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authorJohannes Schickel2011-05-06 20:10:50 +0200
committerJohannes Schickel2011-05-06 20:13:22 +0200
commit066b3882c6d42b4f5cecdca5415857c20f0c2251 (patch)
treec700325185f3d250a7bf0a6ad4eda3780150087d
parentdec1fe148e179c2097ba848396061aafe611056f (diff)
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BUILD: Disable OpenGL backend code.
The (SDL) OpenGL backend is not ready for the release.
-rw-r--r--NEWS1
-rwxr-xr-xconfigure4
2 files changed, 2 insertions, 3 deletions
diff --git a/NEWS b/NEWS
index 7e53876d07..a446b99398 100644
--- a/NEWS
+++ b/NEWS
@@ -115,7 +115,6 @@ For a more comprehensive changelog of the latest experimental code, see:
- Added workarounds for several issues present in the original game.
SDL ports:
- - Added support for OpenGL (GSoC Task).
- Closed memory leaks in Mouse Surfaces.
Android port:
diff --git a/configure b/configure
index 501244f9f2..d686bea856 100755
--- a/configure
+++ b/configure
@@ -137,8 +137,8 @@ _png=auto
_theoradec=auto
_fluidsynth=auto
_16bit=auto
-_opengl=auto
-_opengles=auto
+_opengl=no
+_opengles=no
_readline=auto
# Default option behaviour yes/no
_debug_build=auto