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authorStrangerke2016-04-21 00:09:44 +0200
committerEugene Sandulenko2016-05-10 09:54:21 +0200
commit076d23fdb6494285cb54b6cbb0c0cd27d085a0db (patch)
tree5e4a074aa4fd22c310e75cfeeb598f5b5735c3e6
parent4e8119b262df0a933d67646f561ba630cb9cf746 (diff)
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GNAP: Refactor scene 10
-rw-r--r--engines/gnap/gnap.h8
-rw-r--r--engines/gnap/scenes/scene10.cpp459
-rw-r--r--engines/gnap/scenes/scene10.h50
-rw-r--r--engines/gnap/scenes/scenecore.cpp9
4 files changed, 285 insertions, 241 deletions
diff --git a/engines/gnap/gnap.h b/engines/gnap/gnap.h
index 4331029946..4b95dbcac6 100644
--- a/engines/gnap/gnap.h
+++ b/engines/gnap/gnap.h
@@ -603,14 +603,6 @@ public:
void sceneXX_playRandomSound(int timerIndex);
void playSequences(int fullScreenSpriteId, int sequenceId1, int sequenceId2, int sequenceId3);
- // Scene 10
- int _s10_nextCookSequenceId, _s10_currCookSequenceId;
- int scene10_init();
- void scene10_updateHotspots();
- void scene10_run();
- void scene10_updateAnimations();
- void scene10_updateAnimationsCb();
-
// Scene 11
int _s11_billardBallCtr;
int _s11_nextHookGuySequenceId, _s11_currHookGuySequenceId;
diff --git a/engines/gnap/scenes/scene10.cpp b/engines/gnap/scenes/scene10.cpp
index 311045db6c..9f987ba7bc 100644
--- a/engines/gnap/scenes/scene10.cpp
+++ b/engines/gnap/scenes/scene10.cpp
@@ -23,6 +23,7 @@
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
+#include "gnap/scenes/scene10.h"
namespace Gnap {
@@ -47,95 +48,97 @@ enum {
kASPlatWithBox = 4
};
-int GnapEngine::scene10_init() {
- _gameSys->setAnimation(0, 0, 0);
- _gameSys->setAnimation(0, 0, 1);
- _gameSys->setAnimation(0, 0, 2);
- return 0x10F;
+Scene10::Scene10(GnapEngine *vm) : Scene(vm) {
+ _s10_nextCookSequenceId = -1;
+ _s10_currCookSequenceId = -1;
}
-void GnapEngine::scene10_updateHotspots() {
- setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSExitBar, 0, 75, 85, 455, SF_EXIT_NW_CURSOR);
- setHotspot(kHSExitBackdoor, 75, 590, 500, 599, SF_EXIT_D_CURSOR | SF_WALKABLE);
- setHotspot(kHSCook, 370, 205, 495, 460, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSTongs, 250, 290, 350, 337, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSBox, 510, 275, 565, 330, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSOven, 690, 280, 799, 420, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSWalkArea1, 59, 0, 495, 460);
- setHotspot(kHSWalkArea2, 495, 0, 650, 420);
- setHotspot(kHSWalkArea3, 651, 0, 725, 400);
- setHotspot(kHSWalkArea4, 725, 0, 799, 441);
- setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
- _hotspotsCount = 12;
+int Scene10::init() {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ _vm->_gameSys->setAnimation(0, 0, 1);
+ _vm->_gameSys->setAnimation(0, 0, 2);
+ return 0x10F;
}
-void GnapEngine::scene10_run() {
+void Scene10::updateHotspots() {
+ _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSExitBar, 0, 75, 85, 455, SF_EXIT_NW_CURSOR);
