471,17 @@ void RMSfx::Stop(void) {
/****************************************************************************\
-* Metodi di RMItem
-\****************************************************************************/
-
-/****************************************************************************\
-*
-* Function: friend RMDataStream &operator>>(RMDataStream &ds,
-* RMItem &item)
-*
-* Description: Operatore per estrarre un item da un data stream
-*
-* Input: RMDataStream &ds Data stream
-* RMItem &item Item di destinazione
-*
-* Return: Reference allo stream
-*
+* RMItem Methods
\****************************************************************************/
+/**
+ * Operator for reading item information from a data stream.
+ *
+ * @param ds Data stream
+ * @param tem Destination item
+ *
+ * @returns Reference to the data stream
+ */
RMDataStream &operator>>(RMDataStream &ds, RMItem &item) {
item.ReadFromStream(ds);
return ds;
@@ -561,13 +524,12 @@ bool RMItem::IsIn(const RMPoint &pt, int *size) {
if (!m_bIsActive)
return false;
- // Cerca il rettangolo giusto da usare, che è quello dello sprite se ce l'ha, altrimenti
- // quello generico dell'oggeto
+ // Search for the right bounding box to use - use the sprite's if it has one, otherwise use the generic one
if (m_nCurPattern != 0 && !m_sprites[m_nCurSprite].m_rcBox.IsEmpty())
rc=m_sprites[m_nCurSprite].m_rcBox + CalculatePos();
else if (!m_rcBox.IsEmpty())
rc = m_rcBox;
- // Se non ha box, esce subito
+ // If no box, return immediately
else
return false;
@@ -582,16 +544,16 @@ void RMItem::ReadFromStream(RMDataStream &ds, bool bLOX) {
int i, dimx, dimy;
byte cm;
- // Codice mpal
+ // MPAL code
ds >> m_mpalCode;
- // Nome dell'oggetto
+ // Object name
ds >> m_name;
// Z (signed)
ds >> m_z;
- // Posizione nonno
+ // Parent position
ds >> m_pos;
// Hotspot
@@ -600,22 +562,22 @@ void RMItem::ReadFromStream(RMDataStream &ds, bool bLOX) {
// Bounding box
ds >> m_rcBox;
- // Numero sprite, effetti sonori e pattern
+ // Number of sprites, sound effects, and patterns
ds >> m_nSprites >> m_nSfx >> m_nPatterns;
// Color mode
ds >> cm; m_cm=(RMColorMode)cm;
- // Flag di presenza della palette differnziata
+ // Flag for the presence of custom palette differences
ds >> m_bPal;
if (m_cm == CM_256) {
- // Se c'e' la palette, leggiamola
+ // If there is a palette, read it in
if (m_bPal)
ds >> m_pal;
}
- // Dati MPAL
+ // MPAL data
if (!bLOX)
ds += 20;
@@ -625,17 +587,17 @@ void RMItem::ReadFromStream(RMDataStream &ds, bool bLOX) {
if (!bLOX)
ds += 106;
- // Creazione delle classi
+ // Create sub-classes
if (m_nSprites > 0)
m_sprites = new RMSprite[m_nSprites];
if (m_nSfx > 0)
m_sfx = new RMSfx[m_nSfx];
m_patterns = new RMPattern[m_nPatterns+1];
- // Lettura delle classi
+ // Read in class data
if (!ds.IsError())
for (i = 0; i < m_nSprites && !ds.IsError(); i++) {
- // Carica lo sprite
+ // Download the sprites
if (bLOX) {
m_sprites[i].LOXGetSizeFromStream(ds, &dimx, &dimy);
m_sprites[i].Init(NewItemSpriteBuffer(dimx, dimy, true));
@@ -658,7 +620,7 @@ void RMItem::ReadFromStream(RMDataStream &ds, bool bLOX) {
m_sfx[i].ReadFromStream(ds, false);
}
- // Leggiamo i pattern a partire dal pattern 1
+ // Read the pattern from pattern 1
if (!ds.IsError())
for (i = 1;i <= m_nPatterns && !ds.IsError(); i++) {
if (bLOX)
@@ -667,12 +629,12 @@ void RMItem::ReadFromStream(RMDataStream &ds, bool bLOX) {
m_patterns[i].ReadFromStream(ds, false);
}
- // Inizializza il curpattern
+ // Initialise the current pattern
if (m_bInitCurPattern)
SetPattern(mpalQueryItemPattern(m_mpalCode));
- // Inizializza lo stato di attivazione
- m_bIsActive=mpalQueryItemIsActive(m_mpalCode);
+ // Initailise the current activation state
+ m_bIsActive = mpalQueryItemIsActive(m_mpalCode);
}
@@ -687,11 +649,11 @@ void RMItem::SetScrollPosition(const RMPoint &scroll) {
bool RMItem::DoFrame(RMGfxTargetBuffer *bigBuf, bool bAddToList) {
int oldSprite = m_nCurSprite;
- // Pattern 0 = Non disegnare nulla!
+ // Pattern 0 = Do not draw anything!
if (m_nCurPattern == 0)
return false;
- // Facciamo un update del pattern, che ci ritorna anche il frame corrente
+ // We do an update of the pattern, which also returns the current frame
if (m_nCurPattern != 0) {
m_nCurSprite = m_patterns[m_nCurPattern].Update(m_hEndPattern, m_bCurFlag, m_sfx);
@@ -704,14 +666,14 @@ bool RMItem::DoFrame(RMGfxTargetBuffer *bigBuf, bool bAddToList) {
m_nCurSprite = -1;
}
- // Se la funzione ha ritornato -1, vuol dire che il pattern e' finito
+ // If the function returned -1, it means that the pattern has finished
if (m_nCurSprite == -1) {
- // Mettiamo il pattern 0, e usciamo. La classe si auto-deregistrera' della OT list
+ // We have pattern 0, so leave. The class will self de-register from the OT list
m_nCurPattern = 0;
return false;
}
- // Se non siamo in OT list, mettiamoci
+ // If we are not in the OT list, add ourselves
if (!m_nInList && bAddToList)
bigBuf->AddPrim(NewItemPrimitive());
@@ -728,24 +690,24 @@ void RMItem::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
CORO_BEGIN_CODE(_ctx);
- // Se CurSprite == -1, allora e' finito il pattern
+ // If CurSprite == -1, then the pattern is finished
if (m_nCurSprite == -1)
return;
- // Settiamo la flag
+ // Set the flag
prim->SetFlag(m_bCurFlag);
- // Offset inverso per lo scrolling
+ // Offset direction for scrolling
prim->Dst().Offset(-m_curScroll);
- // Dobbiamo sparaflashare le coordinate dell'item dentro la primitiva.
