diff options
author | Strangerke | 2016-04-23 19:34:42 +0200 |
---|---|---|
committer | Eugene Sandulenko | 2016-05-10 09:54:21 +0200 |
commit | 093c58a397c3b97fd4175b33428849c9716cb7af (patch) | |
tree | 163ccd69525fb3159fac850d232f716c2dbf88f9 | |
parent | 2e37c2b9e67b5196cf014aaa57e785289ec09348 (diff) | |
download | scummvm-rg350-093c58a397c3b97fd4175b33428849c9716cb7af.tar.gz scummvm-rg350-093c58a397c3b97fd4175b33428849c9716cb7af.tar.bz2 scummvm-rg350-093c58a397c3b97fd4175b33428849c9716cb7af.zip |
GNAP: Refactor scene 29
-rw-r--r-- | engines/gnap/gnap.h | 10 | ||||
-rw-r--r-- | engines/gnap/scenes/scene29.cpp | 316 | ||||
-rw-r--r-- | engines/gnap/scenes/scene29.h | 52 | ||||
-rw-r--r-- | engines/gnap/scenes/scenecore.cpp | 9 |
4 files changed, 218 insertions, 169 deletions
diff --git a/engines/gnap/gnap.h b/engines/gnap/gnap.h index aa0b3097b4..37099b770b 100644 --- a/engines/gnap/gnap.h +++ b/engines/gnap/gnap.h @@ -603,17 +603,9 @@ public: void sceneXX_playRandomSound(int timerIndex); void playSequences(int fullScreenSpriteId, int sequenceId1, int sequenceId2, int sequenceId3); - // Scene 18 + // Shared by scenes 17 & 18 int _s18_garbageCanPos; - // Scene 29 - int _s28_currMonkeySequenceId, _s28_nextMonkeySequenceId; - int _s28_currManSequenceId, _s28_nextManSequenceId; - int scene29_init(); - void scene29_updateHotspots(); - void scene29_run(); - void scene29_updateAnimations(); - // Scene 30 int _s30_kidSequenceId; int scene30_init(); diff --git a/engines/gnap/scenes/scene29.cpp b/engines/gnap/scenes/scene29.cpp index 3528141de4..0f64304272 100644 --- a/engines/gnap/scenes/scene29.cpp +++ b/engines/gnap/scenes/scene29.cpp @@ -23,6 +23,7 @@ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" +#include "gnap/scenes/scene29.h" namespace Gnap { @@ -41,100 +42,104 @@ enum { kASLeaveScene = 2 }; -int GnapEngine::scene29_init() { +Scene29::Scene29(GnapEngine *vm) : Scene(vm) { + _s28_currMonkeySequenceId = -1; + _s28_nextMonkeySequenceId = -1; + _s28_currManSequenceId = -1; + _s28_nextManSequenceId = -1; +} + +int Scene29::init() { return 0xF6; } -void GnapEngine::scene29_updateHotspots() { - setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - setHotspot(kHSMonkey, 410, 374, 518, 516, SF_WALKABLE | SF_DISABLED, 3, 7); - setHotspot(kHSExitCircus, 150, 585, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9); - setHotspot(kHSExitOutsideClown, 785, 0, 800, 600, SF_EXIT_R_CURSOR | SF_WALKABLE, 11, 9); - setHotspot(kHSAracde, 88, 293, 155, 384, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 8); - setHotspot(kHSWalkArea1, 0, 0, 800, 478); - setDeviceHotspot(kHSDevice, -1, -1, -1, -1); - if (invHas(kItemHorn)) - _hotspots[kHSMonkey]._flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR; - _hotspotsCount = 7; +void Scene29::updateHotspots() { + _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + _vm->setHotspot(kHSMonkey, 410, 374, 518, 516, SF_WALKABLE | SF_DISABLED, 3, 7); + _vm->setHotspot(kHSExitCircus, 150, 585, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9); + _vm->setHotspot(kHSExitOutsideClown, 785, 