diff options
author | Max Horn | 2002-05-23 21:22:08 +0000 |
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committer | Max Horn | 2002-05-23 21:22:08 +0000 |
commit | 0620c9d66a4435931aebaaae8edb019685fc3d9d (patch) | |
tree | 42bcff1e2fa19161c8b9d842702dd6c043a3bce1 | |
parent | de99ad11b6b57f01c80162f1b5e684f66cce81f0 (diff) | |
download | scummvm-rg350-0620c9d66a4435931aebaaae8edb019685fc3d9d.tar.gz scummvm-rg350-0620c9d66a4435931aebaaae8edb019685fc3d9d.tar.bz2 scummvm-rg350-0620c9d66a4435931aebaaae8edb019685fc3d9d.zip |
removed some debug output I left in accidentally in my last checkin; removed some uses of g_scumm (see Endy, I promised I'd do it <g>); removed getSideOfLine(); some clean up
svn-id: r4378
-rw-r--r-- | actor.cpp | 171 | ||||
-rw-r--r-- | actor.h | 13 | ||||
-rw-r--r-- | akos.cpp | 47 | ||||
-rw-r--r-- | akos.h | 9 | ||||
-rw-r--r-- | boxes.cpp | 32 | ||||
-rw-r--r-- | gfx.cpp | 1 | ||||
-rw-r--r-- | script.cpp | 4 | ||||
-rw-r--r-- | scumm.h | 11 |
8 files changed, 142 insertions, 146 deletions
@@ -23,6 +23,7 @@ #include "stdafx.h" #include "scumm.h" #include "actor.h" +#include "akos.h" #include <math.h> @@ -76,16 +77,16 @@ void Actor::initActor(int mode) walk_script = 0; talk_script = 0; - if (_scumm->_features & GF_AFTER_V7) { - _scumm->_classData[number] = _scumm->_classData[0]; + if (_vm->_features & GF_AFTER_V7) { + _vm->_classData[number] = _vm->_classData[0]; } else { - _scumm->_classData[number] = 0; + _vm->_classData[number] = 0; } } void Actor::stopActorMoving() { - _scumm->stopScriptNr(walk_script); + _vm->stopScriptNr(walk_script); moving = 0; } @@ -168,7 +169,7 @@ int Actor::calcMovementFactor(int newX, int newY) walkdata.xfrac = 0; walkdata.yfrac = 0; - newDirection = _scumm->getAngleFromPos(XYFactor, YXFactor); + newDirection = _vm->getAngleFromPos(XYFactor, YXFactor); return actorWalkStep(); } @@ -181,7 +182,7 @@ int Actor::remapDirection(int dir) bool flipY; if (!ignoreBoxes) { - specdir = _scumm->_extraBoxFlags[walkbox]; + specdir = _vm->_extraBoxFlags[walkbox]; if (specdir) { if (specdir & 0x8000) { dir = specdir & 0x3FFF; @@ -190,19 +191,19 @@ int Actor::remapDirection(int dir) } } - flags = _scumm->getBoxFlags(walkbox); + flags = _vm->getBoxFlags(walkbox); flipX = (walkdata.XYFactor > 0); flipY = (walkdata.YXFactor > 0); // Check for X-Flip - if ((flags & 0x08) || _scumm->getClass(number, 0x1E)) { + if ((flags & 0x08) || _vm->getClass(number, 0x1E)) { dir = 360 - dir; flipX = !flipX; } // Check for Y-Flip - if ((flags & 0x10) || _scumm->getClass(number, 0x1D)) { + if ((flags & 0x10) || _vm->getClass(number, 0x1D)) { dir = 180 - dir; flipY = !flipY; } @@ -241,7 +242,7 @@ int Actor::updateActorDirection() int num; bool shouldInterpolate; - dirType = _scumm->akos_hasManyDirections(this); + dirType = _vm->akos_hasManyDirections(this); from = Scumm::toSimpleDir(dirType, facing); dir = remapDirection(newDirection); @@ -272,7 +273,7 @@ int Actor::updateActorDirection() void Actor::setActorBox(int box) { walkbox = box; - mask = _scumm->getMaskFromBox(box); + mask = _vm->getMaskFromBox(box); setupActorScale(); } @@ -300,7 +301,7 @@ int Actor::actorWalkStep() actorY = y; if (walkbox != walkdata.curbox && - _scumm->checkXYInBoxBounds(walkdata.curbox, actorX, actorY)) { + _vm->checkXYInBoxBounds(walkdata.curbox, actorX, actorY)) { setActorBox(walkdata.curbox); } @@ -344,10 +345,10 @@ void Actor::setupActorScale() // FIXME: Special 'no scaling' class for MI1 VGA Floppy // Not totally sure if this is correct. - if(_scumm->_gameId == GID_MONKEY_VGA && _scumm->getClass(number, 0x96)) + if(_vm->_gameId == GID_MONKEY_VGA && _vm->getClass(number, 0x96)) return; - if (_scumm->_features & GF_NO_SCALLING) { + if (_vm->_features & GF_NO_SCALLING) { scalex = 0xFF; scaley = 0xFF; return; @@ -356,14 +357,14 @@ void Actor::setupActorScale() if (ignoreBoxes != 0) return; - if(_scumm->getBoxFlags(walkbox) & 0x20) + if(_vm->getBoxFlags(walkbox) & 0x20) return; - scale = _scumm->getBoxScale(walkbox); + scale = _vm->getBoxScale(walkbox); if (scale & 0x8000) { scale = (scale & 0x7FFF) + 1; - resptr = _scumm->getResourceAddress(rtScaleTable, scale); + resptr = _vm->getResourceAddress(rtScaleTable, scale); if (resptr == NULL) error("Scale table %d not defined", scale); int theY = y; @@ -378,7 +379,7 @@ void Actor::setupActorScale() warning("Actor %d at %d, scale %d out of range", number, y, scale); // FIXME - Quick fix to ft's fuel tower bug (by yazoo) - if(scale == 1 && _scumm->_currentRoom == 76) + if(scale == 1 && _vm->_currentRoom == 76) scale = 0xFF; scalex = (byte)scale; @@ -387,7 +388,7 @@ void Actor::setupActorScale() void Actor::startAnimActor(int frame) { - if (_scumm->_features & GF_NEW_COSTUMES) { + if (_vm->_features & GF_NEW_COSTUMES) { switch (frame) { case 1001: frame = initFrame; @@ -412,7 +413,7 @@ void Actor::startAnimActor(int frame) needBgReset = true; if (frame == initFrame) cost.reset(); - _scumm->akos_decodeData(this, frame, (uint) - 1); + _vm->akos_decodeData(this, frame, (uint) - 1); } } else { @@ -443,7 +444,7 @@ void Actor::startAnimActor(int frame) cost.reset(); if (frame != 0x3E) { - _scumm->cost_decodeData(this, frame, (uint) - 1); + _vm->cost_decodeData(this, frame, (uint) - 1); } } @@ -470,10 +471,10 @@ void Actor::setActorDirection(int direction) vald = cost.frame[i]; if (vald == 0xFFFF) continue; - if (_scumm->_features & GF_AFTER_V7) - _scumm->akos_decodeData(this, vald, aMask); + if (_vm->_features & GF_AFTER_V7) + _vm->akos_decodeData(this, vald, aMask); else - _scumm->cost_decodeData(this, vald, aMask); + _vm->cost_decodeData(this, vald, aMask); } needRedraw = true; @@ -611,7 +612,7 @@ void Actor::adjustActorPos() AdjustBoxResult abr; byte flags; - abr = _scumm->adjustXYToBeInBox(this, x, y, 0); + abr = _vm->adjustXYToBeInBox(this, x, y, 0); x = abr.x; y = abr.y; @@ -624,11 +625,11 @@ void Actor::adjustActorPos() moving = 0; cost.animCounter2 = 0; - if (_scumm->_features & GF_AFTER_V7) { + if (_vm->_features & GF_AFTER_V7) { stopActorMoving(); } - flags = _scumm->getBoxFlags(walkbox); + flags = _vm->getBoxFlags(walkbox); if (flags & 7) { turnToDirection(facing); } @@ -664,12 +665,12 @@ void Actor::hideActor() void Actor::showActor() { - if (_scumm->_currentRoom == 0 || visible) + if (_vm->_currentRoom == 0 || visible) return; adjustActorPos(); - _scumm->ensureResourceLoaded(rtCostume, costume); + _vm->ensureResourceLoaded(rtCostume, costume); if (costumeNeedsInit) { startAnimActor(initFrame); @@ -773,7 +774,7 @@ void Actor::startWalkAnim(int