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author | Paul Gilbert | 2015-03-04 20:43:57 -0500 |
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committer | Paul Gilbert | 2015-03-04 20:43:57 -0500 |
commit | 0780ec95c2a035d122e2afba1beb2143033943a6 (patch) | |
tree | 8e1901367a8b6d5e96767bdfec19b362d416ba6f | |
parent | b66aaeb90564847d3e3bd9d3167d220096798eee (diff) | |
download | scummvm-rg350-0780ec95c2a035d122e2afba1beb2143033943a6.tar.gz scummvm-rg350-0780ec95c2a035d122e2afba1beb2143033943a6.tar.bz2 scummvm-rg350-0780ec95c2a035d122e2afba1beb2143033943a6.zip |
MADS: Fix Herman animating too quickly
-rw-r--r-- | engines/mads/animation.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/mads/animation.cpp b/engines/mads/animation.cpp index 469d42cc1b..7e616bffbc 100644 --- a/engines/mads/animation.cpp +++ b/engines/mads/animation.cpp @@ -598,8 +598,6 @@ void Animation::setCurrentFrame(int frameNumber) { _currentFrame = frameNumber; _oldFrameEntry = 0; _freeFlag = false; - - _nextScrollTimer = _nextFrameTimer = _vm->_game->_scene._frameStartTime; } void Animation::setNextFrameTimer(int frameNumber) { |