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authorMax Horn2002-06-03 21:52:34 +0000
committerMax Horn2002-06-03 21:52:34 +0000
commit08cdef16191c9ea6cdf8611a24d74748533be6d4 (patch)
tree6ae64968284545c71b8b55f912e890c25b262be6
parentb58baf3560e6a939b31d39efce66b813251c0350 (diff)
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fixed warning
svn-id: r4402
-rw-r--r--actor.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/actor.cpp b/actor.cpp
index d573a181fa..9cc3acc7d2 100644
--- a/actor.cpp
+++ b/actor.cpp
@@ -759,8 +759,6 @@ void Scumm::playActorSounds()
void Actor::startWalkAnim(int cmd, int angle)
{
- int16 args[16];
-
if (angle == -1)
angle = facing;
@@ -770,7 +768,9 @@ void Actor::startWalkAnim(int cmd, int angle)
* note: walk scripts aren't required to make the game
* work as usual */
-/* if (walk_script != 0) {
+/* int16 args[16];
+
+ if (walk_script != 0) {
args[2] = angle;
args[0] = number;
args[1] = cmd;