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author | Max Horn | 2003-06-06 23:55:00 +0000 |
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committer | Max Horn | 2003-06-06 23:55:00 +0000 |
commit | 04db5c12ab3593c3bdc9f7a5a516815f5c46f4ca (patch) | |
tree | af27168ed6b733a399b2e161202d827ee9e0213d | |
parent | 229c5bb3284847db07295de705282f6f66e9d919 (diff) | |
download | scummvm-rg350-04db5c12ab3593c3bdc9f7a5a516815f5c46f4ca.tar.gz scummvm-rg350-04db5c12ab3593c3bdc9f7a5a516815f5c46f4ca.tar.bz2 scummvm-rg350-04db5c12ab3593c3bdc9f7a5a516815f5c46f4ca.zip |
make version public
svn-id: r8366
-rw-r--r-- | scumm/scumm.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/scumm.h b/scumm/scumm.h index 87521ef4fa..58d6638796 100644 --- a/scumm/scumm.h +++ b/scumm/scumm.h @@ -270,6 +270,8 @@ public: IMuseDigital *_imuseDigital; Player_V2 *_playerV2; + byte _version; + uint32 _features; // Should only be accessed for reading (TODO enforce it compiler-wise with making it private and creating an accessor) void setFeatures (uint32 newFeatures); // Changes the features set. This allows some gamewide stuff to be precalculated/prepared (ie CostumeRenderer) @@ -449,8 +451,6 @@ protected: /** The bootparam, to be passed to the script 1, the bootscript. */ int _bootParam; - byte _version; - // Various options useful for debugging bool _dumpScripts; bool _hexdumpScripts; |