0, 800, 600, SF_EXIT_R_CURSOR | SF_WALKABLE, 11, 9); + _vm->setHotspot(kHSAracde, 88, 293, 155, 384, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 8); + _vm->setHotspot(kHSWalkArea1, 0, 0, 800, 478); + _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + if (_vm->invHas(kItemHorn)) + _vm->_hotspots[kHSMonkey]._flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR; + _vm->_hotspotsCount = 7; } -void GnapEngine::scene29_run() { - - playSound(0x1093B, true); - startSoundTimerB(6); - queueInsertDeviceIcon(); +void Scene29::run() { + _vm->playSound(0x1093B, true); + _vm->startSoundTimerB(6); + _vm->queueInsertDeviceIcon(); - if (invHas(kItemHorn)) { + if (_vm->invHas(kItemHorn)) { _s28_currMonkeySequenceId = 0xE8; _s28_nextMonkeySequenceId = -1; - _gameSys->setAnimation(0xE8, 159, 4); - _gameSys->insertSequence(_s28_currMonkeySequenceId, 159, 0, 0, kSeqNone, 0, 0, 0); - _gameSys->insertSequence(0xED, 39, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->setAnimation(0xE8, 159, 4); + _vm->_gameSys->insertSequence(_s28_currMonkeySequenceId, 159, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->insertSequence(0xED, 39, 0, 0, kSeqNone, 0, 0, 0); _s28_currManSequenceId = 0xED; _s28_nextManSequenceId = -1; - _gameSys->setAnimation(0xED, 39, 3); - _timers[4] = getRandom(20) + 60; + _vm->_gameSys->setAnimation(0xED, 39, 3); + _vm->_timers[4] = _vm->getRandom(20) + 60; } else { - _gameSys->insertSequence(0xF4, 19, 0, 0, kSeqNone, 0, 0, 0); - _gameSys->setAnimation(0, 0, 4); - _gameSys->insertSequence(0xED, 39, 0, 0, kSeqNone, 0, 0, 0); - _gameSys->setAnimation(0, 0, 3); + _vm->_gameSys->insertSequence(0xF4, 19, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->setAnimation(0, 0, 4); + _vm->_gameSys->insertSequence(0xED, 39, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->setAnimation(0, 0, 3); } - _gameSys->insertSequence(0xF3, 39, 0, 0, kSeqLoop, 0, 0, 0); - _gameSys->insertSequence(0xF5, 38, 0, 0, kSeqLoop, 0, 0, 0); + _vm->_gameSys->insertSequence(0xF3, 39, 0, 0, kSeqLoop, 0, 0, 0); + _vm->_gameSys->insertSequence(0xF5, 38, 0, 0, kSeqLoop, 0, 0, 0); - if (_prevSceneNum == 27) { - initGnapPos(12, 7, kDirBottomRight); - initPlatypusPos(12, 8, kDirNone); - endSceneInit(); - gnapWalkTo(8, 7, -1, 0x107B9, 1); - platypusWalkTo(8, 8, -1, 0x107C2, 1); + if (_vm->_prevSceneNum == 27) { + _vm->initGnapPos(12, 7, kDirBottomRight); + _vm->initPlatypusPos(12, 8, kDirNone); + _vm->endSceneInit(); + _vm->gnapWalkTo(8, 7, -1, 0x107B9, 1); + _vm->platypusWalkTo(8, 8, -1, 0x107C2, 1); } else { - initGnapPos(-1, 7, kDirBottomRight); - initPlatypusPos(-2, 7, kDirNone); - endSceneInit(); - gnapWalkTo(2, 7, -1, 0x107B9, 1); - platypusWalkTo(1, 7, -1, 0x107C2, 1); + _vm->initGnapPos(-1, 7, kDirBottomRight); + _vm->initPlatypusPos(-2, 7, kDirNone); + _vm->endSceneInit(); + _vm->gnapWalkTo(2, 7, -1, 0x107B9, 1); + _vm->platypusWalkTo(1, 7, -1, 0x107C2, 1); } - while (!_sceneDone) { - - updateMouseCursor(); - updateCursorByHotspot(); + while (!