- // Si calcola nonno+(babbo+figlio)
+ // We must offset the cordinates of the item inside the primitive
+ // It is estimated as nonno + (babbo + figlio)
prim->Dst().Offset(CalculatePos());
// No stretching, please
prim->SetStrecth(false);
- // Ora la passiamo alla routine di drawing generica per surface
+ // Now we turn to the generic surface drawing routines
CORO_INVOKE_2(m_sprites[m_nCurSprite].Draw, bigBuf, prim);
CORO_END_CODE;
@@ -753,7 +715,7 @@ void RMItem::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
void RMItem::RemoveThis(CORO_PARAM, bool &result) {
- // Rimuove dalla OT list se il frame corrente e' -1 (pattern finito)
+ // Remove from the OT list if the current frame is -1 (pattern over)
result = (m_nCurSprite == -1);
}
@@ -771,16 +733,16 @@ void RMItem::SetPattern(int nPattern, bool bPlayP0) {
if (m_nCurPattern>0)
m_patterns[m_nCurPattern].StopSfx(m_sfx);
- // Si ricorda il pattern corrente
+ // Remember the current pattern
m_nCurPattern = nPattern;
- // Inizia il pattern per cominciare l'animazione
+ // Start the pattern to start the animation
if (m_nCurPattern != 0)
m_nCurSprite = m_patterns[m_nCurPattern].Init(m_sfx, bPlayP0, &m_bCurFlag);
else {
m_nCurSprite = -1;
- // Cerca l'effetto sonoro per il pattern 0
+ // Look for the sound effect for pattern 0
if (bPlayP0)
for (i = 0;i < m_nSfx; i++)
if (strcmp(m_sfx[i].m_name, "p0") == 0)
@@ -789,8 +751,7 @@ void RMItem::SetPattern(int nPattern, bool bPlayP0) {
}
-bool RMItem::GetName(RMString &name)
-{
+bool RMItem::GetName(RMString &name) {
char buf[256];
mpalQueryItemName(m_mpalCode, buf);
@@ -885,7 +846,7 @@ void RMItem::PauseSound(bool bPause) {
/****************************************************************************\
-* Metodi di RMWipe
+* RMWipe Methods
\****************************************************************************/
@@ -931,13 +892,13 @@ void RMWipe::WaitForFadeEnd(CORO_PARAM) {
}
void RMWipe::CloseFade(void) {
-// m_bUnregister=true;
+// m_bUnregister = true;
// WaitForSingleObject(m_hUnregistered,CORO_INFINITE);
m_wip0r.Unload();
}
void RMWipe::InitFade(int type) {
- // Attiva il fade
+ // Activate the fade
m_bUnregister = false;
m_bEndFade = false;
@@ -993,19 +954,19 @@ void RMWipe::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
/****************************************************************************\
-* Metodi di RMCharacter
+* RMCharacter Methods
\****************************************************************************/
-/***************************************************************************/
-/* Cerca il percorso minimo tra due nodi del grafo di connessione dei BOX */
-/* Restituisce il percorso lungo pathlenght nel vettore path[] */
-/***************************************************************************/
+/****************************************************************************/
+/* Find the shortest path between two nodes of the graph connecting the BOX */
+/* Returns path along the vector path path[] */
+/****************************************************************************/
short RMCharacter::FindPath(short source, short destination) {
- static RMBox BOX[MAXBOXES]; // Matrice di Adjacenza
- static short COSTO[MAXBOXES]; // Costi per Nodo
- static short VALIDO[MAXBOXES]; // 0:non valido 1:valido 2:saturo
- static short NEXT[MAXBOXES]; // Prossimo Nodo
+ static RMBox BOX[MAXBOXES]; // Matrix of adjacent boxes
+ static short COSTO[MAXBOXES]; // Cost per node
+ static short VALIDO[MAXBOXES]; // 0:Invalid 1:Valid 2:Saturated
+ static short NEXT[MAXBOXES]; // Prossimo Nodo
short i, j, k, costominimo, fine, errore = 0;
RMBoxLoc *cur;
@@ -1016,37 +977,37 @@ short RMCharacter::FindPath(short source, short destination) {
return 0;
}
- // Si fa dare i box
+ // Get the boxes
cur = theBoxes->GetBoxes(curLocation);
- // Effettua una copia di riserva per lavorarci
+ // Make a backup copy to work on
for (i = 0; i < cur->numbbox; i++)
memcpy(&BOX[i], &cur->boxes[i], sizeof(RMBox));
- // Invalida tutti i Nodi
+ // Invalidate all nodes
for (i = 0; i < cur->numbbox; i++)
VALIDO[i] = 0;
- // Prepara sorgente e variabili globali alla procedura
+ // Prepare source and variables for the procedure
COSTO[source] = 0;
VALIDO[source] = 1;
fine = 0;
- // Ricerca del percorso minimo
+ // Find the shortest path
while(!fine) {
- costominimo = 32000; // risetta il costo minimo
- errore = 1; // errore possibile
+ costominimo = 32000; // Reset the minimum cost
+ errore = 1; // Possible error
- // 1° ciclo : ricerca di possibili nuovi nodi
+ // 1st cycle: explore possible new nodes
for (i = 0; i < cur->numbbox; i++)
if (VALIDO[i] == 1) {
- errore = 0; // errore sfatato
+ errore = 0; // Failure de-bunked
j = 0;
while (((BOX[i].adj[j]) != 1) && (j < cur->numbbox))
j++;
if (j >= cur->numbbox)
- VALIDO[i] = 2; // nodo saturo?
+ VALIDO[i] = 2; // nodo saturated?
else {
NEXT[i] = j;
if (COSTO[i] + 1 < costominimo)
@@ -1055,9 +1016,9 @@ short RMCharacter::FindPath(short source, short destination) {
}
if (errore)
- fine = 1; // tutti i nodi saturi
+ fine = 1; // All nodes saturated
- // 2° ciclo : aggiunta nuovi nodi trovati , saturazione nodi vecchi
+ // 2nd cycle: adding new nodes that were found, saturate old nodes
for (i = 0; i < cur->numbbox; i++)
if ((VALIDO[i] == 1) && ((COSTO[i] + 1) == costominimo)) {
BOX[i].adj[NEXT[i]] = 2;
@@ -1072,7 +1033,7 @@ short RMCharacter::FindPath(short source, short destination) {
}
}
- // Estrazione del percorso dalla matrice di adiacenza modificata
+ // Remove the path from the adjacent modified matrixes
if (!errore) {
pathlenght = COSTO[destination];
k = pathlenght;
@@ -1133,7 +1094,7 @@ void RMCharacter::GoTo(CORO_PARAM, RMPoint destcoord, bool bReversed) {
walkspeed = -walkspeed;
walkstatus = 1;
- // Cambia il proprio pattern per la nuova direzione
+ // Change the pattern for the new direction
bNeedToStop = true;
if ((walkspeed < 0 && !bReversed) || (walkspeed >= 0 && bReversed)) {
if (nPatt != PAT_WALKLEFT)
@@ -1148,7 +1109,7 @@ void RMCharacter::GoTo(CORO_PARAM, RMPoint destcoord, bool bReversed) {
walkspeed = -walkspeed;
walkstatus = 0;
- bNeedToStop=true;
+ bNeedToStop = true;
if ((walkspeed < 0 && !bReversed) || (walkspeed >= 0 && bReversed)) {
if (nPatt != PAT_WALKUP)
SetPattern(PAT_WALKUP);
@@ -1237,7 +1198,7 @@ RMPoint RMCharacter::NearestPoint(const RMPoint &punto) {
if ((difx<0) && (dify>0)) tofind=Searching(0,1,0,1,punto);
if ((difx<0) && (dify<0)) tofind=Searching(1,0,0,1,punto);
- // potrebbero essere tolti? Pensaci @@@@
+ // Could be removed? Think @@@@
if ((difx= = 0) && (dify>0)) tofind=Searching(0,1,1,1,punto);
if ((difx= = 0) && (dify<0)) tofind=Searching(1,0,1,1,punto);
if ((dify= = 0) && (difx>0)) tofind=Searching(1,1,1,0,punto);
@@ -1259,8 +1220,8 @@ short RMCharacter::ScanLine(const RMPoint &punto) {
Lstart = m_pos;
Lend = punto;
- Ldx = Lstart.x-Lend.x;
- Ldy = Lstart.y-Lend.y;
+ Ldx = Lstart.x - Lend.x;
+ Ldy = Lstart.y - Lend.y;
Lfx = Ldx;
Lfy = Ldy;
Ldx = ABS(Ldx);
@@ -1278,7 +1239,7 @@ short RMCharacter::ScanLine(const RMPoint &punto) {
Lstatus = 0;
}
- Lscan = Lstart; // Inizio scansione
+ Lscan = Lstart; // Start scanning
while (InWhichBox(Lscan) != -1) {
Lcount++;
if (Lstatus) {
@@ -1298,7 +1259,9 @@ short RMCharacter::ScanLine(const RMPoint &punto) {
return 0;
}
-// Calcola intersezioni tra la traiettoria rettilinea ed il più vicino BBOX
+/**
+ * Calculates intersections between the straight line and the closest BBOX
+ */
RMPoint RMCharacter::InvScanLine(const RMPoint &punto) {
int Ldx, Ldy, Lcount;
float Lfx, Lfy, Lslope;
@@ -1351,9 +1314,9 @@ RMPoint RMCharacter::InvScanLine(const RMPoint &punto) {
}
-/***************************************************************************/
-/* Ritorna la coordinata dell'HotSpot di uscita più vicino al giocatore */
-/***************************************************************************/
+/**
+ * Returns the HotSpot coordinate closest to the player
+ */
RMPoint RMCharacter::NearestHotSpot(int sourcebox, int destbox) {
RMPoint puntocaldo;
@@ -1396,21 +1359,21 @@ void RMCharacter::NewBoxEntered(int nBox) {
RMBoxLoc *cur;
bool bOldReverse;
- // Richiama la On ExitBox
+ // Recall on ExitBox
mpalQueryDoAction(3, curLocation, curbox);
cur = theBoxes->GetBoxes(curLocation);
bOldReverse = cur->boxes[curbox].bReversed;
curbox = nBox;
- // Se è cambiata la Z, dobbiamo rimuoverlo dalla OT
+ // If Z is changed, we must remove it from the OT
if (cur->boxes[curbox].Zvalue != m_z) {
bRemoveFromOT = true;
m_z = cur->boxes[curbox].Zvalue;
}
- // Gestisce l'inversione del movimento SOLO se non siamo nel percorso minimo: se siamo in percorso
- // minimo è direttamente la DoFrame a farlo
+ // Movement management is reversed, only if we are not in the shortest path. If we are in the shortest
+ // path, directly do the DoFrame
if (bMovingWithoutMinpath) {
if ((cur->boxes[curbox].bReversed && !bOldReverse) || (!cur->boxes[curbox].bReversed && bOldReverse)) {
switch (GetCurPattern()) {
@@ -1430,7 +1393,7 @@ void RMCharacter::NewBoxEntered(int nBox) {
}
}
- // Richiama la On EnterBox
+ // Recall On EnterBox
mpalQueryDoAction(2, curLocation, curbox);
}
@@ -1448,16 +1411,16 @@ void RMCharacter::DoFrame(CORO_PARAM, RMGfxTargetBuffer* bigBuf, int loc) {
g_system->lockMutex(csMove);
- // Se stiamo camminando...
