diff options
author | Sven Hesse | 2009-07-18 13:05:36 +0000 |
---|---|---|
committer | Sven Hesse | 2009-07-18 13:05:36 +0000 |
commit | 049a636abc1d61a40a786b5643ebf5449f9c45ef (patch) | |
tree | a937e71807e5d9f1920c9dc18205531b5f5ab649 | |
parent | a1bb715611468ddaef29efe1c51358928bf7b9bc (diff) | |
download | scummvm-rg350-049a636abc1d61a40a786b5643ebf5449f9c45ef.tar.gz scummvm-rg350-049a636abc1d61a40a786b5643ebf5449f9c45ef.tar.bz2 scummvm-rg350-049a636abc1d61a40a786b5643ebf5449f9c45ef.zip |
Adding a workaround for the guard house card game "game over" screen in Woodruff
svn-id: r42588
-rw-r--r-- | engines/gob/inter_v2.cpp | 48 |
1 files changed, 32 insertions, 16 deletions
diff --git a/engines/gob/inter_v2.cpp b/engines/gob/inter_v2.cpp index 20f812bb88..09bb212bbf 100644 --- a/engines/gob/inter_v2.cpp +++ b/engines/gob/inter_v2.cpp @@ -587,6 +587,11 @@ void Inter_v2::o2_totSub() { if (!scumm_stricmp(totFile, "edit")) _vm->_util->forceMouseUp(); + // WORKAROUND: For some reason, the variable indicating which TOT to load next + // is overwritten in the guard house card game in Woodruff + if ((_vm->getGameType() == kGameTypeWoodruff) && !scumm_stricmp(totFile, "6")) + strcpy(totFile, "EMAP2011"); + flags = _vm->_game->_script->readByte(); _vm->_game->totSub(flags, totFile); } @@ -1297,16 +1302,23 @@ bool Inter_v2::o2_checkData(OpFuncParams ¶ms) { size = -1; handle = 1; - mode = _vm->_saveLoad->getSaveMode(_vm->_game->_script->getResultStr()); + char *file = _vm->_game->_script->getResultStr(); + + // WORKAROUND: For some reason, the variable indicating which TOT to load next + // is overwritten in the guard house card game in Woodruff + if ((_vm->getGameType() == kGameTypeWoodruff) && !scumm_stricmp(file, "6.TOT")) + strcpy(file, "EMAP2011.TOT"); + + mode = _vm->_saveLoad->getSaveMode(file); if (mode == SaveLoad::kSaveModeNone) { - if (_vm->_dataIO->existData(_vm->_game->_script->getResultStr())) - size = _vm->_dataIO->getDataSize(_vm->_game->_script->getResultStr()); + if (_vm->_dataIO->existData(file)) + size = _vm->_dataIO->getDataSize(file); else - warning("File \"%s\" not found", _vm->_game->_script->getResultStr()); + warning("File \"%s\" not found", file); } else if (mode == SaveLoad::kSaveModeSave) - size = _vm->_saveLoad->getSize(_vm->_game->_script->getResultStr()); + size = _vm->_saveLoad->getSize(file); else if (mode == SaveLoad::kSaveModeExists) size = 23; @@ -1314,7 +1326,7 @@ bool Inter_v2::o2_checkData(OpFuncParams ¶ms) { handle = -1; debugC(2, kDebugFileIO, "Requested size of file \"%s\": %d", - _vm->_game->_script->getResultStr(), size); + file, size); WRITE_VAR_OFFSET(varOff, handle); WRITE_VAR(16, (uint32) size); @@ -1338,13 +1350,15 @@ bool Inter_v2::o2_readData(OpFuncParams ¶ms) { offset = _vm->_game->_script->getResultInt(); retSize = 0; + char *file = _vm->_game->_script->getResultStr(); + debugC(2, kDebugFileIO, "Read from file \"%s\" (%d, %d bytes at %d)", - _vm->_game->_script->getResultStr(), dataVar, size, offset); + file, dataVar, size, offset); - mode = _vm->_saveLoad->getSaveMode(_vm->_game->_script->getResultStr()); + mode = _vm->_saveLoad->getSaveMode(file); if (mode == SaveLoad::kSaveModeSave) { WRITE_VAR(1, 1); - if (_vm->_saveLoad->load(_vm->_game->_script->getResultStr(), dataVar, size, offset)) + if (_vm->_saveLoad->load(file, dataVar, size, offset)) WRITE_VAR(1, 0); return false; } else if (mode == SaveLoad::kSaveModeIgnore) @@ -1352,7 +1366,7 @@ bool Inter_v2::o2_readData(OpFuncParams ¶ms) { if (size < 0) { warning("Attempted to read a raw sprite from file \"%s\"", - _vm->_game->_script->getResultStr()); + file); return false ; } else if (size == 0) { dataVar = 0; @@ -1361,13 +1375,13 @@ bool Inter_v2::o2_readData(OpFuncParams ¶ms) { buf = _variables->getAddressOff8(dataVar); - if (_vm->_game->_script->getResultStr()[0] == 0) { + if (file[0] == 0) { WRITE_VAR(1, size); return false; } WRITE_VAR(1, 1); - handle = _vm->_dataIO->openData(_vm->_game->_script->getResultStr()); + handle = _vm->_dataIO->openData(file); if (handle < 0) return false; @@ -1408,17 +1422,19 @@ bool Inter_v2::o2_writeData(OpFuncParams ¶ms) { _vm->_game->_script->evalExpr(0); offset = _vm->_game->_script->getResultInt(); + char *file = _vm->_game->_script->getResultStr(); + debugC(2, kDebugFileIO, "Write to file \"%s\" (%d, %d bytes at %d)", - _vm->_game->_script->getResultStr(), dataVar, size, offset); + file, dataVar, size, offset); WRITE_VAR(1, 1); - mode = _vm->_saveLoad->getSaveMode(_vm->_game->_script->getResultStr()); + mode = _vm->_saveLoad->getSaveMode(file); if (mode == SaveLoad::kSaveModeSave) { - if (_vm->_saveLoad->save(_vm->_game->_script->getResultStr(), dataVar, size, offset)) + if (_vm->_saveLoad->save(file, dataVar, size, offset)) WRITE_VAR(1, 0); } else if (mode == SaveLoad::kSaveModeNone) - warning("Attempted to write to file \"%s\"", _vm->_game->_script->getResultStr()); + warning("Attempted to write to file \"%s\"", file); return false; } |