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authorPaul Gilbert2007-12-16 22:41:51 +0000
committerPaul Gilbert2007-12-16 22:41:51 +0000
commit08f1f2c3d3512a0c67399327550f4e03bb3dfd79 (patch)
treec03a0fa299af326e0a12a06651c37039c787ee01
parent4e94b3273c1c126e6c5ad33071f1144302061c01 (diff)
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Bugfix for Use actions to work correctly
svn-id: r29891
-rw-r--r--engines/lure/game.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/engines/lure/game.cpp b/engines/lure/game.cpp
index a655a66aa2..ab725dac03 100644
--- a/engines/lure/game.cpp
+++ b/engines/lure/game.cpp
@@ -583,7 +583,7 @@ void Game::handleRightClickMenu() {
} else {
if (action != TELL) {
// Add the hotspot name to the status line and then go do the action
- if ((itemId != 0xffff) && (action != GIVE)) {
+ if ((itemId != 0xffff) && (action != GIVE) && (action != USE)) {
HotspotData *itemHotspot = res.getHotspot(itemId);
if (itemHotspot != NULL)
strings.getString(itemHotspot->nameId, statusLine);
@@ -846,7 +846,10 @@ void Game::doAction(Action action, uint16 hotspotId, uint16 usedId) {
// placeholder entry, and then replace it's details with the TELL command data
player->currentActions().addFront(NONE, player->roomNumber(), 0, 0);
player->currentActions().top().supportData().setDetails2(TELL, _numTellCommands * 3 + 1, &_tellCommands[0]);
- } else
+ } else if (action == USE)
+ // Use action parameters are, for some reason, in reverse order from other 2 item actions
+ player->currentActions().addFront(action, player->roomNumber(), usedId, hotspotId);
+ else
// All other action types
player->currentActions().addFront(action, player->roomNumber(), hotspotId, usedId);
}