cmd, int angle) args[2] = angle; args[0] = number; args[1] = cmd; - _scumm->runScript(walk_script, 1, 0, args); + _vm->runScript(walk_script, 1, 0, args); } else*/ { switch (cmd) { case 1: /* start walk */ @@ -846,7 +847,7 @@ void Actor::walkActor() walkdata.curbox = j; - if (_scumm->findPathTowards(this, walkbox, j, walkdata.destbox)) { + if (_vm->findPathTowards(this, walkbox, j, walkdata.destbox)) { moving |= MF_LAST_LEG; calcMovementFactor(walkdata.destx, walkdata.desty); return; @@ -856,43 +857,43 @@ void Actor::walkActor() #if 1 do { moving &= ~MF_NEW_LEG; - if ((!walkbox && (!(_scumm->_features & GF_SMALL_HEADER)))) { + if ((!walkbox && (!(_vm->_features & GF_SMALL_HEADER)))) { setActorBox(walkdata.destbox); walkdata.curbox = walkdata.destbox; break; } if (walkbox == walkdata.destbox) break; - j = _scumm->getPathToDestBox(walkbox, walkdata.destbox); + j = _vm->getPathToDestBox(walkbox, walkdata.destbox); if (j == -1 || j > 0xF0) { walkdata.destbox = walkbox; moving |= MF_LAST_LEG; return; } walkdata.curbox = j; - if (_scumm->_features & GF_OLD256) { - _scumm->findPathTowardsOld(this, walkbox, j, walkdata.destbox); - if (_scumm->gateLoc[2].x == 32000 && _scumm->gateLoc[3].x == 32000) { + if (_vm->_features & GF_OLD256) { + _vm->findPathTowardsOld(this, walkbox, j, walkdata.destbox); + if (_vm->gateLoc[2].x == 32000 && _vm->gateLoc[3].x == 32000) { moving |= MF_LAST_LEG; calcMovementFactor(walkdata.destx, walkdata.desty); return; } - if (_scumm->gateLoc[2].x != 32000) { - if (calcMovementFactor(_scumm->gateLoc[2].x, _scumm->gateLoc[2].y)) { - walkdata.destx = _scumm->gateLoc[3].x; - walkdata.desty = _scumm->gateLoc[3].y; + if (_vm->gateLoc[2].x != 32000) { + if (calcMovementFactor(_vm->gateLoc[2].x, _vm->gateLoc[2].y)) { + walkdata.destx = _vm->gateLoc[3].x; + walkdata.desty = _vm->gateLoc[3].y; return; } } - if (calcMovementFactor(_scumm->gateLoc[3].x, _scumm->gateLoc[3].y)) + if (calcMovementFactor(_vm->gateLoc[3].x, _vm->gateLoc[3].y)) return; } else { - if (_scumm->findPathTowards(this, walkbox, j, walkdata.destbox)) + if (_vm->findPathTowards(this, walkbox, j, walkdata.destbox)) break; - if (calcMovementFactor(_scumm->_foundPathX, _scumm->_foundPathY)) + if (calcMovementFactor(_vm->_foundPathX, _vm->_foundPathY)) return; } @@ -945,19 +946,19 @@ void Scumm::processActors() void Actor::drawActorCostume() { - if (!(_scumm->_features & GF_AFTER_V7)) { + if (!(_vm->_features & GF_AFTER_V7)) { CostumeRenderer cr; if (!needRedraw) return; - if (_scumm->getClass(number, 20)) + if (_vm->getClass(number, 20)) mask = 0; - else if (_scumm->getClass(number, 21)) + else if (_vm->getClass(number, 21)) forceClip = 1; // FIXME: ugly fix for samnmax inventory - if (_scumm->_gameId==GID_SAMNMAX && _scumm->getState(995)) + if (_vm->_gameId==GID_SAMNMAX && _vm->getState(995)) return; needRedraw = false; @@ -967,21 +968,21 @@ void Actor::drawActorCostume() /* First, zero initialize all fields */ memset(&cr, 0, sizeof(cr)); - cr._actorX = x - _scumm->virtscr->xstart; + cr._actorX = x - _vm->virtscr->xstart; cr._actorY = y - elevation; cr._scaleX = scalex; cr._scaleY = scaley; - cr._outheight = _scumm->virtscr->height; - cr._vm = _scumm; + cr._outheight = _vm->virtscr->height; + cr._vm = _vm; cr._zbuf = mask; - if (cr._zbuf > _scumm->gdi._numZBuffer) - cr._zbuf = (byte)_scumm->gdi._numZBuffer; + if (cr._zbuf > _vm->gdi._numZBuffer) + cr._zbuf = (byte)_vm->gdi._numZBuffer; if (forceClip) cr._zbuf = forceClip; - cr._shadow_table = _scumm->_shadowPalette; + cr._shadow_table = _vm->_shadowPalette; cr.setCostume(costume); cr.setPalette(palette); @@ -997,7 +998,7 @@ void Actor::drawActorCostume() needRedraw = true; } } else { - AkosRenderer ar; + AkosRenderer ar(_vm); if (!needRedraw) return; @@ -1009,24 +1010,24 @@ void Actor::drawActorCostume() /* First, zero initialize all fields */ memset(&ar, 0, sizeof(ar)); - ar.x = x - _scumm->virtscr->xstart; + ar.x = x - _vm->virtscr->xstart; ar.y = y - elevation; ar.scale_x = scalex; ar.scale_y = scaley; ar.clipping = forceClip; if (ar.clipping == 100) { ar.clipping = mask; - if (ar.clipping > (byte)_scumm->gdi._numZBuffer) - ar.clipping = _scumm->gdi._numZBuffer; + if (ar.clipping > (byte)_vm->gdi._numZBuffer) + ar.clipping = _vm->gdi._numZBuffer; } - ar.charsetmask = _scumm->_vars[_scumm->VAR_CHARSET_MASK] != 0; + ar.charsetmask = _vm->_vars[_vm->VAR_CHARSET_MASK] != 0; - ar.outptr = _scumm->virtscr->screenPtr + _scumm->virtscr->xstart; - ar.outwidth = _scumm->virtscr->width; - ar.outheight = _scumm->virtscr->height; + ar.outptr = _vm->virtscr->screenPtr + _vm->virtscr->xstart; + ar.outwidth = _vm->virtscr->width; + ar.outheight = _vm->virtscr->height; ar.shadow_mode = shadow_mode; - ar.shadow_table = _scumm->_shadowPalette; + ar.shadow_table = _vm->_shadowPalette; ar.setCostume(costume); ar.setPalette(palette); @@ -1053,17 +1054,17 @@ void Actor::actorAnimate() if (animProgress >= animSpeed) { animProgress = 0; - if (_scumm->_features & GF_AFTER_V7) { - byte *akos = _scumm->getResourceAddress(rtCostume, costume); + if (_vm->_features & GF_AFTER_V7) { + byte *akos = _vm->getResourceAddress(rtCostume, costume); assert(akos); - if (_scumm->akos_increaseAnims(akos, this)) { + if (_vm->akos_increaseAnims(akos, this)) { needRedraw = true; needBgReset = true; } } else { LoadedCostume lc; - _scumm->loadCostume(&lc, costume); - if (_scumm->cost_increaseAnims(&lc, this)) { + _vm->loadCostume(&lc, costume); + if (_vm->cost_increaseAnims(&lc, this)) { needRedraw = true; needBgReset = true; } @@ -1160,8 +1161,6 @@ void Actor::setActorCostume(int c) costumeNeedsInit = true; - debug(1, "setActorCostume (actor=%d, costume=%d)", (int)number, (int)c); - if (visible) { hideActor(); cost.reset(); @@ -1180,7 +1179,7 @@ void Actor::startWalkActor(int destX, int destY, int dir) { AdjustBoxResult abr; - abr = _scumm->adjustXYToBeInBox(this, destX, destY, walkbox); + abr = _vm->adjustXYToBeInBox(this, destX, destY, walkbox); if (!isInCurrentRoom()) { x = abr.x; @@ -1194,10 +1193,10 @@ void Actor::startWalkActor(int destX, int destY, int dir) abr.dist = 0; walkbox = 0; } else { - if (_scumm->checkXYInBoxBounds(walkdata.destbox, abr.x, abr.y)) { + if (_vm->checkXYInBoxBounds(walkdata.destbox, abr.x, abr.y)) { abr.dist = walkdata.destbox; } else { - abr = _scumm->adjustXYToBeInBox(this, abr.x, abr.y, walkbox); + abr = _vm->adjustXYToBeInBox(this, abr.x, abr.y, walkbox); } if (moving && walkdata.destdir == dir && walkdata.destx == abr.x && walkdata.desty == abr.y) @@ -1221,7 +1220,7 @@ void Actor::startWalkActor(int destX, int destY, int dir) byte *Actor::getActorName() { - byte *ptr = _scumm->getResourceAddress(rtActorName, number); + byte *ptr = _vm->getResourceAddress(rtActorName, number); if (ptr == NULL) return (byte *)" "; return ptr; @@ -1240,12 +1239,12 @@ void Actor::remapActor(int r_fact, int g_fact, int b_fact, return; } - if (costume < 1 || costume >= _scumm->_numCostumes - 1) { + if (costume < 1 || costume >= _vm->_numCostumes - 1) { warning("Remap actor %d invalid costume", number, costume); return; } - akos = _scumm->getResourceAddress(rtCostume, costume); + akos = _vm->getResourceAddress(rtCostume, costume); akpl = findResource(MKID('AKPL'), akos); //get num palette entries @@ -1279,7 +1278,7 @@ void Actor::remapActor(int r_fact, int g_fact, int b_fact, g = (g * g_fact) >> 8; if (b_fact != 256) b = (b * b_fact) >> 8; - palette[i] = _scumm->remapPaletteColor(r, g, b, threshold); + palette[i] = _vm->remapPaletteColor(r, g, b, threshold); } } } @@ -1309,7 +1308,7 @@ void Actor::walkActorOld() return; } - next_box = _scumm->getPathToDestBox(walkbox, walkdata.destbox); + next_box = _vm->getPathToDestBox(walkbox, walkdata.destbox); if (next_box == -1) { moving |= MF_LAST_LEG; @@ -1318,27 +1317,27 @@ void Actor::walkActorOld() walkdata.curbox = next_box; - _scumm->findPathTowardsOld(this, walkbox, next_box, walkdata.destbox); - if (_scumm->gateLoc[2].x == 32000 && _scumm->gateLoc[3].x == 32000) { + _vm->findPathTowardsOld(this, walkbox, next_box, walkdata.destbox); + if (_vm->gateLoc[2].x == 32000 && _vm->gateLoc[3].x == 32000) { moving |= MF_LAST_LEG; calcMovementFactor(walkdata.destx, walkdata.desty); return; } - if (_scumm->gateLoc[2].x != 32000) { - if (calcMovementFactor(_scumm->gateLoc[2].x, _scumm->gateLoc[2].y)) { + if (_vm->gateLoc[2].x != 32000) { + if (calcMovementFactor(_vm->gateLoc[2].x, _vm->gateLoc[2].y)) { // FIXME - why is the first actor used here?!? Somebody please add a comment - _scumm->getFirstActor()->walkdata.point3x = _scumm->gateLoc[3].x; - _scumm->getFirstActor()->walkdata.point3y = _scumm->gateLoc[3].y; + _vm->getFirstActor()->walkdata.point3x = _vm->gateLoc[3].x; + _vm->getFirstActor()->walkdata.point3y = _vm->gateLoc[3].y; return; } } - if (calcMovementFactor(_scumm->gateLoc[3].x, _scumm->gateLoc[3].y)) + if (calcMovementFactor(_vm->gateLoc[3].x, _vm->gateLoc[3].y)) return; walkbox = walkdata.destbox; - mask = _scumm->getMaskFromBox(walkbox); + mask = _vm->getMaskFromBox(walkbox); goto restart; } @@ -1373,7 +1372,7 @@ void Actor::walkActorOld() } walkbox = walkdata.curbox; - mask = _scumm->getMaskFromBox(walkbox); + mask = _vm->getMaskFromBox(walkbox); moving &= MF_IN_LEG; moving |= MF_NEW_LEG; goto restart; @@ -29,6 +29,13 @@ class Scumm; +enum MoveFlags { + MF_NEW_LEG = 1, + MF_IN_LEG = 2, + MF_TURN = 4, + MF_LAST_LEG = 8 +}; + struct ActorWalkData { int16 destx,desty; // Final destination byte destbox; @@ -99,13 +106,13 @@ public: byte palette[64]; protected: - Scumm *_scumm; + Scumm *_vm; public: // Constructor, sets all data to 0 Actor() { memset(this, 0, sizeof(Actor)); } - void initActorClass(Scumm *scumm) {_scumm = scumm;} + void initActorClass(Scumm *scumm) {_vm = scumm;} //protected: void hideActor(); void showActor(); @@ -136,7 +143,7 @@ public: void remapActor(int b, int c, int d, int e); void walkActorOld(); - bool isInCurrentRoom() { return room == _scumm->_currentRoom; } + bool isInCurrentRoom() { return room == _vm->_currentRoom; } int getAnimVar(byte var) { return animVariable[var]; } void setAnimVar(byte var, int value) { animVariable[var] = value; } @@ -22,6 +22,7 @@ #include "stdafx.h" #include "scumm.h" #include "actor.h" +#include "akos.h" bool Scumm::akos_hasManyDirections(Actor * a) { @@ -155,8 +156,8 @@ void AkosRenderer::setPalette(byte *new_palette) byte *the_akpl; uint size, i; - the_akpl = g_scumm->findResourceData(MKID('AKPL'), akos); - size = g_scumm->getResourceDataSize(akpl); + the_akpl = _vm->findResourceData(MKID('AKPL'), akos); + size = _vm->getResourceDataSize(akpl); if (size > 256) error("akos_setPalette: %d is too many colors", size); @@ -168,21 +169,21 @@ void AkosRenderer::setPalette(byte *new_palette) void AkosRenderer::setCostume(int costume) { - akos = g_scumm->getResourceAddress(rtCostume, costume); + akos = _vm->getResourceAddress(rtCostume, costume); assert(akos); - akhd = (AkosHeader *) g_scumm->findResourceData(MKID('AKHD'), akos); - akof = (AkosOffset *) g_scumm->findResourceData(MKID('AKOF'), akos); - akci = g_scumm->findResourceData(MKID('AKCI'), akos); - aksq = g_scumm->findResourceData(MKID('AKSQ'), akos); - akcd = g_scumm->findResourceData(MKID('AKCD'), akos); - akpl = g_scumm->findResourceData(MKID('AKPL'), akos); + akhd = (AkosHeader *) _vm->findResourceData(MKID('AKHD'), akos); + akof = (AkosOffset *) _vm->findResourceData(MKID('AKOF'), akos); + akci = _vm->findResourceData(MKID('AKCI'), akos); + aksq = _vm->findResourceData(MKID('AKSQ'), akos); + akcd = _vm->findResourceData(MKID('AKCD'), akos); + akpl = _vm->findResourceData(MKID('AKPL'), akos); codec = READ_LE_UINT16(&akhd->codec); } void AkosRenderer::setFacing(Actor * a) { - mirror = (g_scumm->newDirToOldDir(a->facing) != 0 || akhd->flags & 1); + mirror = (_vm->newDirToOldDir(a->facing) != 0 || akhd->flags & 1); if (a->flip) mirror ^= 1; } @@ -584,14 +585,14 @@ void AkosRenderer::codec1() - if(g_scumm->isGlobInMemory(rtString,g_scumm->_vars[g_scumm->VAR_CUSTOMSCALETABLE])) { - v1.scaletable = g_scumm->getStringAddressVar(g_scumm->VAR_CUSTOMSCALETABLE); + if(_vm->isGlobInMemory(rtString,_vm->_vars[_vm->VAR_CUSTOMSCALETABLE])) { + v1.scaletable = _vm->getStringAddressVar(_vm->VAR_CUSTOMSCALETABLE); } else { v1.scaletable = default_scale_table; } /* Setup color decoding variables */ - num_colors = g_scumm->getResourceDataSize(akpl); + num_colors = _vm->getResourceDataSize(akpl); if (num_colors == 32) { v1.mask = (1 << 3) - 1; v1.shl = 3; @@ -757,7 +758,7 @@ void AkosRenderer::codec1() if (v1.skip_width <= 0 || height <= 0) return; - g_scumm->updateDirtyRect(0, x_left, x_right, y_top, y_bottom, 1 << dirty_id); + _vm->updateDirtyRect(0, x_left, x_right, y_top, y_bottom, 1 << dirty_id); y_clipping = ((uint) y_bottom > outheight || y_top < 0); @@ -779,18 +780,18 @@ void AkosRenderer::codec1() masking = false; if (clipping) { - masking = g_scumm->isMaskActiveAt(x_left, y_top, x_right, y_bottom, - g_scumm->getResourceAddress(rtBuffer, 9) + - g_scumm->gdi._imgBufOffs[clipping] + - g_scumm->_screenStartStrip) != 0; + masking = _vm->isMaskActiveAt(x_left, y_top, x_right, y_bottom, + _vm->getResourceAddress(rtBuffer, 9) + + _vm->gdi._imgBufOffs[clipping] + + _vm->_screenStartStrip) != 0; } v1.mask_ptr = NULL; if (masking || charsetmask || shadow_mode) { v1.mask_ptr = - g_scumm->getResourceAddress(rtBuffer, 9) + cur_y * 40 + g_scumm->_screenStartStrip; - v1.imgbufoffs = g_scumm->gdi._imgBufOffs[clipping]; + _vm->getResourceAddress(rtBuffer, 9) + cur_y * 40 + _vm->_screenStartStrip; + v1.imgbufoffs = _vm->gdi._imgBufOffs[clipping]; if (!charsetmask && masking) { v1.mask_ptr += v1.imgbufoffs; v1.imgbufoffs = 0; @@ -904,7 +905,7 @@ void AkosRenderer::codec5() int top; int bottom; - vs = &g_scumm->virtscr[0]; + vs = &_vm->virtscr[0]; //setBlastObjectMode(shadow_mode); // not implemented yet moveX=move_x_cur; moveY=move_y_cur; @@ -930,7 +931,7 @@ void AkosRenderer::codec5() draw_top = 0; draw_bottom = 200; - g_scumm->updateDirtyRect(0, left, right+1, top, bottom+1, 1 << dirty_id); + _vm->updateDirtyRect(0, left, right+1, top, bottom+1, 1 << dirty_id); bdd.dataptr = srcptr; bdd.out = vs->screenPtr; @@ -943,7 +944,7 @@ void AkosRenderer::codec5() bdd.x = left+1; bdd.y = top; - g_scumm->drawBomp(&bdd,0,bdd.dataptr,0,0); + _vm->drawBomp(&bdd,0,bdd.dataptr,0,0); } void AkosRenderer::codec16() @@ -104,8 +104,15 @@ struct AkosRenderer { byte *akcd; byte palette[256]; - + +protected: + Scumm *_vm; + public: + + // Constructor, sets all data to 0 + AkosRenderer(Scumm *scumm) { memset(this, 0, sizeof(AkosRenderer)); _vm = scumm; } + bool drawCostume(); void setPalette(byte *palette); void setCostume(int costume); @@ -131,16 +131,16 @@ bool Scumm::checkXYInBoxBounds(int b, int x, int y) return 1; } - if (!getSideOfLine(box.ul.x, box.ul.y, box.ur.x, box.ur.y, x, y, b)) + if (!compareSlope(box.ul.x, box.ul.y, box.ur.x, box.ur.y, x, y)) return 0; - if (!getSideOfLine(box.ur.x, box.ur.y, box.ll.x, box.ll.y, x, y, b)) + if (!compareSlope(box.ur.x, box.ur.y, box.ll.x, box.ll.y, x, y)) return 0; - if (!getSideOfLine(box.ll.x, box.ll.y, box.lr.x, box.lr.y, x, y, b)) + if (!compareSlope(box.ll.x, box.ll.y, box.lr.x, box.lr.y, x, y)) return 0; - if (!getSideOfLine(box.lr.x, box.lr.y, box.ul.x, box.ul.y, x, y, b)) + if (!compareSlope(box.lr.x, box.lr.y, box.ul.x, box.ul.y, x, y)) return 0; return 1; @@ -187,12 +187,6 @@ uint Scumm::distanceFromPt(int x, int y, int ptx, int pty) return diffx + diffy; } -bool Scumm::getSideOfLine(int x1, int y1, int x2, int y2, int x, int y, - int box) -{ - return (x - x1) * (y2 - y1) <= (y - y1) * (x2 - x1); -} - ScummPoint Scumm::closestPtOnLine(int ulx, int uly, int llx, int lly, int x, int y) { @@ -885,10 +879,10 @@ int Scumm::findPathTowardsOld(Actor * a, byte trap1, byte trap2, gateLoc[4].y = actor->walkdata.desty; if (getMaskFromBox(trap1) == getMaskFromBox(trap2) || 1) { - if (CompareSlope(gateLoc[1].x, gateLoc[1].y, gateLoc[4].x, gateLoc[4].y, gate1ax, gate1ay) != - CompareSlope(gateLoc[1].x, gateLoc[1].y, gateLoc[4].x, gateLoc[4].y, gate1bx, gate1by) && - CompareSlope(gateLoc[1].x, gateLoc[1].y, gateLoc[4].x, gateLoc[4].y, gate2ax, gate2ay) != - CompareSlope(gateLoc[1].x, gateLoc[1].y, gateLoc[4].x, gateLoc[4].y, gate2bx, gate2by)) { + if (compareSlope(gateLoc[1].x, gateLoc[1].y, gateLoc[4].x, gateLoc[4].y, gate1ax, gate1ay) != + compareSlope(gateLoc[1].x, gateLoc[1].y, gateLoc[4].x, gateLoc[4].y, gate1bx, gate1by) && + compareSlope(gateLoc[1].x, gateLoc[1].y, gateLoc[4].x, gateLoc[4].y, gate2ax, gate2ay) != + compareSlope(gateLoc[1].x, gateLoc[1].y, gateLoc[4].x, gateLoc[4].y, gate2bx, gate2by)) { return 0; /* same zplane and between both gates? */ } } @@ -898,8 +892,8 @@ int Scumm::findPathTowardsOld(Actor * a, byte trap1, byte trap2, gateLoc[3].x = pt.x; gateLoc[3].y = pt.y; - if (CompareSlope(gateLoc[1].x, gateLoc[1].y, gateLoc[3].x, gateLoc[3].y, gate1ax, gate1ay) == - CompareSlope(gateLoc[1].x, gateLoc[1].y, gateLoc[3].x, gateLoc[3].y, gate1bx, gate1by)) { + if (compareSlope(gateLoc[1].x, gateLoc[1].y, gateLoc[3].x, gateLoc[3].y, gate1ax, gate1ay) == + compareSlope(gateLoc[1].x, gateLoc[1].y, gateLoc[3].x, gateLoc[3].y, gate1bx, gate1by)) { closestPtOnLine(gate1ax, gate1ay, gate1bx, gate1by, gateLoc[1].x, gateLoc[1].y); gateLoc[2].x = pt.x; /* if point 2 between gates, ignore! */ gateLoc[2].y = pt.y; @@ -1009,11 +1003,9 @@ void Scumm::GetGates(int trap1, int trap2) } } -int Scumm::CompareSlope(int X1, int Y1, int X2, int Y2, int X3, int Y3) +bool Scumm::compareSlope(int X1, int Y1, int X2, int Y2, int X3, int Y3) { - if ((Y2 - Y1) * (X3 - X1) > (Y3 - Y1) * (X2 - X1)) - return (0); - return (1); + return (Y2 - Y1) * (X3 - X1) <= (Y3 - Y1) * (X2 - X1); } void Scumm::SetGate(int line1, int line2, int polyx[8], int polyy[8]) @@ -1267,7 +1267,6 @@ void Gdi::unkDecode3() } while (--_tempNumLines); } - void Gdi::unkDecode4() { byte *src = _smap_ptr; diff --git a/script.cpp b/script.cpp index bd951f26e9..4bcef00604 100644 --- a/script.cpp +++ b/script.cpp @@ -907,7 +907,7 @@ void Scumm::animateActor(int act, int anim) a->startAnimActor(a->standFrame); break; case 3: - a->moving &= ~4; + a->moving &= ~MF_TURN; a->setActorDirection(dir); break; case 4: @@ -933,7 +933,7 @@ void Scumm::animateActor(int act, int anim) a->startAnimActor(a->standFrame); break; case 0x3E: - a->moving &= ~4; + a->moving &= ~MF_TURN; a->setActorDirection(oldDirToNewDir(dir)); break; case 0x3D: @@ -276,13 +276,6 @@ enum { RF_USAGE_MAX = RF_USAGE }; -enum MoveFlags { - MF_NEW_LEG = 1, - MF_IN_LEG = 2, - MF_TURN = 4, - MF_LAST_LEG = 8 -}; - #define _maxRooms res.num[rtRoom] #define _maxScripts res.num[rtScript] #define _maxCostumes res.num[rtCostume] @@ -505,7 +498,6 @@ enum MouseButtonStatus { #include "gfx.h" #include "boxes.h" -#include "akos.h" #include "smush.h" class Scumm { @@ -1182,14 +1174,13 @@ public: PathNode *unkMatrixProc2(PathVertex *vtx, int i); bool areBoxesNeighbours(int i, int j); void addToBoxMatrix(byte b); - int CompareSlope(int X1,int Y1,int X2,int Y2,int X3,int Y3); + bool compareSlope(int X1,int Y1,int X2,int Y2,int X3,int Y3); void SetGate(int line1,int line2, int polyx[8], int polyy[8]); void *addToBoxVertexHeap(int size); PathVertex *addPathVertex(); bool checkXYInBoxBounds(int box, int x, int y); uint distanceFromPt(int x, int y, int ptx, int pty); ScummPoint closestPtOnLine(int ulx, int uly, int llx, int lly, int x, int y); - bool getSideOfLine(int x1,int y1, int x2, int y2, int x, int y, int box); void getBoxCoordinates(int boxnum, BoxCoords *bc); byte getMaskFromBox(int box); Box *getBoxBaseAddr(int box); |