_vm->_sceneDone) { + _vm->updateMouseCursor(); + _vm->updateCursorByHotspot(); - _sceneClickedHotspot = getClickedHotspotId(); - updateGrabCursorSprite(0, 0); + _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); + _vm->updateGrabCursorSprite(0, 0); - switch (_sceneClickedHotspot) { - + switch (_vm->_sceneClickedHotspot) { case kHSDevice: - if (_gnapActionStatus < 0) { - runMenu(); - scene29_updateHotspots(); + if (_vm->_gnapActionStatus < 0) { + _vm->runMenu(); + updateHotspots(); } break; case kHSPlatypus: - if (_gnapActionStatus < 0) { - if (_grabCursorSpriteIndex == kItemJoint) { - gnapUseJointOnPlatypus(); - } else if (_grabCursorSpriteIndex >= 0) { - playGnapImpossible(0, 0); + if (_vm->_gnapActionStatus < 0) { + if (_vm->_grabCursorSpriteIndex == kItemJoint) { + _vm->gnapUseJointOnPlatypus(); + } else if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapImpossible(0, 0); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapMoan1(_platX, _platY); + _vm->playGnapMoan1(_vm->_platX, _vm->_platY); break; case GRAB_CURSOR: - gnapKissPlatypus(0); + _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - playGnapBrainPulsating(_platX, _platY); - playPlatypusSequence(getPlatypusSequenceId()); + _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } @@ -142,27 +147,27 @@ void GnapEngine::scene29_run() { break; case kHSMonkey: - if (_gnapActionStatus < 0) { - if (_grabCursorSpriteIndex == kItemBanana) { - _gnapIdleFacing = kDirBottomRight; - gnapWalkTo(_hotspotsWalkPos[kHSMonkey].x, _hotspotsWalkPos[kHSMonkey].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); - _gnapActionStatus = kASUseBananaWithMonkey; - _newSceneNum = 51; - _isLeavingScene = true; - setGrabCursorSprite(-1); - } else if (_grabCursorSpriteIndex >= 0) { - playGnapShowCurrItem(_hotspotsWalkPos[kHSMonkey].x, _hotspotsWalkPos[kHSMonkey].y, 5, 6); + if (_vm->_gnapActionStatus < 0) { + if (_vm->_grabCursorSpriteIndex == kItemBanana) { + _vm->_gnapIdleFacing = kDirBottomRight; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSMonkey].x, _vm->_hotspotsWalkPos[kHSMonkey].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); + _vm->_gnapActionStatus = kASUseBananaWithMonkey; + _vm->_newSceneNum = 51; + _vm->_isLeavingScene = true; + _vm->setGrabCursorSprite(-1); + } else if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSMonkey].x, _vm->_hotspotsWalkPos[kHSMonkey].y, 5, 6); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapScratchingHead(5, 6); + _vm->playGnapScratchingHead(5, 6); break; case TALK_CURSOR: - playGnapBrainPulsating(_hotspotsWalkPos[kHSMonkey].x, _hotspotsWalkPos[kHSMonkey].y); + _vm->playGnapBrainPulsating(_vm->_hotspotsWalkPos[kHSMonkey].x, _vm->_hotspotsWalkPos[kHSMonkey].y); break; case GRAB_CURSOR: case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } @@ -170,45 +175,45 @@ void GnapEngine::scene29_run() { break; case kHSExitCircus: - if (_gnapActionStatus < 0) { - _isLeavingScene = true; - _newSceneNum = 26; - gnapWalkTo(_hotspotsWalkPos[kHSExitCircus].x, _hotspotsWalkPos[kHSExitCircus].y, 0, 0x107AE, 1); - _gnapActionStatus = kASLeaveScene; - platypusWalkTo(_hotspotsWalkPos[kHSExitCircus].x + 1, _hotspotsWalkPos[kHSExitCircus].y, -1, -1, 