+ _vm->setHotspot(kHSExitBackdoor, 75, 590, 500, 599, SF_EXIT_D_CURSOR | SF_WALKABLE);
+ _vm->setHotspot(kHSCook, 370, 205, 495, 460, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSTongs, 250, 290, 350, 337, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSBox, 510, 275, 565, 330, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSOven, 690, 280, 799, 420, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSWalkArea1, 59, 0, 495, 460);
+ _vm->setHotspot(kHSWalkArea2, 495, 0, 650, 420);
+ _vm->setHotspot(kHSWalkArea3, 651, 0, 725, 400);
+ _vm->setHotspot(kHSWalkArea4, 725, 0, 799, 441);
+ _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ _vm->_hotspotsCount = 12;
+}
+void Scene10::run() {
_s10_currCookSequenceId = 0x103;
- _gameSys->setAnimation(0x103, 100, 2);
- _gameSys->insertSequence(0x103, 100, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x103, 100, 2);
+ _vm->_gameSys->insertSequence(0x103, 100, 0, 0, kSeqNone, 0, 0, 0);
_s10_nextCookSequenceId = 0x106;
- if (!isFlag(kGFMudTaken))
- _gameSys->insertSequence(0x107, 100, 0, 0, kSeqNone, 0, 0, 0);
+ if (!_vm->isFlag(kGFMudTaken))
+ _vm->_gameSys->insertSequence(0x107, 100, 0, 0, kSeqNone, 0, 0, 0);
- queueInsertDeviceIcon();
+ _vm->queueInsertDeviceIcon();
- if (_prevSceneNum == 9) {
- initGnapPos(11, 8, kDirBottomLeft);
- initPlatypusPos(12, 7, kDirUnk4);
- endSceneInit();
- gnapWalkTo(9, 8, -1, 0x107BA, 1);
- platypusWalkTo(9, 7, -1, 0x107D2, 1);
+ if (_vm->_prevSceneNum == 9) {
+ _vm->initGnapPos(11, 8, kDirBottomLeft);
+ _vm->initPlatypusPos(12, 7, kDirUnk4);
+ _vm->endSceneInit();
+ _vm->gnapWalkTo(9, 8, -1, 0x107BA, 1);
+ _vm->platypusWalkTo(9, 7, -1, 0x107D2, 1);
} else {
- initGnapPos(-1, 7, kDirBottomRight);
- initPlatypusPos(-2, 8, kDirNone);
- endSceneInit();
- gnapWalkTo(1, 7, -1, 0x107B9, 1);
- platypusWalkTo(1, 8, -1, 0x107C2, 1);
+ _vm->initGnapPos(-1, 7, kDirBottomRight);
+ _vm->initPlatypusPos(-2, 8, kDirNone);
+ _vm->endSceneInit();
+ _vm->gnapWalkTo(1, 7, -1, 0x107B9, 1);
+ _vm->platypusWalkTo(1, 8, -1, 0x107C2, 1);
}
- _timers[4] = getRandom(80) + 150;
- _timers[5] = getRandom(100) + 100;
+ _vm->_timers[4] = _vm->getRandom(80) + 150;
+ _vm->_timers[5] = _vm->getRandom(100) + 100;
- while (!_sceneDone) {
+ while (!_vm->_sceneDone) {
+ if (!_vm->isSoundPlaying(0x1091E))
+ _vm->playSound(0x1091E, true);
- if (!isSoundPlaying(0x1091E))
- playSound(0x1091E, true);
+ if (!_vm->isSoundPlaying(0x1091A))
+ _vm->playSound(0x1091A, true);
- if (!isSoundPlaying(0x1091A))
- playSound(0x1091A, true);
+ _vm->updateMouseCursor();
- updateMouseCursor();
+ _vm->testWalk(0, 0, -1, -1, -1, -1);
- testWalk(0, 0, -1, -1, -1, -1);
+ _vm->updateCursorByHotspot();
- updateCursorByHotspot();
+ _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
+ _vm->updateGrabCursorSprite(0, 0);
- _sceneClickedHotspot = getClickedHotspotId();
- updateGrabCursorSprite(0, 0);
-
- switch (_sceneClickedHotspot) {
-
+ switch (_vm->_sceneClickedHotspot) {
