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author | Damien | 2014-03-10 19:40:48 +1030 |
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committer | Damien | 2014-03-10 19:40:48 +1030 |
commit | 09153039de36ca73cb6b9b23bea5aba7378d463e (patch) | |
tree | 54115096102b2f3260036137e47e10de607facd0 | |
parent | 68f0c4302179797201d54f31c01f2aae172c0aa0 (diff) | |
download | scummvm-rg350-09153039de36ca73cb6b9b23bea5aba7378d463e.tar.gz scummvm-rg350-09153039de36ca73cb6b9b23bea5aba7378d463e.tar.bz2 scummvm-rg350-09153039de36ca73cb6b9b23bea5aba7378d463e.zip |
LURE: Use the mouse pointer for menus on the Wii
Without this, this game is almost unplayable, since the
scrolling menus respond to the slightest tilt of the
Wiimote, typically scrolling from the top straight to the
bottom. Using a mouse pointer in the menus is much easier.
-rw-r--r-- | engines/lure/menu.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/lure/menu.cpp b/engines/lure/menu.cpp index 3fc4c2a05b..8867e8a626 100644 --- a/engines/lure/menu.cpp +++ b/engines/lure/menu.cpp @@ -31,7 +31,7 @@ #include "lure/events.h" #include "lure/lure.h" -#if defined(_WIN32_WCE) || defined(__SYMBIAN32__) || defined(WEBOS) || defined(__ANDROID__) +#if defined(_WIN32_WCE) || defined(__SYMBIAN32__) || defined(WEBOS) || defined(__ANDROID__) || defined(__WII__) #define LURE_CLICKABLE_MENUS #endif |