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authorrichiesams2013-07-16 16:59:11 -0500
committerrichiesams2013-08-04 13:32:21 -0500
commit071d9f2241d608753372a027b489ae3027d73480 (patch)
treeba6f96a7ba33388a3eb49578da1814a2523462bc
parent92f3de72de273cc4ae3767e5991ff1f7cd85c8ed (diff)
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ZVISION: Add logic to allow the user to break out of videos
-rw-r--r--engines/zvision/events.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/engines/zvision/events.cpp b/engines/zvision/events.cpp
index 984d59e2ba..a3d6b6b670 100644
--- a/engines/zvision/events.cpp
+++ b/engines/zvision/events.cpp
@@ -25,6 +25,7 @@
#include "zvision/zvision.h"
#include "zvision/console.h"
#include "common/events.h"
+#include "engines/util.h"
namespace ZVision {
@@ -55,12 +56,19 @@ void ZVision::processEvents() {
_console->onFrame();
}
break;
-
case Common::KEYCODE_q:
if (_event.kbd.hasFlags(Common::KBD_CTRL))
quitGame();
break;
-
+ case Common::KEYCODE_ESCAPE:
+ if (_currentVideo != 0) {
+ initGraphics(_width, _height, true, &_pixelFormat);
+ delete _currentVideo;
+ _currentVideo = 0;
+ delete _scaledVideoFrameBuffer;
+ _scaledVideoFrameBuffer = 0;
+ }
+ break;
default:
break;
}