case kHSPlatypus:
- if (_grabCursorSpriteIndex >= 0) {
- playGnapImpossible(0, 0);
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapImpossible(0, 0);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- if (isFlag(kGFMudTaken))
- playGnapMoan1(_platX, _platY);
+ if (_vm->isFlag(kGFMudTaken))
+ _vm->playGnapMoan1(_vm->_platX, _vm->_platY);
else
- playGnapScratchingHead(_platX, _platY);
+ _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY);
break;
case GRAB_CURSOR:
- gnapKissPlatypus(10);
+ _vm->gnapKissPlatypus(10);
break;
case TALK_CURSOR:
- playGnapBrainPulsating(_platX, _platY);
- playPlatypusSequence(getPlatypusSequenceId());
+ _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
+ _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
break;
case PLAT_CURSOR:
break;
@@ -144,86 +147,86 @@ void GnapEngine::scene10_run() {
break;
case kHSExitBar:
- _isLeavingScene = true;
- gnapActionIdle(0x10C);
- gnapWalkTo(0, 7, 0, 0x107AF, 1);
- _gnapActionStatus = kASLeaveScene;
- platypusWalkTo(0, 7, -1, 0x107CF, 1);
- _newSceneNum = 11;
+ _vm->_isLeavingScene = true;
+ _vm->gnapActionIdle(0x10C);
+ _vm->gnapWalkTo(0, 7, 0, 0x107AF, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->platypusWalkTo(0, 7, -1, 0x107CF, 1);
+ _vm->_newSceneNum = 11;
break;
case kHSExitBackdoor:
- _isLeavingScene = true;
- gnapActionIdle(0x10C);
- gnapWalkTo(2, 9, 0, 0x107AE, 1);
- _gnapActionStatus = kASLeaveScene;
- platypusWalkTo(3, 9, -1, 0x107C7, 1);
- _newSceneNum = 9;
+ _vm->_isLeavingScene = true;
+ _vm->gnapActionIdle(0x10C);
+ _vm->gnapWalkTo(2, 9, 0, 0x107AE, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->platypusWalkTo(3, 9, -1, 0x107C7, 1);
+ _vm->_newSceneNum = 9;
break;
case kHSCook:
- if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(4, 8, 6, 0);
- _gameSys->setAnimation(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, 0);
- _gnapActionStatus = kASAnnoyCook;
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(4, 8, 6, 0);
+ _vm->_gameSys->setAnimation(makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, 0);
+ _vm->_gnapActionStatus = kASAnnoyCook;
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapScratchingHead(6, 0);
+ _vm->playGnapScratchingHead(6, 0);
break;
case GRAB_CURSOR:
- playGnapImpossible(0, 0);
- _gnapIdleFacing = kDirBottomRight;
+ _vm->playGnapImpossible(0, 0);
+ _vm->_gnapIdleFacing = kDirBottomRight;
break;
case TALK_CURSOR:
- _gnapIdleFacing = kDirUpRight;
- gnapActionIdle(0x10C);
- gnapWalkTo(4, 8, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
- _gnapActionStatus = kASAnnoyCook;
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->gnapActionIdle(0x10C);
+ _vm->gnapWalkTo(4, 8, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = kASAnnoyCook;
break;
case PLAT_CURSOR:
- gnapActionIdle(0x10C);
- gnapUseDeviceOnPlatypuss();
- platypusWalkTo(4, 6, -1, -1, 1);
- gnapWalkTo(4, 8, 0, 0x107BB, 1);
- _gnapActionStatus = kASAnnoyCook;
+ _vm->gnapActionIdle(0x10C);
