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author | Eugene Sandulenko | 2009-07-22 16:26:53 +0000 |
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committer | Eugene Sandulenko | 2009-07-22 16:26:53 +0000 |
commit | 0932497cca79bba4f10c8443b2a0d45837310946 (patch) | |
tree | cb94efa6f301f579d89fe42a7c8a5d767a4457fc | |
parent | 483a4c0eebd0eb65fa64c87b935c53fdfe3693fd (diff) | |
download | scummvm-rg350-0932497cca79bba4f10c8443b2a0d45837310946.tar.gz scummvm-rg350-0932497cca79bba4f10c8443b2a0d45837310946.tar.bz2 scummvm-rg350-0932497cca79bba4f10c8443b2a0d45837310946.zip |
Fix bug #2798797: "AGI: larry 1 doesn't restart after dying"
svn-id: r42663
-rw-r--r-- | engines/agi/cycle.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agi/cycle.cpp b/engines/agi/cycle.cpp index bf4622bc08..d212f8c2e0 100644 --- a/engines/agi/cycle.cpp +++ b/engines/agi/cycle.cpp @@ -328,7 +328,7 @@ int AgiEngine::playGame() { _game.vars[vKey] = 0; debugC(2, kDebugLevelMain, "Entering main loop"); - bool firstLoop = true; + bool firstLoop = !getflag(fRestartGame); // Do not restore on game restart do { |