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authorMax Horn2003-06-06 23:55:00 +0000
committerMax Horn2003-06-06 23:55:00 +0000
commit04db5c12ab3593c3bdc9f7a5a516815f5c46f4ca (patch)
treeaf27168ed6b733a399b2e161202d827ee9e0213d
parent229c5bb3284847db07295de705282f6f66e9d919 (diff)
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make version public
svn-id: r8366
-rw-r--r--scumm/scumm.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/scumm.h b/scumm/scumm.h
index 87521ef4fa..58d6638796 100644
--- a/scumm/scumm.h
+++ b/scumm/scumm.h
@@ -270,6 +270,8 @@ public:
IMuseDigital *_imuseDigital;
Player_V2 *_playerV2;
+ byte _version;
+
uint32 _features; // Should only be accessed for reading (TODO enforce it compiler-wise with making it private and creating an accessor)
void setFeatures (uint32 newFeatures); // Changes the features set. This allows some gamewide stuff to be precalculated/prepared (ie CostumeRenderer)
@@ -449,8 +451,6 @@ protected:
/** The bootparam, to be passed to the script 1, the bootscript. */
int _bootParam;
- byte _version;
-
// Various options useful for debugging
bool _dumpScripts;
bool _hexdumpScripts;