+ _vm->gnapUseDeviceOnPlatypuss();
+ _vm->platypusWalkTo(4, 6, -1, -1, 1);
+ _vm->gnapWalkTo(4, 8, 0, 0x107BB, 1);
+ _vm->_gnapActionStatus = kASAnnoyCook;
break;
}
}
break;
case kHSTongs:
- if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(3, 7, 4, 0);
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(3, 7, 4, 0);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- if (isFlag(kGFMudTaken))
- playGnapMoan2(-1, -1);
+ if (_vm->isFlag(kGFMudTaken))
+ _vm->playGnapMoan2(-1, -1);
else
- playGnapScratchingHead(4, 3);
+ _vm->playGnapScratchingHead(4, 3);
break;
case GRAB_CURSOR:
- if (isFlag(kGFMudTaken))
- playGnapMoan2(-1, -1);
+ if (_vm->isFlag(kGFMudTaken))
+ _vm->playGnapMoan2(-1, -1);
else {
- gnapActionIdle(0x10C);
- gnapWalkTo(4, 8, 0, 0x107BB, 1);
- _gnapActionStatus = kASAnnoyCook;
+ _vm->gnapActionIdle(0x10C);
+ _vm->gnapWalkTo(4, 8, 0, 0x107BB, 1);
+ _vm->_gnapActionStatus = kASAnnoyCook;
}
break;
case TALK_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
case PLAT_CURSOR:
- if (isFlag(kGFMudTaken))
- playGnapMoan2(-1, -1);
+ if (_vm->isFlag(kGFMudTaken))
+ _vm->playGnapMoan2(-1, -1);
else {
- gnapActionIdle(0x10C);
- gnapUseDeviceOnPlatypuss();
- platypusWalkTo(3, 7, -1, -1, 1);
- gnapWalkTo(4, 8, 0, 0x107BB, 1);
- _gnapActionStatus = kASAnnoyCook;
+ _vm->gnapActionIdle(0x10C);
+ _vm->gnapUseDeviceOnPlatypuss();
+ _vm->platypusWalkTo(3, 7, -1, -1, 1);
+ _vm->gnapWalkTo(4, 8, 0, 0x107BB, 1);
+ _vm->_gnapActionStatus = kASAnnoyCook;
}
break;
}
@@ -231,34 +234,34 @@ void GnapEngine::scene10_run() {
break;
case kHSBox:
- if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(7, 6, 6, 0);
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(7, 6, 6, 0);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapScratchingHead(7, 3);
+ _vm->playGnapScratchingHead(7, 3);
break;
case GRAB_CURSOR:
- gnapActionIdle(0x10C);
- gnapWalkTo(4, 8, 0, 0x107BB, 1);
- _gnapActionStatus = kASAnnoyCook;
+ _vm->gnapActionIdle(0x10C);
+ _vm->gnapWalkTo(4, 8, 0, 0x107BB, 1);
+ _vm->_gnapActionStatus = kASAnnoyCook;
break;
case TALK_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
case PLAT_CURSOR:
- if (isFlag(kGFMudTaken))
- playGnapMoan2(-1, -1);
+ if (_vm->isFlag(kGFMudTaken))
+ _vm->playGnapMoan2(-1, -1);
else {
- invAdd(kItemTongs);
- setFlag(kGFMudTaken);
- gnapActionIdle(0x10C);
- gnapUseDeviceOnPlatypuss();
- platypusWalkTo(7, 6, 1, 0x107D2, 1);
- _platypusActionStatus = kASPlatWithBox;
- _platypusFacing = kDirUnk4;
- _largeSprite = _gameSys->createSurface(0xC3);
- playGnapIdle(7, 6);
+ _vm->invAdd(kItemTongs);
+ _vm->setFlag(kGFMudTaken);
+ _vm->gnapActionIdle(0x10C);
+ _vm->gnapUseDeviceOnPlatypuss();
+ _vm->platypusWalkTo(7, 6, 1, 0x107D2, 1);
+ _vm->_platypusActionStatus = kASPlatWithBox;
+ _vm->_platypusFacing = kDirUnk4;
+ _vm->_largeSprite = _vm->_gameSys->createSurface(0xC3);
+ _vm->playGnapIdle(7, 6);
}
break;
}
@@ -266,28 +269,28 @@ void GnapEngine::scene10_run() {
break;
case kHSOven:
