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author | Johannes Schickel | 2014-02-07 15:25:05 +0100 |
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committer | Johannes Schickel | 2014-02-07 15:25:05 +0100 |
commit | 08738ac697309bca598d0b1b79576afc47013774 (patch) | |
tree | 1ddbdaa4b5def60ac4b53c571f288d00112956e8 | |
parent | 9b8e6f54fca6e88557ad0815fd71f12fd409cd30 (diff) | |
download | scummvm-rg350-08738ac697309bca598d0b1b79576afc47013774.tar.gz scummvm-rg350-08738ac697309bca598d0b1b79576afc47013774.tar.bz2 scummvm-rg350-08738ac697309bca598d0b1b79576afc47013774.zip |
KYRA: Fix monster idle animation in EoB 1+2. (bug #6523)
The bug mentioned is called "EOB1: Monster idle animation broken".
-rw-r--r-- | engines/kyra/timer_eob.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/kyra/timer_eob.cpp b/engines/kyra/timer_eob.cpp index f7a4e23006..95eb4f3080 100644 --- a/engines/kyra/timer_eob.cpp +++ b/engines/kyra/timer_eob.cpp @@ -347,7 +347,7 @@ void EoBCoreEngine::timerUpdateFoodStatus(int timerNum) { } void EoBCoreEngine::timerUpdateMonsterIdleAnim(int timerNum) { - for (int i = 0; i < 18; i++) { + for (int i = 0; i < 30; i++) { EoBMonsterInPlay *m = &_monsters[i]; if (m->mode == 7 || m->mode == 10 || (m->flags & 0x20) || (rollDice(1, 2, 0) != 1)) continue; |