+ // If we're walking..
if (status != STAND) {
- // Se stiamo andando in orizzontale
+ // If we are going horizontally
if (walkstatus == 1) {
dx = walkspeed * walkcount;
dy = slope * dx;
m_pos.x = linestart.x + dx;
m_pos.y = linestart.y + dy;
- // Destra
+ // Right
if (((walkspeed > 0) && (m_pos.x > lineend.x)) || ((walkspeed < 0) && (m_pos.x < lineend.x))) {
m_pos = lineend;
status = STAND;
@@ -1465,14 +1428,14 @@ void RMCharacter::DoFrame(CORO_PARAM, RMGfxTargetBuffer* bigBuf, int loc) {
}
}
- // Se stiamo andando in verticale
+ // If we are going vertical
if (walkstatus == 0) {
dy = walkspeed * walkcount;
dx = slope * dy;
m_pos.x = linestart.x + dx;
m_pos.y = linestart.y + dy;
- // Basso
+ // Down
if (((walkspeed > 0) && (m_pos.y > lineend.y)) || ((walkspeed < 0) && (m_pos.y < lineend.y))) {
m_pos = lineend;
status = STAND;
@@ -1480,15 +1443,13 @@ void RMCharacter::DoFrame(CORO_PARAM, RMGfxTargetBuffer* bigBuf, int loc) {
}
}
- // Controlla se il personaggio è uscito dai BOX per errore, nel qual caso
- // lo fa rientrare subito
+ // Check if the character came out of the BOX in error, in which case he returns immediately
if (InWhichBox(m_pos) == -1) {
m_pos.x = linestart.x + olddx;
m_pos.y = linestart.y + olddy;
}
- // Se siamo appena arrivati alla destinazione temporanea ed è finito il percorso minimo,
- // ci fermiamo definitivamente
+ // If we have just moved to a temporary location, and is over the shortest path, we stop permanently
if (_ctx->bEndNow && minpath == 0) {
if (!bEndOfPath)
CORO_INVOKE_0(Stop);
@@ -1498,35 +1459,35 @@ void RMCharacter::DoFrame(CORO_PARAM, RMGfxTargetBuffer* bigBuf, int loc) {
walkcount++;
- // Aggiorna la Z del personaggio @@@ bisognerebbe rimuoverlo solo se è cambiata la Z
+ // Update the character Z. @@@ Should remove only if the Z was changed
- // Controlla se abbiamo cambiato box
+ // Check if the box was changed
if (!theBoxes->IsInBox(curLocation, curbox, m_pos))
NewBoxEntered(InWhichBox(m_pos));
- // Aggiorna le vecchie coordinate
+ // Update the old coordinates
olddx = dx;
olddy = dy;
}
- // Se siamo fermi
+ // If we stop
if (status == STAND) {
- // Controlliamo se c'è ancora percorso minimo da calcolare
+ // Check if there is still the shortest path to calculate
if (minpath == 1) {
_ctx->cur = theBoxes->GetBoxes(curLocation);
- // Se dobbiamo ancora attraversare un box
+ // If we still have to go through a box
if (pathcount < pathlenght) {
- // Controlliamo che il box su cui stiamo entrando sia attivo
+ // Check if the box we're going into is active
if (_ctx->cur->boxes[path[pathcount-1]].attivo) {
- // Muoviti in linea retta verso l'hotspot più vicino, tenendo conto del reversing please
+ // Move in a straight line towards the nearest hotspot, taking into account the reversing
// NEWBOX = path[pathcount-1]
CORO_INVOKE_2(GoTo, NearestHotSpot(path[pathcount-1], path[pathcount]), _ctx->cur->boxes[path[pathcount-1]].bReversed);
pathcount++;
} else {
- // Se il box è disattivato, possiamo solo bloccare tutto
- // @@@ Questo non dovrebbe più avvenire, dato che abbiamo migliorato
- // la ricerca del percorso minimo
+ // If the box is off, we can only block all
+ // @@@ Whilst this should not happen, because have improved
+ // the search for the minimum path
minpath = 0;
if (!bEndOfPath)
CORO_INVOKE_0(Stop);
@@ -1534,8 +1495,8 @@ void RMCharacter::DoFrame(CORO_PARAM, RMGfxTargetBuffer* bigBuf, int loc) {
CoroScheduler.pulseEvent(hEndOfPath);
}
} else {
- // Se siamo già entrati nell'ultimo box, dobbiamo solo muoverci in linea retta verso il
- // punto di arrivo
+ // If we have already entered the last box, we just have to move in a straight line towards the
+ // point of arrival
// NEWBOX = InWhichBox(pathend)
minpath = 0;
CORO_INVOKE_2(GoTo, pathend, _ctx->cur->boxes[InWhichBox(pathend)].bReversed);
@@ -1545,7 +1506,7 @@ void RMCharacter::DoFrame(CORO_PARAM, RMGfxTargetBuffer* bigBuf, int loc) {
g_system->unlockMutex(csMove);
- // Richiama il DoFrame dell'item
+ // Invoke the DoFrame of the item
RMItem::DoFrame(bigBuf);
CORO_END_CODE;
@@ -1611,7 +1572,7 @@ void RMCharacter::Move(CORO_PARAM, RMPoint pt, bool *result) {
bMoving = true;
- // Se 0,0, non fare nulla, anzi fermati
+ // 0, 0 does not do anything, just stops the character
if (pt.x == 0 && pt.y == 0) {
minpath = 0;
status = STAND;
@@ -1621,10 +1582,10 @@ void RMCharacter::Move(CORO_PARAM, RMPoint pt, bool *result) {
return;
}
- // Se clicko fuori dai box
+ // If clicked outside the box
_ctx->numbox = InWhichBox(pt);
if (_ctx->numbox == -1) {
- // Trova il punto più vicino dentro i box
+ // Find neareste point inside the box
_ctx->dest = NearestPoint(pt);
// ???!??
@@ -1687,7 +1648,7 @@ void RMCharacter::SetPosition(const RMPoint &pt, int newloc) {
if (newloc != -1)
curLocation = newloc;
- // Aggiorna la Z del personaggio
+ // Update the character's Z value
box = theBoxes->GetBoxes(curLocation);
curbox = InWhichBox(m_pos);
assert(curbox != -1);
@@ -1771,7 +1732,7 @@ void RMBox::ReadFromStream(RMDataStream &ds) {
ds >> right;
ds >> bottom;
- // Adiacenza
+ // Adjacency
for (i = 0; i < MAXBOXES; i++) {
ds >> adj[i];
}
@@ -1784,8 +1745,8 @@ void RMBox::ReadFromStream(RMDataStream &ds) {
ds >> b;
bReversed = b;
- // Spazio di espansione
- ds+=30;
+ // Reversed expansion space
+ ds += 30;
// Hotspots
for (i = 0; i < numhotspot; i++) {
@@ -1818,18 +1779,18 @@ void RMBoxLoc::ReadFromStream(RMDataStream &ds) {
char buf[2];
byte ver;
- // ID and versione
+ // ID and version
ds >> buf[0] >> buf[1] >> ver;
assert(buf[0] == 'B' && buf[1] == 'X');
assert(ver == 3);
- // Numero dei box
+ // Number of boxes
ds >> numbbox;
- // Alloca la memoria per i box
+ // Allocate memory for the boxes
boxes = new RMBox[numbbox];
- // Li legge da disco
+ // Read in boxes
for (i = 0; i < numbbox; i++)
ds >> boxes[i];
}
@@ -1950,7 +1911,7 @@ void RMGameBoxes::SaveState(byte *state) {
// For each location, write out the number of boxes and their status
for (i=1; i <= m_nLocBoxes; i++) {
WRITE_LE_UINT32(state, m_allBoxes[i]->numbbox);
- state+=4;
+ state += 4;
for (j = 0; j < m_allBoxes[i]->numbbox; j++)
*state++ = m_allBoxes[i]->boxes[j].attivo;
@@ -1958,17 +1919,16 @@ void RMGameBoxes::SaveState(byte *state) {
}
void RMGameBoxes::LoadState(byte *state) {
- int i,j;
- int nloc,nbox;
+ int i, j;
+ int nloc, nbox;
- // Load number of locations with box
+ // Load number of items
nloc = *(int*)state;
- state+=4;
+ state += 4;
- // Controlla che siano meno di quelli correnti
assert(nloc <= m_nLocBoxes);
- // Per ogni locazione, salva il numero di box e il loro stato
+ // For each location, read the number of boxes and their status
for (i = 1; i <= nloc; i++) {
nbox = READ_LE_UINT32(state);
state += 4;
@@ -1985,17 +1945,12 @@ void RMGameBoxes::LoadState(byte *state) {
}
/****************************************************************************\
-* Metodi di RMLocation
-\****************************************************************************/
-
-/****************************************************************************\
-*
-* Function: RMLocation::RMLocation();
-*
-* Description: Costruttore standard
-*
+* RMLocation Methods
\****************************************************************************/
+/**
+ * Standard constructor
+ */
RMLocation::RMLocation() {
m_nItems = 0;
m_items = NULL;
@@ -2003,49 +1958,36 @@ RMLocation::RMLocation() {
}
-/****************************************************************************\
-*
-* Function: bool RMLocation::Load(char *lpszFileName);
-*
-* Description: Carica una locazione (.LOC) da un file di cui viene fornito
-* il pathname.
