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authorDamien2014-03-10 19:40:48 +1030
committerDamien2014-03-10 19:40:48 +1030
commit09153039de36ca73cb6b9b23bea5aba7378d463e (patch)
tree54115096102b2f3260036137e47e10de607facd0
parent68f0c4302179797201d54f31c01f2aae172c0aa0 (diff)
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LURE: Use the mouse pointer for menus on the Wii
Without this, this game is almost unplayable, since the scrolling menus respond to the slightest tilt of the Wiimote, typically scrolling from the top straight to the bottom. Using a mouse pointer in the menus is much easier.
-rw-r--r--engines/lure/menu.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/lure/menu.cpp b/engines/lure/menu.cpp
index 3fc4c2a05b..8867e8a626 100644
--- a/engines/lure/menu.cpp
+++ b/engines/lure/menu.cpp
@@ -31,7 +31,7 @@
#include "lure/events.h"
#include "lure/lure.h"
-#if defined(_WIN32_WCE) || defined(__SYMBIAN32__) || defined(WEBOS) || defined(__ANDROID__)
+#if defined(_WIN32_WCE) || defined(__SYMBIAN32__) || defined(WEBOS) || defined(__ANDROID__) || defined(__WII__)
#define LURE_CLICKABLE_MENUS
#endif