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author | Eugene Sandulenko | 2005-04-13 20:53:36 +0000 |
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committer | Eugene Sandulenko | 2005-04-13 20:53:36 +0000 |
commit | 07ed5e40a5ff9e11ee716ff2f7a89104c4949f6f (patch) | |
tree | 67774fcd573935636210d8e42ab5f0077dad4317 | |
parent | 0f3ab2206ae3ed22ed190fb3e46bbccc54e432bf (diff) | |
download | scummvm-rg350-07ed5e40a5ff9e11ee716ff2f7a89104c4949f6f.tar.gz scummvm-rg350-07ed5e40a5ff9e11ee716ff2f7a89104c4949f6f.tar.bz2 scummvm-rg350-07ed5e40a5ff9e11ee716ff2f7a89104c4949f6f.zip |
Patch from wjp. Fix keyboard input.
svn-id: r17592
-rw-r--r-- | gob/game.cpp | 21 | ||||
-rw-r--r-- | gob/util.cpp | 63 |
2 files changed, 64 insertions, 20 deletions
diff --git a/gob/game.cpp b/gob/game.cpp index 599564eaa4..8c05d4b0ea 100644 --- a/gob/game.cpp +++ b/gob/game.cpp @@ -463,6 +463,7 @@ int16 game_checkKeys(int16 *pMouseX, int16 *pMouseY, int16 *pButtons, char handl if (*pButtons == 3) *pButtons = 0; + return util_checkKey(); } @@ -520,18 +521,28 @@ int16 game_checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId, draw_blitInvalidated(); } - key = game_checkKeys(&inter_mouseX, &inter_mouseY, &game_mouseButtons, handleMouse); + // NOTE: the original asm does the below game_checkKeys call + // _before_ this check. However, that can cause keypresses to get lost + // since there's a return statement in this check. + // Additionally, I added a 'deltaTime == -1' check there, since + // when this function is called with deltaTime == -1 in game_inputArea, + // and the return value is then discarded. if (deltaTime < 0) { - if (util_getTimeKey() + deltaTime > timeKey) { + uint32 curtime = util_getTimeKey(); + if (deltaTime == -1 || curtime + deltaTime > timeKey) { if (pResId != 0) *pResId = 0; - + if (pResIndex != 0) *pResIndex = 0; + return 0; } } + key = game_checkKeys(&inter_mouseX, &inter_mouseY, + &game_mouseButtons, handleMouse); + if (handleMouse == 0 && game_mouseButtons != 0) { util_waitMouseRelease(0); key = 3; @@ -892,11 +903,15 @@ int16 game_inputArea(int16 xPos, int16 yPos, int16 width, int16 height, int16 ba util_cutFromStr(str, strlen(str) - 1, 1); + if (key >= 'a' && key <= 'z') + key += ('A' - 'a'); + pos++; game_tempStr[0] = key; game_tempStr[1] = 0; util_insertStr(game_tempStr, str, pos - 1); + //strupr(str); } } diff --git a/gob/util.cpp b/gob/util.cpp index be69882977..d0410d1649 100644 --- a/gob/util.cpp +++ b/gob/util.cpp @@ -28,17 +28,44 @@ namespace Gob { -static int16 _mouseX, _mouseY, _keyPressed, _mouseButtons; +static const int kKeyBufSize = 16; + +static int16 _mouseX, _mouseY, _mouseButtons; +static int16 _keyBuffer[kKeyBufSize], _keyBufferHead, _keyBufferTail; + +static void addKeyToBuffer(int16 key) { + if ((_keyBufferHead + 1) % kKeyBufSize == _keyBufferTail) { + warning("key buffer overflow!"); + return; + } + + _keyBuffer[_keyBufferHead] = key; + _keyBufferHead = (_keyBufferHead + 1) % kKeyBufSize; +} + +static bool keyBufferEmpty() { + return (_keyBufferHead == _keyBufferTail); +} + +static bool getKeyFromBuffer(int16& key) { + if (_keyBufferHead == _keyBufferTail) return false; + + key = _keyBuffer[_keyBufferTail]; + _keyBufferTail = (_keyBufferTail + 1) % kKeyBufSize; + + return true; +} + void util_initInput(void) { - _mouseX = _mouseY = _keyPressed = _mouseButtons = 0; + _mouseX = _mouseY = _mouseButtons = 0; + _keyBufferHead = _keyBufferTail = 0; } void util_waitKey(void) { - while (_keyPressed) { - util_processInput(); - g_system->delayMillis(10); - } + // FIXME: wrong function name? This functions clears the keyboard buffer. + util_processInput(); + _keyBufferHead = _keyBufferTail = 0; } int16 util_translateKey(int16 key) { @@ -71,26 +98,29 @@ int16 util_translateKey(int16 key) { if (key == keys[i].from) return keys[i].to; + if (key < 32 || key >= 128) + return 0; + return key; } int16 util_getKey(void) { - while (!_keyPressed) { - util_processInput(); + int16 key; - if (_keyPressed) - break; + while (!getKeyFromBuffer(key)) { + util_processInput(); - g_system->delayMillis(10); + if (keyBufferEmpty()) + g_system->delayMillis(10); } - return util_translateKey(_keyPressed); + return util_translateKey(key); } int16 util_checkKey(void) { - int key = _keyPressed; + int16 key; - if (_keyPressed) - _keyPressed = 0; + if (!getKeyFromBuffer(key)) + key = 0; return util_translateKey(key); } @@ -120,10 +150,9 @@ void util_processInput() { _mouseButtons &= ~2; break; case OSystem::EVENT_KEYDOWN: - _keyPressed = event.kbd.keycode; + addKeyToBuffer(event.kbd.keycode); break; case OSystem::EVENT_KEYUP: - _keyPressed = 0; break; case OSystem::EVENT_QUIT: g_system->quit(); |