1); + if (_vm->_gnapActionStatus < 0) { + _vm->_isLeavingScene = true; + _vm->_newSceneNum = 26; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitCircus].x, _vm->_hotspotsWalkPos[kHSExitCircus].y, 0, 0x107AE, 1); + _vm->_gnapActionStatus = kASLeaveScene; + _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitCircus].x + 1, _vm->_hotspotsWalkPos[kHSExitCircus].y, -1, -1, 1); } break; case kHSExitOutsideClown: - if (_gnapActionStatus < 0) { - _isLeavingScene = true; - _newSceneNum = 27; - gnapWalkTo(_hotspotsWalkPos[kHSExitOutsideClown].x, _hotspotsWalkPos[kHSExitOutsideClown].y, 0, 0x107AB, 1); - _gnapActionStatus = kASLeaveScene; - platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideClown].x, _hotspotsWalkPos[kHSExitOutsideClown].y - 1, -1, 0x107CD, 1); + if (_vm->_gnapActionStatus < 0) { + _vm->_isLeavingScene = true; + _vm->_newSceneNum = 27; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideClown].x, _vm->_hotspotsWalkPos[kHSExitOutsideClown].y, 0, 0x107AB, 1); + _vm->_gnapActionStatus = kASLeaveScene; + _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideClown].x, _vm->_hotspotsWalkPos[kHSExitOutsideClown].y - 1, -1, 0x107CD, 1); } break; case kHSAracde: - if (_gnapActionStatus < 0) { - if (_grabCursorSpriteIndex == kItemDiceQuarterHole) { - setGrabCursorSprite(-1); - _isLeavingScene = true; - _newSceneNum = 52; - gnapWalkTo(_hotspotsWalkPos[kHSAracde].x, _hotspotsWalkPos[kHSAracde].y, 0, -1, 1); - playGnapIdle(_hotspotsWalkPos[kHSAracde].x, _hotspotsWalkPos[kHSAracde].y); - _gnapActionStatus = kASLeaveScene; - } else if (_grabCursorSpriteIndex >= 0) { - playGnapShowCurrItem(_hotspotsWalkPos[kHSAracde].x, _hotspotsWalkPos[kHSAracde].y, 2, 3); + if (_vm->_gnapActionStatus < 0) { + if (_vm->_grabCursorSpriteIndex == kItemDiceQuarterHole) { + _vm->setGrabCursorSprite(-1); + _vm->_isLeavingScene = true; + _vm->_newSceneNum = 52; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSAracde].x, _vm->_hotspotsWalkPos[kHSAracde].y, 0, -1, 1); + _vm->playGnapIdle(_vm->_hotspotsWalkPos[kHSAracde].x, _vm->_hotspotsWalkPos[kHSAracde].y); + _vm->_gnapActionStatus = kASLeaveScene; + } else if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSAracde].x, _vm->_hotspotsWalkPos[kHSAracde].y, 2, 3); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapMoan2(0, 0); + _vm->playGnapMoan2(0, 0); break; case GRAB_CURSOR: case TALK_CURSOR: case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } @@ -216,33 +221,33 @@ void GnapEngine::scene29_run() { break; case kHSWalkArea1: - if (_gnapActionStatus < 0) - gnapWalkTo(-1, -1, -1, -1, 1); + if (_vm->_gnapActionStatus < 0) + _vm->gnapWalkTo(-1, -1, -1, -1, 1); break; default: - if (_mouseClickState._left) { - gnapWalkTo(-1, -1, -1, -1, 1); - _mouseClickState._left = false; + if (_vm->_mouseClickState._left) { + _vm->gnapWalkTo(-1, -1, -1, -1, 1); + _vm->_mouseClickState._left = false; } break; } - scene29_updateAnimations(); + updateAnimations(); - if (!isSoundPlaying(0x1093B)) - playSound(0x1093B, true); + if (!_vm->isSoundPlaying(0x1093B)) + _vm->playSound(0x1093B, true); - if (!