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author | Eugene Sandulenko | 2016-05-02 13:29:55 +0200 |
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committer | Eugene Sandulenko | 2016-05-02 15:19:07 +0200 |
commit | 050a1cd605872f245e3a378b8066323b724dd5bb (patch) | |
tree | 83155d07d3adaaa5ac29a84dfd6910a4d1021bea | |
parent | bf06b3bc18bbcefd3574f7485f48e256ee498ff5 (diff) | |
download | scummvm-rg350-050a1cd605872f245e3a378b8066323b724dd5bb.tar.gz scummvm-rg350-050a1cd605872f245e3a378b8066323b724dd5bb.tar.bz2 scummvm-rg350-050a1cd605872f245e3a378b8066323b724dd5bb.zip |
OPENGL: Fix potential crash
-rw-r--r-- | backends/graphics/opengl/shader.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/backends/graphics/opengl/shader.cpp b/backends/graphics/opengl/shader.cpp index 27981f25dc..0b4c677d70 100644 --- a/backends/graphics/opengl/shader.cpp +++ b/backends/graphics/opengl/shader.cpp @@ -37,7 +37,7 @@ namespace { #pragma mark - Builtin Shader Sources - -const char *const g_defaultVertexShader = +const char *const g_defaultVertexShader = "attribute vec4 position;\n" "attribute vec2 texCoordIn;\n" "attribute vec4 blendColorIn;\n" @@ -286,6 +286,9 @@ GLshader Shader::compileShader(const char *source, GLenum shaderType) { } ShaderManager::ShaderManager() : _initializeShaders(true) { + for (int i = 0; i < ARRAYSIZE(_builtIn); ++i) { + _builtIn[i] = nullptr; + } } ShaderManager::~ShaderManager() { |