-*
-* Input: char *lpszFileName Nome del file di dati
-*
-* Return: true se tutto OK, false in caso di errore
-*
-\****************************************************************************/
-
+/**
+ * Load a location (.LOC) from a file that is provided.
+ *
+ * @param lpszFileName Name of the file
+ */
bool RMLocation::Load(const char *lpszFileName) {
Common::File f;
bool bRet;
- // Apre il file in lettura
+ // Open the file for reading
if (!f.open(lpszFileName))
return false;
- // Lo passa alla routine di loading da file aperto
+ // Passes to the method variation for loading from the opened file
bRet = Load(f);
- // Chiude il file
+ // Close the file
f.close();
return bRet;
}
-/****************************************************************************\
-*
-* Function: bool RMLocation::Load(HANDLE hFile);
-*
-* Description: Carica una locazione (.LOC) da un handle di file aperto
-*
-* Input: HANDLE hFile Handle del file
-*
-* Return: true se tutto OK, false in caso di errore
-*
-\****************************************************************************/
-
+/**
+ * Load a location (.LOC) from a given open file
+ *
+ * @param hFile File reference
+ *
+ * @returns True if succeeded OK, false in case of error.
+ */
bool RMLocation::Load(Common::File &file) {
int size;
// byte *buf;
@@ -2091,20 +2033,12 @@ bool RMLocation::Load(const byte *buf) {
}
-
-/****************************************************************************\
-*
-* Function: bool RMLocation::Load(byte *buf);
-*
-* Description: Carica una locazione (.LOC) parsando il file gia' caricato
-* in memoria.
-*
-* Input: byte *buf Buffer con il file caricato
-*
-* Return: true se ok, false in caso di errore
-*
-\****************************************************************************/
-
+/**
+ * Load a location (.LOC) from a given data stream
+ *
+ * @param ds Data stream
+ * @returns True if succeeded OK, false in case of error.
+ */
bool RMLocation::Load(RMDataStream &ds) {
char id[3];
int dimx, dimy;
@@ -2112,40 +2046,40 @@ bool RMLocation::Load(RMDataStream &ds) {
byte cm;
int i;
- // Controlla l'ID
+ // Check the ID
ds >> id[0] >> id[1] >> id[2];
- // Controlla se siamo in un LOX
+ // Check if we are in a LOX
if (id[0] == 'L' && id[1] == 'O' && id[2] == 'X')
return LoadLOX(ds);
- // Altrimenti, controlla che sia un LOC normale
+ // Otherwise, check that it is a normal LOC
if (id[0] != 'L' || id[1] != 'O' || id[2] != 'C')
return false;
- // Versione
+ // Version
ds >> ver;
assert(ver == 6);
- // Nome della locazione
+ // Location name
ds >> m_name;
- // Skippa i salvataggi MPAL (64 bytes)
+ // Skip the MPAL bailouts (64 bytes)
ds >> TEMPNumLoc;
ds >> TEMPTonyStart.x >> TEMPTonyStart.y;
ds += 64 - 4 * 3;
- // Skippa il flag di background associato (?!)
+ // Skip flag associated with the background (?)
ds += 1;
- // Dimensioni della locazione
+ // Location dimensions
ds >> dimx >> dimy;
m_curScroll.Set(0, 0);
- // Legge il color mode
+ // Read the colour mode
ds >> cm; m_cmode = (RMColorMode)cm;
- // Inizializza il source buffer e leggi la locazione dentro
+ // Initialise the source buffer and read the location
switch (m_cmode) {
case CM_256:
m_buf = new RMGfxSourceBuffer8;
@@ -2160,16 +2094,16 @@ bool RMLocation::Load(RMDataStream &ds) {
break;
};
- // Inizializza la surface, caricando anche la palette se necessario
+ // Initialise the surface, loading the palette if necessary
m_buf->Init(ds, dimx, dimy, true);
- // Controlla le dimensioni della locazione
+ // Check the size of the location
// assert(dimy!=512);
- // Numero oggetti
+ // Number of objects
ds >> m_nItems;
- // Creazione e lettura degli oggetti
+ // Create and read in the objects
if (m_nItems > 0)
m_items = new RMItem[m_nItems];
@@ -2179,7 +2113,7 @@ bool RMLocation::Load(RMDataStream &ds) {
ds >> m_items[i];
_vm->UnfreezeTime();
- // Setta i pattern iniziali @@@ doppione!!
+ // Sets the initial pattern @@@ duplication!
//for (i = 0;i<m_nItems;i++)
// m_items[i].SetPattern(mpalQueryItemPattern(m_items[i].MpalCode()));
@@ -2192,35 +2126,35 @@ bool RMLocation::LoadLOX(RMDataStream &ds) {
byte ver;
int i;
- // Versione
+ // Version
ds >> ver;
assert(ver == 1);
- // Nome locazione
+ // Location name
ds >> m_name;
- // Numero loc
+ // Location number
ds >> TEMPNumLoc;
ds >> TEMPTonyStart.x >> TEMPTonyStart.y;
- // Dimensioni
+ // Dimensions
ds >> dimx >> dimy;
m_curScroll.Set(0, 0);
- // Color mode è sempre 65K
+ // It's always 65K (16-bit) mode
m_cmode = CM_65K;
m_buf = new RMGfxSourceBuffer16;
- // Inizializza la surface, caricando anche la palette se necessario
+ // Initialise the surface, loading in the palette if necessary
m_buf->Init(ds, dimx, dimy, true);
- // Controlla le dimensioni della locazione
+ // Check the size of the location
// assert(dimy!=512);
- // Numero oggetti
+ // Number of items
ds >> m_nItems;
- // Creazione e lettura degli oggetti
+ // Create and read objects
if (m_nItems > 0)
m_items = new RMItem[m_nItems];
@@ -2231,54 +2165,40 @@ bool RMLocation::LoadLOX(RMDataStream &ds) {
}
-
-/****************************************************************************\
-*
-* Function: void RMLocation::Draw(RMGfxTargetBuffer* bigBuf,
-* RMGfxPrimitive* prim);
-*
-* Description: Metodo di drawing in overloading da RMGfxSourceBuffer8
-*
-\****************************************************************************/
-
+/**
+ * Draw method overloaded from RMGfxSourceBUffer8
+ */
void RMLocation::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) {
CORO_BEGIN_CONTEXT;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
- // Setta la posizione sorgente dello scrolling
+ // Set the position of the source scrolling
if (m_buf->Dimy()>RM_SY || m_buf->Dimx()>RM_SX) {
prim->SetSrc(RMRect(m_curScroll,m_curScroll+RMPoint(640,480)));
}
prim->SetDst(m_fixedScroll);
- // Richiama il metodo di drawing della classe dell'immagine, che disegnerà il background
- // della locazione
+ // Invoke the drawing method fo the image class, which will draw the location background
CORO_INVOKE_2(m_buf->Draw, bigBuf, prim);
CORO_END_CODE;
}
-/****************************************************************************\
-*
-* Function: void RMLocation::DoFrame(void);
-*
-* Description: Prepara un frame, aggiungendo alla OTList la locazione stessa
-* e tutti gli item che hanno cambiato frame di animazione
-*
-\****************************************************************************/
-
+/**
+ * Prepare a frame, adding the location to the OT list, and all the items that have changed animation frame.
+ */
void RMLocation::DoFrame(RMGfxTargetBuffer *bigBuf) {
int i;
- // Se la locazione non e' in OT list, la aggiunge
+ // If the location is not in the OT list, add it in
if (!m_nInList)
bigBuf->AddPrim(new RMGfxPrimitive(this));
- // Processa tutti gli item della locazione
+ // Process all the location items
for (i = 0;i < m_nItems; i++)
m_items[i].DoFrame(bigBuf);
}
@@ -2321,13 +2241,13 @@ RMLocation::~RMLocation() {
}
void RMLocation::Unload(void) {
- // Cancella la memoria
+ // Clear memory
if (m_items) {
delete[] m_items;
m_items = NULL;
}
- // Cancella il buffer
+ // Destroy the buffer
if (m_buf) {
delete m_buf;
m_buf = NULL;
@@ -2399,7 +2319,7 @@ void RMLocation::PauseSound(bool bPause) {
/****************************************************************************\
-* Metodi di RMMessage
+* RMMessage Methods
\****************************************************************************/
RMMessage::RMMessage(uint32 dwId) {
@@ -2432,16 +2352,16 @@ void RMMessage::ParseMessage(void) {
p = lpPeriods[0] = lpMessage;
for (;;) {
- // Trova la fine del periodo corrente
+ // Find the end of the current period
while (*p != '\0')
p++;
- // Se c'e' un altro '\0' siamo alla fine del messaggio
+ // If there is another '0' at the end of the string, the end has been found
p++;
if (*p == '\0')
break;
- // Altrimenti c'e' un altro periodo, e ci ricordiamo il suo inizio
+ // Otherwise there is another line, and remember it's start
lpPeriods[nPeriods++] = p;
}
}
diff --git a/engines/tony/loc.h b/engines/tony/loc.h
index e25bdb500c..4b9a18f406 100644
--- a/engines/tony/loc.h
+++ b/engines/tony/loc.h
@@ -128,8 +128,8 @@ public:
private:
int m_speed;
- RMPoint m_pos; // Coordinate babbo
- RMPoint m_curPos; // Coordinate babbo+figlio
+ RMPoint m_pos; // Parent coordinates
+ RMPoint m_curPos; // Parent + child coordinates
int m_bLoop;
int m_nSlots;
int m_nCurSlot;
@@ -237,29 +237,29 @@ public:
friend RMDataStream& operator>>(RMDataStream &ds, RMItem &item);
- // Processa l'oggetto per fare andare avanti eventuale animazioni. Ritorna TRUE se dovrà
- // essere ridisegnato il prossimo frame
+ // Process to make the object move on any animations.