- if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(9, 6, 10, 0);
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(9, 6, 10, 0);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapSequence(getGnapSequenceId(gskDeflect, 10, 5) | 0x10000);
+ _vm->playGnapSequence(_vm->getGnapSequenceId(gskDeflect, 10, 5) | 0x10000);
break;
case GRAB_CURSOR:
- gnapActionIdle(0x10C);
- gnapWalkTo(9, 6, 0, 0x107BB, 1);
- _gameSys->insertSequence(0x10E, 120, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gnapSequenceId = 0x10E;
- _gnapId = 120;
- _gnapIdleFacing = kDirUpRight;
- _gnapSequenceDatNum = 0;
- _gnapX = 9;
- _gnapY = 6;
- _timers[2] = 360;
+ _vm->gnapActionIdle(0x10C);
+ _vm->gnapWalkTo(9, 6, 0, 0x107BB, 1);
+ _vm->_gameSys->insertSequence(0x10E, 120, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceId = 0x10E;
+ _vm->_gnapId = 120;
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapX = 9;
+ _vm->_gnapY = 6;
+ _vm->_timers[2] = 360;
break;
case TALK_CURSOR:
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -297,39 +300,38 @@ void GnapEngine::scene10_run() {
case kHSWalkArea2:
case kHSWalkArea3:
case kHSWalkArea4:
- gnapActionIdle(0x10C);
- gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->gnapActionIdle(0x10C);
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
break;
case kHSDevice:
- if (_gnapActionStatus < 0) {
- runMenu();
- scene10_updateHotspots();
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->runMenu();
+ updateHotspots();
}
break;
default:
- if (_mouseClickState._left) {
- gnapActionIdle(0x10C);
- gnapWalkTo(-1, -1, -1, -1, 1);
- _mouseClickState._left = false;
+ if (_vm->_mouseClickState._left) {
+ _vm->gnapActionIdle(0x10C);
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->_mouseClickState._left = false;
}
break;
-
}
- scene10_updateAnimations();
+ updateAnimations();
- if (!_isLeavingScene) {
- updatePlatypusIdleSequence();
- updateGnapIdleSequence();
- if (!_timers[4]) {
- _timers[4] = getRandom(80) + 150;
- playSound(0x12B, false);
+ if (!_vm->_isLeavingScene) {
+ _vm->updatePlatypusIdleSequence();
+ _vm->updateGnapIdleSequence();
+ if (!_vm->_timers[4]) {
+ _vm->_timers[4] = _vm->getRandom(80) + 150;
+ _vm->playSound(0x12B, false);
}
- if (!_timers[5]) {
- _timers[5] = getRandom(100) + 100;
- int _gnapRandomValue = getRandom(4);
+ if (!_vm->_timers[5]) {
+ _vm->_timers[5] = _vm->getRandom(100) + 100;
+ int _gnapRandomValue = _vm->getRandom(4);
if (_gnapRandomValue) {
int sequenceId;
if (_gnapRandomValue == 1) {
@@ -339,32 +341,29 @@ void GnapEngine::scene10_run() {
} else {
sequenceId = 0x8A7;
}
- _gameSys->insertSequence(sequenceId | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(sequenceId | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0);
}
}
}
- checkGameKeys();
+ _vm->checkGameKeys();
- if (isKeyStatus1(8)) {
- clearKeyStatus1(8);
- runMenu();
- scene10_updateHotspots();
+ if (_vm->isKeyStatus1(8)) {
+ _vm->clearKeyStatus1(8);
+ _vm->runMenu();
+ updateHotspots();
