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author | Eugene Sandulenko | 2014-01-01 16:32:47 +0200 |
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committer | Eugene Sandulenko | 2014-01-01 16:32:47 +0200 |
commit | 08f3a67840de9bc03ca4e727fb10d7592b62b761 (patch) | |
tree | 9ecd14d833f74f60ec56ccda38ea083b7397be5a | |
parent | 5c9f46b88d368743d35ee266d633f51cb0110c3b (diff) | |
download | scummvm-rg350-08f3a67840de9bc03ca4e727fb10d7592b62b761.tar.gz scummvm-rg350-08f3a67840de9bc03ca4e727fb10d7592b62b761.tar.bz2 scummvm-rg350-08f3a67840de9bc03ca4e727fb10d7592b62b761.zip |
FULLPIPE: Rename vars in scene16
-rw-r--r-- | engines/fullpipe/scenes.cpp | 10 | ||||
-rw-r--r-- | engines/fullpipe/scenes.h | 10 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene16.cpp | 78 |
3 files changed, 43 insertions, 55 deletions
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp index 5c01ba5536..cb6e427ea7 100644 --- a/engines/fullpipe/scenes.cpp +++ b/engines/fullpipe/scenes.cpp @@ -227,13 +227,9 @@ Vars::Vars() { scene15_ladder = 0; scene15_boot = 0; - scene16_var01 = 0; - scene16_var02 = 0; - scene16_var03 = 0; - scene16_var04 = 0; - scene16_var05.clear(); - scene16_var06 = 0; - scene16_var07 = 0; + scene16_figures.clear(); + scene16_walkingBoy = 0; + scene16_walkingGirl = 0; scene16_var08 = 0; scene16_wire = 0; scene16_mug = 0; diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h index b28bd9a3cb..0641491848 100644 --- a/engines/fullpipe/scenes.h +++ b/engines/fullpipe/scenes.h @@ -308,13 +308,9 @@ public: PictureObject *scene15_ladder; StaticANIObject *scene15_boot; - int scene16_var01; - int scene16_var02; - int scene16_var03; - int scene16_var04; - Common::List<StaticANIObject *> scene16_var05; - StaticANIObject *scene16_var06; - StaticANIObject *scene16_var07; + Common::List<StaticANIObject *> scene16_figures; + StaticANIObject *scene16_walkingBoy; + StaticANIObject *scene16_walkingGirl; int scene16_var08; StaticANIObject *scene16_wire; StaticANIObject *scene16_mug; diff --git a/engines/fullpipe/scenes/scene16.cpp b/engines/fullpipe/scenes/scene16.cpp index 1ba4920082..2c188897d6 100644 --- a/engines/fullpipe/scenes/scene16.cpp +++ b/engines/fullpipe/scenes/scene16.cpp @@ -37,13 +37,9 @@ namespace Fullpipe { void scene16_initScene(Scene *sc) { - g_vars->scene16_var01 = 200; - g_vars->scene16_var02 = 200; - g_vars->scene16_var03 = 300; - g_vars->scene16_var04 = 300; - g_vars->scene16_var05.clear(); - g_vars->scene16_var06 = 0; - g_vars->scene16_var07 = 0; + g_vars->scene16_figures.clear(); + g_vars->scene16_walkingBoy = 0; + g_vars->scene16_walkingGirl = 0; g_vars->scene16_var08 = 200; g_vars->scene16_wire = sc->getStaticANIObject1ById(ANI_WIRE16, -1); g_vars->scene16_mug = sc->getStaticANIObject1ById(ANI_MUG, -1); @@ -65,7 +61,7 @@ void scene16_initScene(Scene *sc) { int idx = 0; for (int i = 0; i < 3; i++) { - g_vars->scene16_var05.push_back(boy[idx]); + g_vars->scene16_figures.push_back(boy[idx]); idx++; @@ -73,10 +69,10 @@ void scene16_initScene(Scene *sc) { idx = 0; } - g_vars->scene16_var05.push_back(sc->getStaticANIObject1ById(ANI_GIRL, -1)); + g_vars->scene16_figures.push_back(sc->getStaticANIObject1ById(ANI_GIRL, -1)); for (int i = 0; i < 4; i++) { - g_vars->scene16_var05.push_back(boy[idx]); + g_vars->scene16_figures.push_back(boy[idx]); idx++; @@ -182,20 +178,20 @@ void sceneHandler16_fillMug() { g_vars->scene16_jettie->_priority = 15; g_vars->scene16_jettie->startAnim(MV_JTI_FLOWBY, 0, -1); - if (g_vars->scene16_var06) { + if (g_vars->scene16_walkingBoy) { mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYOUT), 0, 1); - mq->replaceKeyCode(-1, g_vars->scene16_var06->_okeyCode); - if (mq->chain(g_vars->scene16_var06) || !mq) + mq->replaceKeyCode(-1, g_vars->scene16_walkingBoy->_okeyCode); + if (mq->chain(g_vars->scene16_walkingBoy) || !mq) return; } else { - if (!g_vars->scene16_var07) + if (!g_vars->scene16_walkingGirl) return; mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GIRLOUT), 0, 1); - mq->replaceKeyCode(-1, g_vars->scene16_var07->_okeyCode); - if (mq->chain(g_vars->scene16_var07) || !mq) + mq->replaceKeyCode(-1, g_vars->scene16_walkingGirl->_okeyCode); + if (mq->chain(g_vars->scene16_walkingGirl) || !mq) return; } delete mq; @@ -209,20 +205,20 @@ void sceneHandler16_fillMug() { StaticANIObject *ani; - if (g_vars->scene16_var06) { + if (g_vars->scene16_walkingBoy) { mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYOUT), 0, 1); - mq->replaceKeyCode(-1, g_vars->scene16_var06->_okeyCode); + mq->replaceKeyCode(-1, g_vars->scene16_walkingBoy->_okeyCode); - ani = g_vars->scene16_var06; + ani = g_vars->scene16_walkingBoy; } else { - if (!g_vars->scene16_var07) + if (!g_vars->scene16_walkingGirl) return; mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GIRLOUT), 0, 1); - mq->replaceKeyCode(-1, g_vars->scene16_var07->_okeyCode); - ani = g_vars->scene16_var07; + mq->replaceKeyCode(-1, g_vars->scene16_walkingGirl->_okeyCode); + ani = g_vars->scene16_walkingGirl; } if (!mq->chain(ani)) @@ -248,21 +244,21 @@ void sceneHandler16_startLaugh() { void sceneHandler16_drink() { if (g_vars->scene16_mug->_flags & 4) { if (!g_vars->scene16_jettie->_movement) { - if (!g_vars->scene16_var06 || !g_vars->scene16_var06->_movement || g_vars->scene16_var06->_movement->_id != MV_BOY_DRINK) { - if (!g_vars->scene16_var07 || !g_vars->scene16_var07->_movement || g_vars->scene16_var07->_movement->_id != MV_GRL_DRINK) { + if (!g_vars->scene16_walkingBoy || !g_vars->scene16_walkingBoy->_movement || g_vars->scene16_walkingBoy->_movement->_id != MV_BOY_DRINK) { + if (!g_vars->scene16_walkingGirl || !g_vars->scene16_walkingGirl->_movement || g_vars->scene16_walkingGirl->_movement->_id != MV_GRL_DRINK) { if (g_vars->scene16_mug->_statics->_staticsId == ST_MUG_FULL) { MessageQueue *mq; ExCommand *ex; - if (g_vars->scene16_var06) { + if (g_vars->scene16_walkingBoy) { g_fp->_aniMan->_flags |= 0x180; - g_vars->scene16_var06->changeStatics2(ST_BOY_STAND); - g_vars->scene16_var06->queueMessageQueue(0); + g_vars->scene16_walkingBoy->changeStatics2(ST_BOY_STAND); + g_vars->scene16_walkingBoy->queueMessageQueue(0); mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYKICK), 0, 1); - mq->replaceKeyCode(-1, g_vars->scene16_var06->_okeyCode); + mq->replaceKeyCode(-1, g_vars->scene16_walkingBoy->_okeyCode); ex = new ExCommand(ANI_MAN, 34, 384, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 3u; @@ -347,17 +343,17 @@ void sceneHandler16_showWire() { } void sceneHandler16_putOnWheel() { - StaticANIObject *ani = g_vars->scene16_var06; + StaticANIObject *ani = g_vars->scene16_walkingBoy; if (!ani) - ani = g_vars->scene16_var07; + ani = g_vars->scene16_walkingGirl; if (ani) - g_vars->scene16_var05.push_back(ani); + g_vars->scene16_figures.push_back(ani); - ani = g_vars->scene16_var05.front(); + ani = g_vars->scene16_figures.front(); - g_vars->scene16_var05.pop_front(); + g_vars->scene16_figures.pop_front(); if (ani) { MessageQueue *mq; @@ -368,8 +364,8 @@ void sceneHandler16_putOnWheel() { mq->replaceKeyCode(-1, ani->_okeyCode); mq->chain(0); - g_vars->scene16_var06 = ani; - g_vars->scene16_var07 = 0; + g_vars->scene16_walkingBoy = ani; + g_vars->scene16_walkingGirl = 0; } else if (ani->_id == ANI_GIRL) { if (g_fp->getObjectState(sO_Girl) == g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging)) { mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GOGIRL), 0, 1); @@ -377,8 +373,8 @@ void sceneHandler16_putOnWheel() { mq->replaceKeyCode(-1, ani->_okeyCode); mq->chain(0); - g_vars->scene16_var06 = 0; - g_vars->scene16_var07 = ani; + g_vars->scene16_walkingBoy = 0; + g_vars->scene16_walkingGirl = ani; } } } @@ -457,14 +453,14 @@ int sceneHandler16(ExCommand *cmd) { g_vars->scene16_var11 = x; g_vars->scene16_var12 = g_fp->_aniMan2->_oy; - if (x < g_fp->_sceneRect.left + g_vars->scene16_var01) { - g_fp->_currentScene->_x = x - g_vars->scene16_var03 - g_fp->_sceneRect.left; + if (x < g_fp->_sceneRect.left + 200) { + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; x = g_vars->scene16_var11; } - if (x > g_fp->_sceneRect.right - g_vars->scene16_var01) - g_fp->_currentScene->_x = x + g_vars->scene16_var03 - g_fp->_sceneRect.right; + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; } if (g_vars->scene16_var10) { |