+ // Returns TRUE if it should be redrawn on the next frame
bool DoFrame(RMGfxTargetBuffer *bigBuf, bool bAddToList = true);
- // Setta la posizione corrente di scrolling
+ // Sets the current scrolling position
void SetScrollPosition(const RMPoint &scroll);
- // Overloading della funzione per la rimozione da ot list
+ // Overloading of check whether to remove from active list
virtual void RemoveThis(CORO_PARAM, bool &result);
- // Overloading del draw
+ // Overloaded Draw
virtual void Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
- // Overloading della priorità: è la Z
+ // Overloaded priority: it's based on Z ordering
virtual int Priority() { return m_z; }
- // Numero di pattern
+ // Pattern number
int NumPattern() { return m_nPatterns; }
- // Setta un nuovo pattern di animazione, cambiando bruscamente da quello corrente
+ // Set anew animation pattern, changing abruptly from the current
virtual void SetPattern(int nPattern, bool bPlayP0 = false);
- // Setta un nuovo status.
+ // Set a new status
void SetStatus(int nStatus);
bool IsIn(const RMPoint &pt, int *size = NULL);
@@ -267,13 +267,13 @@ public:
bool GetName(RMString &name);
int MpalCode() { return m_mpalCode; }
- // Scarica l'item
+ // Unload
void Unload(void);
- // Aspetta la fine del pattern in play
+ // Wait for the end of the current pattern
void WaitForEndPattern(CORO_PARAM, uint32 hCustomSkip = CORO_INVALID_PID_VALUE);
- // Setta un nuovo hotspot per l'oggetto
+ // Sets a new hotspot fro the object
void ChangeHotspot(const RMPoint &pt);
void SetInitCurPattern(bool status) { m_bInitCurPattern=status; }
@@ -285,30 +285,30 @@ void ReadFromStream(RMDataStream& ds, bool bLOX=false);
void PauseSound(bool bPause);
protected:
- // Crea una primitiva che ha come task l'item stesso
+ // Create a primitive that has as it's task this item
virtual RMGfxPrimitive *NewItemPrimitive();
- // Alloca la memoria per gli sprites
- virtual RMGfxSourceBuffer* NewItemSpriteBuffer(int dimx, int dimy, bool bPreRLE);
+ // Allocate memory for the sprites
+ virtual RMGfxSourceBuffer *NewItemSpriteBuffer(int dimx, int dimy, bool bPreRLE);
};
-#define MAXBOXES 50 // Non si puo' cambiare, comanda cosi' il boxed
-#define MAXHOTSPOT 20 // Idem
+#define MAXBOXES 50 // Maximum number of allowed boxes
+#define MAXHOTSPOT 20 // Maximum nimber of allowed hotspots
class RMBox {
public:
struct T_HOTSPOT {
- int hotx, hoty; // coordinate HotSpot
- int destination; // destinazione HotSpot
+ int hotx, hoty; // Hotspot coordinates
+ int destination; // Hotspot destination
};
public:
- int left,top,right,bottom; // Vertici BoundingBox
- int adj[MAXBOXES]; // Lista di adjacenza
- int numhotspot; // Numero HotSpot
- uint8 Zvalue; // Zvalue per quel BoundingBox
- T_HOTSPOT hotspot[MAXHOTSPOT]; // Lista degli HotSpot
+ int left, top, right, bottom; // Vertici bounding boxes
+ int adj[MAXBOXES]; // List of adjacent bounding boxes
+ int numhotspot; // Hotspot number
+ uint8 Zvalue; // Z value for the bounding box
+ T_HOTSPOT hotspot[MAXHOTSPOT]; // List of hotspots
bool attivo;
bool bReversed;
@@ -351,19 +351,19 @@ public:
void Init(void);
void Close(void);
- // Prende i box di una locazione
+ // Get binding boxes for a given location
RMBoxLoc *GetBoxes(int nLoc);
- // Calcola in quale box si trova il punto
+ // Return the box which contains a given point
int WhichBox(int nLoc, const RMPoint &pt);
- // Controlla che il punto sia dentro un certo box
+ // Check whether a point is inside a given box
bool IsInBox(int nLoc, int nBox, const RMPoint &pt);
- // Cambia lo stato di un box
+ // Change the status of a box
void ChangeBoxStatus(int nLoc, int nBox, int status);
- // Salvataggi
+ // Save state handling
int GetSaveStateSize(void);
void SaveState(byte *buf);
void LoadState(byte *buf);
@@ -429,38 +429,38 @@ protected:
bool bMoving;
bool bDrawNow;
bool bNeedToStop;
-// virtual RMGfxPrimitive* NewItemPrimitive();
+// virtual RMGfxPrimitive *NewItemPrimitive();
public:
RMCharacter();
virtual ~RMCharacter();
- void LinkToBoxes(RMGameBoxes* theBoxes);
+ void LinkToBoxes(RMGameBoxes *theBoxes);
virtual void RemoveThis(CORO_PARAM, bool &result);
- // Aggiorna la posizione del personaggio
+ // Update the position of a character
void DoFrame(CORO_PARAM, RMGfxTargetBuffer *bigBuf, int loc);
- // Overloading del Draw
+ // Overloaded draw
virtual void Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
- // TRUE se si è appena fermato
+ // TRUE if you just stopped
bool EndOfPath() { return bEndOfPath; }
- // Cambia il pattern del personaggio per fermarlo
+ // Change the pattern of a character to STOP
virtual void Stop(CORO_PARAM);
- // Controlla se il personaggio si sta muovendo
+ // Check if the character is moving
bool IsMoving() { return bMoving; }
- // Muove il personaggio a una certa posizione
+ // Move the character to a certain position
void Move(CORO_PARAM, RMPoint pt, bool *result = NULL);
- // Posiziona il personaggio a una certa posizione SENZA farlo muovere
+ // Place the character in a certain position WITHOUT moving
void SetPosition(const RMPoint &pt, int newloc = -1);
- // Aspetta la fine del movimento
+ // Wait for the end of movement
void WaitForEndMovement(CORO_PARAM);
void SetFixedScroll(const RMPoint &fix) { m_fixedScroll = fix; }
@@ -502,16 +502,16 @@ public:
*/
class RMLocation : public RMGfxTaskSetPrior {
public:
- RMString m_name; // Nome
+ RMString m_name; // Name
private:
- RMColorMode m_cmode; // Color mode
- RMGfxSourceBuffer* m_buf; // Immagine della locazione
+ RMColorMode m_cmode; // Color mode
+ RMGfxSourceBuffer *m_buf; // Location picture
- int m_nItems; // Numero oggetti
-RMItem* m_items; // Oggetti
+ int m_nItems; // Number of objects
+ RMItem *m_items; // Objects
- RMPoint m_curScroll; // Posizione corrente di scroll
+ RMPoint m_curScroll; // Current scroll position
RMPoint m_fixedScroll;
public:
@@ -526,41 +526,41 @@ public:
RMLocation();
virtual ~RMLocation();
- // Caricamento da disco
+ // Load variations
bool Load(const char *lpszFileName);
bool Load(Common::File &file);
bool Load(const byte *buf);
bool Load(RMDataStream &ds);
bool LoadLOX(RMDataStream &ds);
- // Scaricamento
+ // Unload
void Unload(void);
- // Overloading del Draw
+ // Overloaded draw
virtual void Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
- // Prepara un frame disegnando la locazione e tutti i suoi item
+ // Prepare a frame by drawing the location and all it's items
void DoFrame(RMGfxTargetBuffer *bigBuf);
- // Si fa dare il numero dell'item
+ // Return the item at a given point
RMItem *WhichItemIsIn(const RMPoint &pt);
- // Si fa dare un elemento dal suo codice MPAL
- RMItem* GetItemFromCode(uint32 dwCode);
+ // Return the item based on it's MPAL code
+ RMItem *GetItemFromCode(uint32 dwCode);
- // Setta la posizione corrente di scrolling
+ // Set the current scroll position
void SetScrollPosition(const RMPoint &scroll);
- // Setta un offset aggiuntivo di scrolling da aggiungere sempre
+ // Sets an additinal offset for scrolling
void SetFixedScroll(const RMPoint &scroll);
- // Aggiorna le coordinate di scrolling in modo da visualizzare sempre il punto fornito
+ // Update the scrolling coordinates to display the specified point
void UpdateScrolling(const RMPoint &ptShowThis);
- // Legge la posizione di scrolling corrente
+ // Read the current scroll position
RMPoint ScrollPosition() { return m_curScroll; }
- // Pausa sonoro
+ // Pause sound
void PauseSound(bool bPause);
};
@@ -589,7 +589,6 @@ public:
char *operator[](int num) { return lpPeriods[num]; }
};
-
} // End of namespace Tony
#endif /* TONY_H */
diff --git a/engines/tony/tony.cpp b/engines/tony/tony.cpp
index 2dbe102424..c9abea04e0 100644
--- a/engines/tony/tony.cpp
+++ b/engines/tony/tony.cpp
@@ -124,14 +124,12 @@ Common::ErrorCode TonyEngine::Init() {
// Link to the custom graphics engine
_theEngine.InitCustomDll();
-
- // Inizializza il gfxEngine
_theEngine.Init();
- // Memoria per il thumbnail
+ // Allocate space for thumbnails when saving the game
m_curThumbnail = new uint16[160 * 120];
- // Configurazione di default
+ // Set up global defaults
GLOBALS.bCfgInvLocked = false;
GLOBALS.bCfgInvNoScroll = false;
GLOBALS.bCfgTimerizedText = true;
@@ -358,14 +356,14 @@ void TonyEngine::InitMusic() {
m_sfx[i] = m_utilSfx[i] = NULL;
}
- // Crea la critical section per la musica
+ // Create the mutex for controlling music access
// csMusic = g_system->createMutex();
- // Carica effetti sonori
+ // Preload sound effects
// PreloadUtilSFX(0,"AccendiOpzione.ADP");
// PreloadUtilSFX(1,"ApriInterfaccia.ADP");
- PreloadUtilSFX(0, "U01.ADP"); // invertiti!!
