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author | Johannes Schickel | 2011-05-06 20:10:50 +0200 |
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committer | Johannes Schickel | 2011-05-06 20:13:22 +0200 |
commit | 066b3882c6d42b4f5cecdca5415857c20f0c2251 (patch) | |
tree | c700325185f3d250a7bf0a6ad4eda3780150087d | |
parent | dec1fe148e179c2097ba848396061aafe611056f (diff) | |
download | scummvm-rg350-066b3882c6d42b4f5cecdca5415857c20f0c2251.tar.gz scummvm-rg350-066b3882c6d42b4f5cecdca5415857c20f0c2251.tar.bz2 scummvm-rg350-066b3882c6d42b4f5cecdca5415857c20f0c2251.zip |
BUILD: Disable OpenGL backend code.
The (SDL) OpenGL backend is not ready for the release.
-rw-r--r-- | NEWS | 1 | ||||
-rwxr-xr-x | configure | 4 |
2 files changed, 2 insertions, 3 deletions
@@ -115,7 +115,6 @@ For a more comprehensive changelog of the latest experimental code, see: - Added workarounds for several issues present in the original game. SDL ports: - - Added support for OpenGL (GSoC Task). - Closed memory leaks in Mouse Surfaces. Android port: @@ -137,8 +137,8 @@ _png=auto _theoradec=auto _fluidsynth=auto _16bit=auto -_opengl=auto -_opengles=auto +_opengl=no +_opengles=no _readline=auto # Default option behaviour yes/no _debug_build=auto |