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author | Max Horn | 2002-06-03 21:52:34 +0000 |
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committer | Max Horn | 2002-06-03 21:52:34 +0000 |
commit | 08cdef16191c9ea6cdf8611a24d74748533be6d4 (patch) | |
tree | 6ae64968284545c71b8b55f912e890c25b262be6 | |
parent | b58baf3560e6a939b31d39efce66b813251c0350 (diff) | |
download | scummvm-rg350-08cdef16191c9ea6cdf8611a24d74748533be6d4.tar.gz scummvm-rg350-08cdef16191c9ea6cdf8611a24d74748533be6d4.tar.bz2 scummvm-rg350-08cdef16191c9ea6cdf8611a24d74748533be6d4.zip |
fixed warning
svn-id: r4402
-rw-r--r-- | actor.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -759,8 +759,6 @@ void Scumm::playActorSounds() void Actor::startWalkAnim(int cmd, int angle) { - int16 args[16]; - if (angle == -1) angle = facing; @@ -770,7 +768,9 @@ void Actor::startWalkAnim(int cmd, int angle) * note: walk scripts aren't required to make the game * work as usual */ -/* if (walk_script != 0) { +/* int16 args[16]; + + if (walk_script != 0) { args[2] = angle; args[0] = number; args[1] = cmd; |