+ PreloadUtilSFX(0, "U01.ADP"); // Reversed!!
PreloadUtilSFX(1, "U02.ADP");
}
diff --git a/engines/tony/tony.h b/engines/tony/tony.h
index 32332a871d..8d4e357079 100644
--- a/engines/tony/tony.h
+++ b/engines/tony/tony.h
@@ -149,10 +149,10 @@ public:
Common::Error loadGameState(int slot);
Common::Error saveGameState(int slot, const Common::String &desc);
- // Avverte che siamo guidati dal GDI
+ // Warn when are being controlled by the GDI
void GDIControl(bool bCon);
- // Loop che gestisce i messaggi quando siamo in pausa
+ // Loop that handles messages when the game is paused
void PauseLoop(void);
void Play();
@@ -167,7 +167,7 @@ public:
void ShowLocation(void) { m_bDrawLocation = true; }
void HideLocation(void) { m_bDrawLocation = false; }
- // Mette o leva la pausa
+ // Handle pause mode
void Pause(bool bPause);
bool IsPaused() { return m_bPaused; }
@@ -195,19 +195,19 @@ public:
void PreloadUtilSFX(int nSfx, const char *fn);
void UnloadAllUtilSFX(void);
- // Ferma tutta la parte audio
+ // Stop all the audio
void PauseSound(bool bPause);
void SetMusicVolume(int nChannel, int volume);
int GetMusicVolume(int nChannel);
- // Salvataggio
+ // Handle saving
void AutoSave(CORO_PARAM);
void SaveState(int n, const char *name);
void LoadState(CORO_PARAM, int n);
static Common::String GetSaveStateFileName(int n);
- // Prende il thumbnail
+ // Get a thumbnail
void GrabThumbnail(void);
uint16 *GetThumbnail(void) { return m_curThumbnail; }
diff --git a/engines/tony/tonychar.cpp b/engines/tony/tonychar.cpp
index c612ebbf77..04b6193cd2 100644
--- a/engines/tony/tonychar.cpp
+++ b/engines/tony/tonychar.cpp
@@ -93,10 +93,10 @@ void RMTony::Init(void) {
RMRes body(9999);
RMDataStream ds;
- // Mostra Tony di default
- m_bShow=m_bShowOmbra = true;
+ // Tony is shown by default
+ m_bShow = m_bShowOmbra = true;
- // Nessuna azione in attesa
+ // No action pending
m_bActionPending = false;
m_bAction = false;
@@ -104,18 +104,18 @@ void RMTony::Init(void) {
m_bIsTalking = false;
m_bIsStaticTalk = false;
- // Apre il buffer
+ // Opens the buffer
ds.OpenBuffer(tony);
- // Legge dallo stream l'oggetto corrente (cioè Tony)
- ReadFromStream(ds, true); // da OGX
+ // Reads his details from the stream
+ ReadFromStream(ds, true);
- // Chiude il buffer
+ // Closes the buffer
ds.Close();
- // Legge il corpo di Tony
+ // Reads Tony's body
ds.OpenBuffer(body);
- m_body.ReadFromStream(ds, true); // da OGX
+ m_body.ReadFromStream(ds, true);
ds.Close();
m_body.SetPattern(0);
@@ -124,7 +124,7 @@ void RMTony::Init(void) {
void RMTony::Close(void) {
- // Disalloca @@@ Manca la disallocazione di un item
+ // Disalloca @@@ Deallocation of missing item
m_ombra.Destroy();
}
@@ -140,7 +140,7 @@ void RMTony::DoFrame(CORO_PARAM, RMGfxTargetBuffer *bigBuf, int curLoc) {
SetSpeed(GLOBALS.nCfgTonySpeed);
- // Esegue il movimento normale del personaggio
+ // Runs the normal character movement
_ctx->time = _vm->GetTime();
do {
@@ -149,9 +149,9 @@ void RMTony::DoFrame(CORO_PARAM, RMGfxTargetBuffer *bigBuf, int curLoc) {
} while (_ctx->time > m_nTimeLastStep + (1000 / 40));
- // Controlla se siamo alla fine del percorso
+ // Check if we are at the end of a path
if (EndOfPath() && m_bActionPending) {
- // Bisogna eseguire l'azione sulla quale abbiamo clickato
+ // Must perform the action on which we clicked
m_bActionPending = false;
}
@@ -239,17 +239,16 @@ void RMTony::MoveAndDoAction(CORO_PARAM, RMPoint dst, RMItem *item, int nAction,
void RMTony::ExecuteAction(int nAction, int nActionItem, int nParm) {
- // fixme: See if hThread can be converted to uint32
uint32 pid;
if (nAction == TA_COMBINE) {
pid = mpalQueryDoAction(TA_COMBINE, nParm, nActionItem);
- // Se è fallito il combine, proviamo con il ReceiveCombine
+ // If you failed the combine, we have RECEIVECOMBINE as a fallback
if (pid == CORO_INVALID_PID_VALUE) {
pid = mpalQueryDoAction(TA_RECEIVECOMBINE, nActionItem, nParm);
- // Se è fallito il receive, andiamo con quelli generici
+ // If you failed with that, go with the generic
// @@@ CombineGive!
if (pid == CORO_INVALID_PID_VALUE) {
pid = mpalQueryDoAction(TA_COMBINE, nParm, 0);
@@ -313,15 +312,15 @@ void RMTony::Stop(CORO_PARAM) {
CORO_BEGIN_CODE(_ctx);
if (m_ActionItem != NULL) {
- // Richiama l'MPAL per scegliere la direzione
+ // Call MPAL to choose the direction
_ctx->pid = mpalQueryDoAction(21, m_ActionItem->MpalCode(), 0);
if (_ctx->pid == CORO_INVALID_PID_VALUE)
CORO_INVOKE_0(RMCharacter::Stop);
else {
- bNeedToStop = false; // Se facciamo la OnWhichDirection, almeno dopo non dobbiamo fare la Stop()
+ bNeedToStop = false; // If we make the OnWhichDirection, we don't need at least after the Stop().