_isLeavingScene) { - if (_gnapActionStatus < 0) { - updateGnapIdleSequence(); - updatePlatypusIdleSequence(); + if (!_vm->_isLeavingScene) { + if (_vm->_gnapActionStatus < 0) { + _vm->updateGnapIdleSequence(); + _vm->updatePlatypusIdleSequence(); } - if (!_timers[4]) { - if (invHas(kItemHorn)) { - _timers[4] = getRandom(20) + 60; - if (_gnapActionStatus < 0) { - switch (getRandom(5)) { + if (!_vm->_timers[4]) { + if (_vm->invHas(kItemHorn)) { + _vm->_timers[4] = _vm->getRandom(20) + 60; + if (_vm->_gnapActionStatus < 0) { + switch (_vm->getRandom(5)) { case 0: _s28_nextManSequenceId = 0xED; break; @@ -262,64 +267,61 @@ void GnapEngine::scene29_run() { } } } - playSoundB(); + _vm->playSoundB(); } - checkGameKeys(); + _vm->checkGameKeys(); - if (isKeyStatus1(8)) { - clearKeyStatus1(8); - runMenu(); - scene29_updateHotspots(); + if (_vm->isKeyStatus1(8)) { + _vm->clearKeyStatus1(8); + _vm->runMenu(); + updateHotspots(); } - gameUpdateTick(); - - } - + _vm->gameUpdateTick(); + } } -void GnapEngine::scene29_updateAnimations() { - - if (_gameSys->getAnimationStatus(0) == 2) { - _gameSys->setAnimation(0, 0, 0); - switch (_gnapActionStatus) { +void Scene29::updateAnimations() { + if (_vm->_gameSys->getAnimationStatus(0) == 2) { + _vm->_gameSys->setAnimation(0, 0, 0); + switch (_vm->_gnapActionStatus) { case kASUseBananaWithMonkey: _s28_nextMonkeySequenceId = 0xE5; break; case kASLeaveScene: - _sceneDone = true; + _vm->_sceneDone = true; break; } } - if (_gameSys->getAnimationStatus(3) == 2 && _s28_nextManSequenceId != -1) { - _gameSys->insertSequence(_s28_nextManSequenceId, 39, _s28_currManSequenceId, 39, kSeqSyncWait, 0, 0, 0); - _gameSys->setAnimation(_s28_nextManSequenceId, 39, 3); + if (_vm->_gameSys->getAnimationStatus(3) == 2 && _s28_nextManSequenceId != -1) { + _vm->_gameSys->insertSequence(_s28_nextManSequenceId, 39, _s28_currManSequenceId, 39, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(_s28_nextManSequenceId, 39, 3); _s28_currManSequenceId = _s28_nextManSequenceId; _s28_nextManSequenceId = -1; } - if (_gameSys->getAnimationStatus(4) == 2) { + if (_vm->_gameSys->getAnimationStatus(4) == 2) { if (_s28_nextMonkeySequenceId == 0xE5) { - _gameSys->insertSequence(0xF2, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); - _gnapSequenceDatNum = 0; - _gnapSequenceId = 0xF2; - _gameSys->setAnimation(0xE6, 159, 0); - _gameSys->setAnimation(0, 159, 4); - _gameSys->insertSequence(_s28_nextMonkeySequenceId, 159, _s28_currMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0); - _gameSys->insertSequence(0xE6, 159, _s28_nextMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0); - _gnapActionStatus = kASLeaveScene; + _vm->_gameSys->insertSequence(0xF2, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); + _vm->_gnapSequenceDatNum = 0; + _vm->_gnapSequenceId = 0xF2; + _vm->_gameSys->setAnimation(0xE6, 159, 0); + _vm->_gameSys->setAnimation(0, 159, 4); + _vm->_gameSys->insertSequence(_s28_nextMonkeySequenceId, 159, _s28_currMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->insertSequence(0xE6, 