}
- gameUpdateTick();
-
+ _vm->gameUpdateTick();
}
-
}
-void GnapEngine::scene10_updateAnimations() {
-
- if (_gameSys->getAnimationStatus(0) == 2) {
- _gameSys->setAnimation(0, 0, 0);
- switch (_gnapActionStatus) {
+void Scene10::updateAnimations() {
+ if (_vm->_gameSys->getAnimationStatus(0) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ switch (_vm->_gnapActionStatus) {
case kASLeaveScene:
- _sceneDone = true;
+ _vm->_sceneDone = true;
break;
case kASAnnoyCook:
_s10_nextCookSequenceId = 0x105;
@@ -372,57 +371,57 @@ void GnapEngine::scene10_updateAnimations() {
}
}
- if (_gameSys->getAnimationStatus(1) == 2) {
- _gameSys->setAnimation(0, 0, 1);
- switch (_platypusActionStatus) {
+ if (_vm->_gameSys->getAnimationStatus(1) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 1);
+ switch (_vm->_platypusActionStatus) {
case kASPlatWithBox:
_s10_nextCookSequenceId = 0x109;
break;
}
}
- if (_gameSys->getAnimationStatus(2) == 2 && _s10_nextCookSequenceId != -1) {
+ if (_vm->_gameSys->getAnimationStatus(2) == 2 && _s10_nextCookSequenceId != -1) {
switch (_s10_nextCookSequenceId) {
case 0x109:
- _platX = 4;
- _platY = 8;
- _gameSys->insertSequence(0x109, 100, _s10_currCookSequenceId, 100, kSeqSyncWait, 0, 0, 0);
- _gameSys->insertSequence(0x107C9, 160,
- _platypusSequenceId | (_platypusSequenceDatNum << 16), _platypusId,
- kSeqSyncWait, getSequenceTotalDuration(0x109) + getSequenceTotalDuration(0x10A) + getSequenceTotalDuration(0x10843),
- 75 * _platX - _platGridX, 48 * _platY - _platGridY);
- _gameSys->removeSequence(0x107, 100, true);
+ _vm->_platX = 4;
+ _vm->_platY = 8;
+ _vm->_gameSys->insertSequence(0x109, 100, _s10_currCookSequenceId, 100, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x107C9, 160,
+ _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), _vm->_platypusId,
+ kSeqSyncWait, _vm->getSequenceTotalDuration(0x109) + _vm->getSequenceTotalDuration(0x10A) + _vm->getSequenceTotalDuration(0x10843),
+ 75 * _vm->_platX - _vm->_platGridX, 48 * _vm->_platY - _vm->_platGridY);
+ _vm->_gameSys->removeSequence(0x107, 100, true);
_s10_currCookSequenceId = 0x109;
_s10_nextCookSequenceId = 0x843;
- _platypusSequenceId = 0x7C9;
- _platypusId = 160;
- _platypusFacing = kDirNone;
- _platypusSequenceDatNum = 1;
+ _vm->_platypusSequenceId = 0x7C9;
+ _vm->_platypusId = 160;
+ _vm->_platypusFacing = kDirNone;
+ _vm->_platypusSequenceDatNum = 1;
break;
case 0x843:
- hideCursor();
- _gameSys->insertSpriteDrawItem(_largeSprite, 0, 0, 300);
- _gameSys->insertSequence(0x10843, 301, _s10_currCookSequenceId, 100, kSeqSyncWait, 0, 0, 0);
+ _vm->hideCursor();
+ _vm->_gameSys->insertSpriteDrawItem(_vm->_largeSprite, 0, 0, 300);
+ _vm->_gameSys->insertSequence(0x10843, 301, _s10_currCookSequenceId, 100, kSeqSyncWait, 0, 0, 0);
_s10_currCookSequenceId = 0x843;
_s10_nextCookSequenceId = 0x10A;
break;
case 0x10A:
- _gameSys->insertSequence(_s10_nextCookSequenceId, 100, 0x10843, 301, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(_s10_nextCookSequenceId, 100, 0x10843, 301, kSeqSyncWait, 0, 0, 0);