bMoving = false;
- CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _ctx->pid, CORO_INFINITE); // @@@ Mettere un assert dopo 10 secondi
+ CORO_INVOKE_2(CoroScheduler.waitForSingleObject, _ctx->pid, CORO_INFINITE); // @@@ Put an assert after 10 seconds
}
} else {
CORO_INVOKE_0(RMCharacter::Stop);
@@ -406,7 +405,7 @@ void RMTony::Take(int nWhere, int nPart) {
if (nPart == 0) {
switch (GetCurPattern()) {
case PAT_STANDDOWN:
- assert(0); // Non esiste il prende mentre sei in StandDown
+ assert(0); // Not while you're doing a StandDown
break;
case PAT_STANDUP:
@@ -481,7 +480,7 @@ void RMTony::Put(int nWhere, int nPart) {
if (nPart == 0) {
switch (GetCurPattern()) {
case PAT_STANDDOWN:
- //assert(0); // Non esiste il prende mentre sei in StandDown
+ //assert(0);
break;
case PAT_STANDUP:
@@ -560,7 +559,7 @@ bool RMTony::StartTalkCalculate(TALKTYPE nTalkType, int &headStartPat, int &body
m_nPatB4Talking = GetCurPattern();
m_nTalkType = nTalkType;
- // Setta la direzione di parlata SOLO se non siamo in una static animation (perché l'ha già fatto)
+ // Set the direction of speech ONLY if we are not in a static animation (since it would have already been done)
if (!m_bIsStaticTalk) {
switch (m_nPatB4Talking) {
case PAT_STANDDOWN:
@@ -591,12 +590,12 @@ bool RMTony::StartTalkCalculate(TALKTYPE nTalkType, int &headStartPat, int &body
break;
}
- // Mette davanti il corpo di default
+ // Puts the body in front by default
m_bCorpoDavanti = true;
}
if (m_bPastorella) {
- // Da pastorella, c'è un solo parlato
+ // Talking whilst a shepherdess
MainFreeze();
switch (m_TalkDirection) {
case UP:
@@ -967,8 +966,7 @@ bool RMTony::StartTalkCalculate(TALKTYPE nTalkType, int &headStartPat, int &body
}
break;
- // La barba è l'unico caso in cui la testa è animata a parte
- // mentre il corpo è quello standard
+ // The beard is the only case in which the head is animated separately while the body is the standard
case TALK_CONBARBASTATIC:
switch (m_TalkDirection) {
case LEFT:
@@ -1127,7 +1125,7 @@ void RMTony::StartTalk(CORO_PARAM, TALKTYPE nTalkType) {
_ctx->headLoopPat, _ctx->bodyLoopPat))
return;
- // Esegue il set dei pattern vero e proprio
+ // Perform the set pattern
if (_ctx->headStartPat != 0 || _ctx->bodyStartPat != 0) {
MainFreeze();
SetPattern(_ctx->headStartPat);
@@ -1446,7 +1444,7 @@ void RMTony::EndTalk(CORO_PARAM) {
if (!EndTalkCalculate(_ctx->headStandPat, _ctx->headEndPat, _ctx->bodyEndPat, _ctx->finalPat, _ctx->bStatic))
return;
- // Gestisce la fine di una animazione static lasciando tutto invariato
+ // Handles the end of an animated and static, leaving everything unchanged
if (m_bIsStaticTalk) {
if (m_nTalkType == TALK_CONBARBASTATIC) {
MainFreeze();
@@ -1471,7 +1469,7 @@ void RMTony::EndTalk(CORO_PARAM) {
return;
}
- // Set dei pattern
+ // Set the pattern
if (_ctx->headEndPat != 0 && _ctx->bodyEndPat != 0) {
MainFreeze();
SetPattern(_ctx->headEndPat);
diff --git a/engines/tony/tonychar.h b/engines/tony/tonychar.h
index 201803dc5f..a7109256f5 100644
--- a/engines/tony/tonychar.h
+++ b/engines/tony/tonychar.h
@@ -106,13 +106,13 @@ private:
uint32 hActionThread;
protected:
- // Overload dell'allocazione degli sprites per cambiare il tipo
+ // Overload of the allocation allocation of sprites
virtual RMGfxSourceBuffer *NewItemSpriteBuffer(int dimx, int dimy, bool bPreRLE);
- // Thread which waits for the end of an action
+ // Watch thread which waits for the end of an action
static void WaitEndOfAction(CORO_PARAM, const void *param);
-public: // per farlo rialzare, altrimenti private
+public:
enum PATTERNS {
PAT_TAKEUP_UP1 = 9,
PAT_TAKEUP_UP2,
@@ -140,7 +140,7 @@ public: // per farlo rialzare, altrimenti private
PAT_SIRIALZARIGHT,
PAT_PERTERRARIGHT,
- // Pastorella!
+ // Sheperdess!
PAT_PAST_WALKUP,
PAT_PAST_WALKDOWN,
PAT_PAST_WALKLEFT,
@@ -151,19 +151,19 @@ public: // per farlo rialzare, altrimenti private
PAT_PAST_STANDLEFT,
PAT_PAST_STANDRIGHT,
- // Parlata
+ // Speech
PAT_TALK_UP,
PAT_TALK_DOWN,
PAT_TALK_LEFT,
PAT_TALK_RIGHT,
- // Testa statica
+ // Static head
PAT_TESTA_UP,
PAT_TESTA_DOWN,
PAT_TESTA_LEFT,
PAT_TESTA_RIGHT,
- // Risata
+ // Laugh
PAT_RIDELEFT_START,
PAT_RIDELEFT_LOOP,
PAT_RIDELEFT_END,
@@ -171,13 +171,13 @@ public: // per farlo rialzare, altrimenti private
PAT_RIDERIGHT_LOOP,
PAT_RIDERIGHT_END,
- // Parlata da pastorella
+ // Speaking as a shepherdess
PAT_PAST_TALKUP,
PAT_PAST_TALKDOWN,
PAT_PAST_TALKLEFT,
PAT_PAST_TALKRIGHT,
- // Spavento
+ // Fear
PAT_SPAVENTOLEFT_START,
PAT_SPAVENTOLEFT_LOOP,
PAT_SPAVENTOLEFT_END,
@@ -188,16 +188,16 @@ public: // per farlo rialzare, altrimenti private
PAT_SPAVENTODOWN_LOOP,
PAT_SPAVENTODOWN_END,
- // Con oggetti: corpo completo
+ // With objects: full body
PAT_CONBICCHIERE,
PAT_CONCORDA,
PAT_CONVERME,
PAT_CONMARTELLO,
- // Suona il fischietto
+ // Sound the whistle
PAT_FISCHIETTORIGHT,
- // Testa con barba
+ // Head with beard
PAT_TALKBARBA_LEFT,
PAT_TALKBARBA_RIGHT,
@@ -205,7 +205,7 @@ public: // per farlo rialzare, altrimenti private
PAT_SNIFFA_LEFT,
PAT_SNIFFA_RIGHT,
- // Schifato
+ // Disgusted
PAT_SCHIFATOLEFT_START,
PAT_SCHIFATOLEFT_LOOP,
PAT_SCHIFATOLEFT_END,
@@ -219,7 +219,7 @@ public: // per farlo rialzare, altrimenti private
PAT_NAAHRIGHT_LOOP,
PAT_NAAHRIGHT_END,
- // Stand spaventato
+ // Stand scared
PAT_SPAVENTOLEFT_STAND,
PAT_SPAVENTORIGHT_STAND,
PAT_SPAVENTODOWN_STAND,
@@ -361,81 +361,80 @@ public:
static void InitStatics();
RMTony();
- // Inizializza Tony
+ // Initialise Tony
void Init(void);
- // Libera tutta la memoria
+ // Free all memory
void Close(void);
- // Fa un frame di Tony, aggiornando il movimento, etc
+ // Tony makes a frame, updating the movement, etc.
void DoFrame(CORO_PARAM, RMGfxTargetBuffer *bigBuf, int curLoc);
- // Metodi di Draw, che controlla la variabile di show
+ // Draw method, which controls chararacter display
virtual void Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
- // Mostra o nascondi
+ // Show or hide
void Show(void);
void Hide(bool bShowOmbra = false);
- // Si muove e fa un azione, se necessario
+ // Move and make an action, if necessary
void MoveAndDoAction(CORO_PARAM, RMPoint dst, RMItem *item, int nAction, int nActionParm = 0);
- // Ferma Tony (dalla parte giusta rispetto a un eventuale oggetto)
+ // Tony stops (on the right side with respect to any subject)
virtual void Stop(CORO_PARAM);
void StopNoAction(CORO_PARAM);
- // Setta un pattern
+ // Set a pattern
void SetPattern(int npatt, bool bPlayP0 = false);
- // Legge il pattern corrente
+ // Reads the current pattern
int GetCurPattern();
- // Attende la fine di un pattern
+ // Waits until the end of a pattern
void WaitForEndPattern(CORO_PARAM, uint32 hCustomSkip = CORO_INVALID_PID_VALUE) {
RMCharacter::WaitForEndPattern(coroParam, hCustomSkip);
}
- // Controlla se si trova in azione
- bool InAction() { return (m_bActionPending&&m_Action != 0) | m_bAction; }
+ // Check if currently in an action
+ bool InAction() { return (m_bActionPending && m_Action != 0) | m_bAction; }
- // Controlla se c'è da aggiornare il movimento di scrolling
+ // Check if there needs to be an update for scrolling movement
bool MustUpdateScrolling() { return ((!InAction()) || (IsMoving())); }
- // Prende la posizione di Tony
+ // Returns Tony's position
RMPoint Position() { return m_pos; }
- // Setta la posizione di scrolling
+ // Set the scrolling position
void SetScrollPosition(const RMPoint &pt) { RMCharacter::SetScrollPosition(pt); }
- // Setta l'animazione di Take
+ // Set the take animation
void Take(int nWhere, int nPart);
void Put(int nWhere, int nPart);
- // Start e End Talk
+ // Start or End Talk
bool StartTalkCalculate(TALKTYPE nTalkType, int &headStartPat, int &bodyStartPat,
int &headLoopPat, int &bodyLoopPat);
void StartTalk(CORO_PARAM, TALKTYPE nTalkType);
bool EndTalkCalculate(int &headStandPat, int &headEndPat, int &bodyEndPat, int &finalPat, bool &bStatic);
void EndTalk(CORO_PARAM);
- // Start e End Static
+ // Start or End Static
void StartStaticCalculate(TALKTYPE nTalk, int &headPat, int &headLoopPat,
int &bodyStartPat, int &bodyLoopPat);
void StartStatic(CORO_PARAM, TALKTYPE nTalkType);
void EndStaticCalculate(TALKTYPE nTalk, int &bodyEndPat, int &finalPat, int &headEndPat);
void EndStatic(CORO_PARAM, TALKTYPE nTalkType);
- // Tony si traveste!
