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author | Paul Gilbert | 2014-12-03 23:22:03 -0500 |
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committer | Paul Gilbert | 2014-12-12 23:00:25 -0500 |
commit | 06f99158f063e72a492a661fc94529ec3b0d242a (patch) | |
tree | fa97e06f8704bf420d1c5ca6e325e92b7c6950ca | |
parent | f2cd2ee5b3b9cef53441375cb35bd2fd67a80f48 (diff) | |
download | scummvm-rg350-06f99158f063e72a492a661fc94529ec3b0d242a.tar.gz scummvm-rg350-06f99158f063e72a492a661fc94529ec3b0d242a.tar.bz2 scummvm-rg350-06f99158f063e72a492a661fc94529ec3b0d242a.zip |
ACCESS: Debounce any mouse press when showing death screen
-rw-r--r-- | engines/access/amazon/amazon_game.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/access/amazon/amazon_game.cpp b/engines/access/amazon/amazon_game.cpp index 29197fe93c..248f5e2f49 100644 --- a/engines/access/amazon/amazon_game.cpp +++ b/engines/access/amazon/amazon_game.cpp @@ -607,6 +607,8 @@ void AmazonEngine::dead(int deathId) { _events->hideCursor(); _screen->forceFadeOut(); _scripts->cmdFreeSound(); + _events->debounceLeft(); + _events->zeroKeys(); _sound->_soundTable.push_back(SoundEntry(_files->loadFile(98, 44), 1)); |