_s10_currCookSequenceId = _s10_nextCookSequenceId;
_s10_nextCookSequenceId = 0x104;
- showCursor();
- _gameSys->removeSpriteDrawItem(_largeSprite, 300);
- delayTicksCursor(5);
- deleteSurface(&_largeSprite);
- setGrabCursorSprite(kItemTongs);
- if (_platypusActionStatus == kASPlatWithBox)
- _platypusActionStatus = -1;
- if (_gnapX == 4 && _gnapY == 8)
- gnapWalkStep();
+ _vm->showCursor();
+ _vm->_gameSys->removeSpriteDrawItem(_vm->_largeSprite, 300);
+ _vm->delayTicksCursor(5);
+ _vm->deleteSurface(&_vm->_largeSprite);
+ _vm->setGrabCursorSprite(kItemTongs);
+ if (_vm->_platypusActionStatus == kASPlatWithBox)
+ _vm->_platypusActionStatus = -1;
+ if (_vm->_gnapX == 4 && _vm->_gnapY == 8)
+ _vm->gnapWalkStep();
break;
default:
- _gameSys->insertSequence(_s10_nextCookSequenceId, 100, _s10_currCookSequenceId, 100, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(_s10_nextCookSequenceId, 100, _s10_currCookSequenceId, 100, kSeqSyncWait, 0, 0, 0);
_s10_currCookSequenceId = _s10_nextCookSequenceId;
break;
}
@@ -430,8 +429,8 @@ void GnapEngine::scene10_updateAnimations() {
switch (_s10_currCookSequenceId) {
case 0x106: {
// TODO: Refactor into a if + a switch
- int rnd = getRandom(7);
- if (_gnapActionStatus >= 0 || _platypusActionStatus >= 0)
+ int rnd = _vm->getRandom(7);
+ if (_vm->_gnapActionStatus >= 0 || _vm->_platypusActionStatus >= 0)
_s10_nextCookSequenceId = 0x106;
else if (rnd == 0)
_s10_nextCookSequenceId = 0x104;
@@ -439,31 +438,31 @@ void GnapEngine::scene10_updateAnimations() {
_s10_nextCookSequenceId = 0x103;
else if (rnd == 2) {
_s10_nextCookSequenceId = 0x106;
- _gameSys->insertSequence(0x10D, 1, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x10D, 1, 0, 0, kSeqNone, 0, 0, 0);
} else
_s10_nextCookSequenceId = 0x106;
}
break;
case 0x103:
- if (_gnapActionStatus >= 0 || _platypusActionStatus >= 0)
+ if (_vm->_gnapActionStatus >= 0 || _vm->_platypusActionStatus >= 0)
_s10_nextCookSequenceId = 0x106;
- else if (getRandom(7) == 0)
+ else if (_vm->getRandom(7) == 0)
_s10_nextCookSequenceId = 0x104;
else
_s10_nextCookSequenceId = 0x106;
break;
case 0x104:
- if (_gnapActionStatus >= 0 || _platypusActionStatus >= 0)
+ if (_vm->_gnapActionStatus >= 0 || _vm->_platypusActionStatus >= 0)
_s10_nextCookSequenceId = 0x106;
- else if (getRandom(7) == 0)
+ else if (_vm->getRandom(7) == 0)
_s10_nextCookSequenceId = 0x103;
else
_s10_nextCookSequenceId = 0x106;
break;
case 0x105: {
// TODO: Refactor into a if + a switch
- int rnd = getRandom(7);
- if (_gnapActionStatus >= 0 || _platypusActionStatus >= 0)
+ int rnd = _vm->getRandom(7);
+ if (_vm->_gnapActionStatus >= 0 || _vm->_platypusActionStatus >= 0)
_s10_nextCookSequenceId = 0x106;
else if (rnd == 0)
_s10_nextCookSequenceId = 0x104;
@@ -471,28 +470,28 @@ void GnapEngine::scene10_updateAnimations() {
_s10_nextCookSequenceId = 0x103;
else
_s10_nextCookSequenceId = 0x106;
- _timers[2] = getRandom(30) + 20;