+ // Tony disguises himself!
void SetPastorella(bool bIsPast) { m_bPastorella=bIsPast; }
int GetPastorella(void) { return m_bPastorella; }
- // Esegue una azione
+ // Perform an action
void ExecuteAction(int nAction, int nActionItem, int nParm);
void PlaySfx(int nSfx) { RMItem::PlaySfx(nSfx); }
};
-
} // End of namespace Tony
#endif
diff --git a/engines/tony/utils.cpp b/engines/tony/utils.cpp
index d57640fee8..9aaffefceb 100644
--- a/engines/tony/utils.cpp
+++ b/engines/tony/utils.cpp
@@ -40,9 +40,9 @@ namespace Tony {
* Constructor
*/
RMString::RMString() {
- m_string=NULL;
- m_length=0;
- m_realLength=0;
+ m_string = NULL;
+ m_length = 0;
+ m_realLength = 0;
}
/**
@@ -188,8 +188,8 @@ const RMString& RMString::operator=(const int ch) {
// Destroy the current string
if (m_realLength > 0) {
delete [] m_string;
- m_string=NULL;
- m_length=m_realLength=0;
+ m_string = NULL;
+ m_length = m_realLength = 0;
}
} else {
// Resize if necessary
@@ -213,7 +213,7 @@ void RMString::Connect(const char *str, int size) {
if (size > 0) {
// Calculate the new lenght
- nlen=m_length+size;
+ nlen = m_length+size;
// Resize
Resize(nlen + 1, true);
@@ -242,7 +242,7 @@ const RMString &RMString::operator+=(RMString &str) {
* @returns Refrence to our string
*/
const RMString &RMString::operator+=(const char *str) {
- Connect(str,strlen(str));
+ Connect(str, strlen(str));
return *this;
}
@@ -385,7 +385,7 @@ void RMString::Format(const char *str, ...) {
}
/****************************************************************************\
-* Metodi di RMFileStreamSlow
+* RMFileStreamSlow Methods
\****************************************************************************/
RMFileStreamSlow::RMFileStreamSlow() : RMDataStream() {
@@ -410,7 +410,7 @@ bool RMFileStreamSlow::OpenFile(Common::File &file) {
bool RMFileStreamSlow::OpenFile(const char *lpFN) {
- // Apre il file in lettura
+ // Open file for reading
Common::File f;
if (!f.open(lpFN))
return false;
@@ -679,13 +679,13 @@ int RMDataStream::Seek(int nBytes, RMDSPos origin) {
break;
case START:
- m_pos=0;
+ m_pos = 0;
break;
case END:
if (m_length == SIZENOTKNOWN)
return m_pos;
- m_pos=m_length;
+ m_pos = m_length;
break;
}
@@ -741,8 +741,8 @@ RMPoint::RMPoint() {
* Copy constructor
*/
RMPoint::RMPoint(const RMPoint &p) {
- x=p.x;
- y=p.y;
+ x = p.x;
+ y = p.y;
}
/**
@@ -969,13 +969,13 @@ RMRect operator-(const RMRect& rc, RMPoint p) {
RMRect operator+(RMPoint p, const RMRect& rc) {
RMRect r(rc);
- return (r+=p);
+ return (r += p);
}
RMRect operator-(RMPoint p, const RMRect& rc) {
RMRect r(rc);
- return (r+=p);
+ return (r += p);
}
bool RMRect::operator==(const RMRect& rc) {
@@ -987,7 +987,7 @@ bool RMRect::operator!=(const RMRect& rc) {
}
void RMRect::NormalizeRect(void) {
- SetRect(MIN(x1,x2), MIN(y1,y2), MAX(x1,x2), MAX(y1,y2));
+ SetRect(MIN(x1, x2), MIN(y1, y2), MAX(x1, x2), MAX(y1, y2));
}
RMDataStream &operator>>(RMDataStream &ds, RMRect &rc) {
@@ -1029,7 +1029,7 @@ void RMResUpdate::Init(const Common::String &fileName) {
_infos = new ResUpdInfo[_numUpd];
// Load the index of the resources in the file
- for (i=0; i<_numUpd; ++i) {
+ for (i = 0; i < _numUpd; ++i) {
ResUpdInfo &info = _infos[i];
info.dwRes = _hFile.readUint32LE();
@@ -1045,7 +1045,7 @@ HGLOBAL RMResUpdate::QueryResource(uint32 dwRes) {
return NULL;
uint32 i;
- for (i=0; i < _numUpd; ++i)
+ for (i = 0; i < _numUpd; ++i)
if (_infos[i].dwRes == dwRes)
// Found the index
break;
diff --git a/engines/tony/utils.h b/engines/tony/utils.h
index 1e3841c185..c823421c62 100644
--- a/engines/tony/utils.h
+++ b/engines/tony/utils.h
@@ -71,7 +71,7 @@ public:
void OpenBuffer(const byte *buf, int size = SIZENOTKNOWN);
void Close(void);
- // Attributi
+ // Attributei
int Length();
virtual int Pos();
@@ -86,14 +86,14 @@ public:
friend RMDataStream &operator>>(RMDataStream &df, int &var);
friend RMDataStream &operator>>(RMDataStream &df, uint32 &var);
- // Lettura generica
+ // General read
virtual bool Read(void *buf, int size);
// Skipping & Seeking
virtual RMDataStream &operator+=(int nBytes);
virtual int Seek(int nBytes, RMDSPos origin = CUR);
- // Gestione errori
+ // Error handling
void SetError(int ecode);
int GetError();
bool IsError();
@@ -111,7 +111,7 @@ public:
RMFileStream();
virtual ~RMFileStream();
- // Apre lo stream da file
+ // Methods for opening file
bool OpenFile(const char *lpFN);
bool OpenFile(Common::File &file);
@@ -165,7 +165,7 @@ public:
RMString(const char *str);
RMString(const int ch);
- // Metodi generici
+ // General methods
int Length() const;
void Compact();
@@ -196,10 +196,10 @@ public:
friend RMString operator+(RMString &str, const char *s);
friend RMString operator+(const char *s, RMString &str);
- // Estrazione da data stream
+ // Extraction from data streams
friend RMDataStream& operator>>(RMDataStream& df, RMString &var);
- // Formattazione di stringa
+ // String formatting
void Format(const char *str, ...);
private:
@@ -220,11 +220,11 @@ public:
RMPoint(const RMPoint &p);
RMPoint(int x1, int y1);
- // Copia
+ // Copy
RMPoint& operator=(RMPoint p);
// Set
- void Set(int x1, int y1) { x=x1; y=y1; }
+ void Set(int x1, int y1) { x = x1; y = y1; }
// Offset
void Offset(int xOff, int yOff);
@@ -235,7 +235,7 @@ public:
RMPoint &operator-=(RMPoint p);
RMPoint operator-();
- // Confronti
+ // Comparison
bool operator==(RMPoint p);
bool operator!=(RMPoint p);
diff --git a/engines/tony/window.cpp b/engines/tony/window.cpp
index 26dbaf88fc..481393c5ed 100644
--- a/engines/tony/window.cpp
+++ b/engines/tony/window.cpp
@@ -245,9 +245,9 @@ void RMSnapshot::GrabScreenshot(byte *lpBuf, int dezoom, uint16 *lpDestBuf) {
else
curv = v;
- sommab += cursrc[curv*RM_BBX + u] & 0x1F;
- sommag += (cursrc[curv*RM_BBX + u] >> 5) & 0x1F;
- sommar += (cursrc[curv*RM_BBX + u] >> 10) & 0x1F;
+ sommab += cursrc[curv * RM_BBX + u] & 0x1F;
+ sommag += (cursrc[curv * RM_BBX + u] >> 5) & 0x1F;
+ sommar += (cursrc[curv * RM_BBX + u] >> 10) & 0x1F;
}
}
rgb[k + 0] = (byte) (sommab * 8 / (dezoom * dezoom));
diff --git a/engines/tony/window.h b/engines/tony/window.h
index 9483f693ab..73cc6d2005 100644
--- a/engines/tony/window.h
+++ b/engines/tony/window.h
@@ -78,21 +78,21 @@ public:
RMWindow();
~RMWindow();
- // Initialization
+ // Initialisation
void Init(/*HINSTANCE hInst*/);
void InitDirectDraw(void);
void Close(void);
- // Repaint grafico tramite DirectDraw
+ // Drawing
void Repaint(void);
- // Switch tra windowed e fullscreen
+ // Switch between windowed and fullscreen
void SwitchFullscreen(bool bFull) {}
- // Legge il prossimo frame
+ // Reads the next frame
void GetNewFrame(byte *lpBuf, Common::Rect *rcBoundEllipse);
- // Avverte di grabbare un thumbnail per il salvataggio
+ // Request a thumbnail be grabbed during the next frame
void GrabThumbnail(uint16 *buf);
int getFps() const { return fps; }