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author | Martin Kiewitz | 2010-07-23 09:13:54 +0000 |
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committer | Martin Kiewitz | 2010-07-23 09:13:54 +0000 |
commit | 05999d1e5907747a39d3f3e4b73bac1929031600 (patch) | |
tree | 8d50cdec8265d650e593b2039b4a025488291942 | |
parent | 19042d78737ba1517f0b5e409730ed7f9703ed5c (diff) | |
download | scummvm-rg350-05999d1e5907747a39d3f3e4b73bac1929031600.tar.gz scummvm-rg350-05999d1e5907747a39d3f3e4b73bac1929031600.tar.bz2 scummvm-rg350-05999d1e5907747a39d3f3e4b73bac1929031600.zip |
SCI: adding workarounds for lsl6hires
svn-id: r51199
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 743b7757ed..3861ad3228 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -38,6 +38,7 @@ const SciWorkaroundEntry opcodeDivWorkarounds[] = { // gameID, room,script,lvl, object-name, method-name, call, index, workaround const SciWorkaroundEntry opcodeDptoaWorkarounds[] = { { GID_LSL6, 360, 938, 0, "ROsc", "cycleDone", -1, 0, { WORKAROUND_FAKE, 1 } }, // when looking through tile in the shower room initial cycles get set to an object instead of 2, we fix this by setting 1 after decrease + { GID_LSL6HIRES, 360,64938, 0, "ROsc", "cycleDone", -1, 0, { WORKAROUND_FAKE, 1 } }, // when looking through tile in the shower room initial cycles get set to an object instead of 2, we fix this by setting 1 after decrease SCI_WORKAROUNDENTRY_TERMINATOR }; @@ -79,6 +80,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_LSL6, -1, 928, -1, "Narrator", "startText", -1, 0, { WORKAROUND_FAKE, 0 } }, // used by various objects that are even translated in foreign versions, that's why we use the base-class { GID_LSL6HIRES, 0, 85, 0, "LL6Inv", "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // on startup { GID_LSL6HIRES, -1, 64950, 1, "Feature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // at least when entering swimming pool area + { GID_LSL6HIRES, -1, 64964, 0, "DPath", "init", -1, 1, { WORKAROUND_FAKE, 0 } }, // during the game { GID_QFG2, -1, 71, 0, "theInvSheet", "doit", -1, 1, { WORKAROUND_FAKE, 0 } }, // accessing the inventory { GID_SQ1, -1, 703, 0, "", "export 1", -1, 0, { WORKAROUND_FAKE, 0 } }, // sub that's called from several objects while on sarien battle cruiser { GID_SQ1, -1, 703, 0, "firePulsar", "changeState", 0x18a, 0, { WORKAROUND_FAKE, 0 } }, // export 1, but called locally (when shooting at aliens) |