- _timers[3] = 300;
- _gameSys->insertSequence(0x10C, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gnapSequenceId = 0x10C;
- _gnapIdleFacing = kDirUpRight;
- _gnapSequenceDatNum = 0;
- _gnapActionStatus = -1;
- _platypusActionStatus = -1;
+ _vm->_timers[2] = _vm->getRandom(30) + 20;
+ _vm->_timers[3] = 300;
+ _vm->_gameSys->insertSequence(0x10C, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceId = 0x10C;
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapActionStatus = -1;
+ _vm->_platypusActionStatus = -1;
}
break;
}
if (_s10_currCookSequenceId == 0x843)
- _gameSys->setAnimation(_s10_currCookSequenceId | 0x10000, 301, 2);
+ _vm->_gameSys->setAnimation(_s10_currCookSequenceId | 0x10000, 301, 2);
else
- _gameSys->setAnimation(_s10_currCookSequenceId, 100, 2);
+ _vm->_gameSys->setAnimation(_s10_currCookSequenceId, 100, 2);
}
}
-void GnapEngine::scene10_updateAnimationsCb() {
- if (_gameSys->getAnimationStatus(2) == 2) {
- _gameSys->setAnimation(_s10_nextCookSequenceId, 100, 2);
- _gameSys->insertSequence(_s10_nextCookSequenceId, 100, _s10_currCookSequenceId, 100, kSeqSyncWait, 0, 0, 0);
+void Scene10::updateAnimationsCb() {
+ if (_vm->_gameSys->getAnimationStatus(2) == 2) {
+ _vm->_gameSys->setAnimation(_s10_nextCookSequenceId, 100, 2);
+ _vm->_gameSys->insertSequence(_s10_nextCookSequenceId, 100, _s10_currCookSequenceId, 100, kSeqSyncWait, 0, 0, 0);
_s10_currCookSequenceId = _s10_nextCookSequenceId;
_s10_nextCookSequenceId = 0x106;
}
diff --git a/engines/gnap/scenes/scene10.h b/engines/gnap/scenes/scene10.h
new file mode 100644
index 0000000000..987c059098
--- /dev/null
+++ b/engines/gnap/scenes/scene10.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GNAP_SCENE10_H
+#define GNAP_SCENE10_H
+
+#include "gnap/debugger.h"
+#include "gnap/scenes/scenecore.h"
+
+namespace Gnap {
+
+class GnapEngine;
+
+class Scene10: public Scene {
+public:
+ Scene10(GnapEngine *vm);
+ ~Scene10() {}
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+ virtual void updateAnimationsCb();
+
+private:
+ int _s10_nextCookSequenceId;
+ int _s10_currCookSequenceId;
+};
+
+} // End of namespace Gnap
+#endif // GNAP_SCENE10_H
diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp
index 3c0c89eddf..508c163fb8 100644
--- a/engines/gnap/scenes/scenecore.cpp
+++ b/engines/gnap/scenes/scenecore.cpp
@@ -35,6 +35,7 @@
#include "gnap/scenes/scene07.h"
#include "gnap/scenes/scene08.h"
#include "gnap/scenes/scene09.h"
+#include "gnap/scenes/scene10.h"
namespace Gnap {
@@ -111,8 +112,9 @@ int GnapEngine::initSceneLogic() {
initSceneGrid(21, 146, 11, 10);
break;
case 10:
- backgroundId = scene10_init();
- scene10_updateHotspots();
+ _scene = new Scene10(this);
+ backgroundId = _scene->init();
+ _scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
@@ -430,7 +432,8 @@ void GnapEngine::runSceneLogic() {
_newSceneNum = 10;
break;
case 10:
- scene10_run();
+ _scene->run();
+ delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 11;
break;