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author | Nicola Mettifogo | 2007-11-01 15:58:33 +0000 |
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committer | Nicola Mettifogo | 2007-11-01 15:58:33 +0000 |
commit | 06f38474a587104f8aac0a3f0c55a19c05b03005 (patch) | |
tree | 4712dfd135f033a16508c72b33a15d15a415db33 | |
parent | c7f315b32c27f3956707e21e66dde9c7b12b7e23 (diff) | |
download | scummvm-rg350-06f38474a587104f8aac0a3f0c55a19c05b03005.tar.gz scummvm-rg350-06f38474a587104f8aac0a3f0c55a19c05b03005.tar.bz2 scummvm-rg350-06f38474a587104f8aac0a3f0c55a19c05b03005.zip |
Consolidated game data cleanup in a single routine to location switches more reliable, especially on savegames and on game start.
svn-id: r29357
-rw-r--r-- | engines/parallaction/callables_ns.cpp | 22 | ||||
-rw-r--r-- | engines/parallaction/parallaction.h | 3 | ||||
-rw-r--r-- | engines/parallaction/parallaction_ns.cpp | 26 | ||||
-rw-r--r-- | engines/parallaction/saveload.cpp | 4 |
4 files changed, 33 insertions, 22 deletions
diff --git a/engines/parallaction/callables_ns.cpp b/engines/parallaction/callables_ns.cpp index f35c986671..d258276838 100644 --- a/engines/parallaction/callables_ns.cpp +++ b/engines/parallaction/callables_ns.cpp @@ -438,24 +438,7 @@ void Parallaction_ns::_c_finito(void *parm) { _engineFlags |= kEngineChangeLocation; } - // this code saves main character animation from being removed from the following code - _animations.remove(&_char._ani); - _locationNames[0][0] = '\0'; - _numLocations = 0; - _commandFlags = 0; - - // this flag tells freeZones to unconditionally remove *all* Zones - _engineFlags |= kEngineQuit; - - freeZones(); - freeAnimations(); - - // this dangerous flag can now be cleared - _engineFlags &= ~kEngineQuit; - - // main character animation is restored - _animations.push_front(&_char._ani); - _score = 0; + cleanupGame(); return; } @@ -550,6 +533,9 @@ void Parallaction_ns::_c_endIntro(void *parm) { _engineFlags &= ~kEngineBlockInput; selectCharacterForNewLocation(); _engineFlags |= kEngineChangeLocation; + + cleanupGame(); + } else { waitUntilLeftClick(); } diff --git a/engines/parallaction/parallaction.h b/engines/parallaction/parallaction.h index 5b56296fd6..77f70f838f 100644 --- a/engines/parallaction/parallaction.h +++ b/engines/parallaction/parallaction.h @@ -672,6 +672,7 @@ private: private: void changeLocation(char *location); void changeCharacter(const char *name); + void cleanupGame(); void setArrowCursor(); void setInventoryCursor(int pos); @@ -911,8 +912,6 @@ protected: uint16 guiChooseLanguage(); uint16 guiSelectGame(); int guiGetSelectedBlock(const Common::Point &p, Common::Rect& r); - - }; diff --git a/engines/parallaction/parallaction_ns.cpp b/engines/parallaction/parallaction_ns.cpp index 0e73c1fc2e..8d4e72475d 100644 --- a/engines/parallaction/parallaction_ns.cpp +++ b/engines/parallaction/parallaction_ns.cpp @@ -453,4 +453,30 @@ JobOpcode* Parallaction_ns::createJobOpcode(uint functionId, Job *job) { return new OpcodeImpl2<Parallaction_ns>(this, _jobsFn[functionId], job); } +void Parallaction_ns::cleanupGame() { + + // this code saves main character animation from being removed from the following code + _animations.remove(&_char._ani); + _numLocations = 0; + _commandFlags = 0; + + memset(_localFlags, 0, sizeof(_localFlags)); + memset(_locationNames, 0, sizeof(_locationNames)); + + // this flag tells freeZones to unconditionally remove *all* Zones + _engineFlags |= kEngineQuit; + + freeZones(); + freeAnimations(); + + // this dangerous flag can now be cleared + _engineFlags &= ~kEngineQuit; + + // main character animation is restored + _animations.push_front(&_char._ani); + _score = 0; + + return; +} + } // namespace Parallaction diff --git a/engines/parallaction/saveload.cpp b/engines/parallaction/saveload.cpp index 562d4119ea..02be4c6ee8 100644 --- a/engines/parallaction/saveload.cpp +++ b/engines/parallaction/saveload.cpp @@ -82,6 +82,8 @@ void Parallaction_ns::doLoadGame(uint16 slot) { _soundMan->stopMusic(); + cleanupGame(); + _introSarcData3 = 200; _introSarcData2 = 1; @@ -125,8 +127,6 @@ void Parallaction_ns::doLoadGame(uint16 slot) { _engineFlags &= ~kEngineQuit; _numLocations = atoi(s); - memset(_localFlags, 0, sizeof(_localFlags)); - memset(_locationNames, 0, sizeof(_locationNames)); uint16 _si; for (_si = 0; _si < _numLocations; _si++) { |