159, _s28_nextMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0); + _vm->_gnapActionStatus = kASLeaveScene; _s28_currMonkeySequenceId = 0xE6; _s28_nextMonkeySequenceId = -1; - _timers[5] = 30; - while (_timers[5]) - gameUpdateTick(); - platypusWalkTo(0, 8, 1, 0x107CF, 1); - while (_gameSys->getAnimationStatus(1) != 2) - gameUpdateTick(); + _vm->_timers[5] = 30; + while (_vm->_timers[5]) + _vm->gameUpdateTick(); + _vm->platypusWalkTo(0, 8, 1, 0x107CF, 1); + while (_vm->_gameSys->getAnimationStatus(1) != 2) + _vm->gameUpdateTick(); } else if (_s28_nextMonkeySequenceId == -1) { - switch (getRandom(6)) { + switch (_vm->getRandom(6)) { case 0: _s28_nextMonkeySequenceId = 0xE8; break; @@ -339,13 +341,13 @@ void GnapEngine::scene29_updateAnimations() { _s28_nextMonkeySequenceId = 0xE7; break; } - _gameSys->insertSequence(_s28_nextMonkeySequenceId, 159, _s28_currMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0); - _gameSys->setAnimation(_s28_nextMonkeySequenceId, 159, 4); + _vm->_gameSys->insertSequence(_s28_nextMonkeySequenceId, 159, _s28_currMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(_s28_nextMonkeySequenceId, 159, 4); _s28_currMonkeySequenceId = _s28_nextMonkeySequenceId; _s28_nextMonkeySequenceId = -1; } else { - _gameSys->insertSequence(_s28_nextMonkeySequenceId, 159, _s28_currMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0); - _gameSys->setAnimation(_s28_nextMonkeySequenceId, 159, 4); + _vm->_gameSys->insertSequence(_s28_nextMonkeySequenceId, 159, _s28_currMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(_s28_nextMonkeySequenceId, 159, 4); _s28_currMonkeySequenceId = _s28_nextMonkeySequenceId; _s28_nextMonkeySequenceId = -1; } diff --git a/engines/gnap/scenes/scene29.h b/engines/gnap/scenes/scene29.h new file mode 100644 index 0000000000..1b9e2c3408 --- /dev/null +++ b/engines/gnap/scenes/scene29.h @@ -0,0 +1,52 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GNAP_SCENE29_H +#define GNAP_SCENE29_H + +#include "gnap/debugger.h" +#include "gnap/scenes/scenecore.h" + +namespace Gnap { + +class GnapEngine; + +class Scene29: public Scene { +public: + Scene29(GnapEngine *vm); + ~Scene29() {} + + virtual int init(); + virtual void updateHotspots(); + virtual void run(); + virtual void updateAnimations(); + virtual void updateAnimationsCb() {}; + +private: + int _s28_currMonkeySequenceId; + int _s28_nextMonkeySequenceId; + int _s28_currManSequenceId; + int _s28_nextManSequenceId; +}; + +} // End of namespace Gnap +#endif // GNAP_SCENE29_H diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp index 25a2f7df50..e4790a2de6 100644 --- a/engines/gnap/scenes/scenecore.cpp +++ b/engines/gnap/scenes/scenecore.cpp @@ -54,6 +54,7 @@ #include "gnap/scenes/scene26.h" #include "gnap/scenes/scene27.h" #include "gnap/scenes/scene28.h" +#include "gnap/scenes/scene29.h" #include "gnap/scenes/scene47.h" #include "gnap/scenes/scene48.h" #include "gnap/scenes/scene54.h" @@ -264,8 +265,9 @@ int GnapEngine::initSceneLogic() { initSceneGrid(21, 146, 11, 10); break; case 29: - backgroundId = scene29_init(); - scene29_updateHotspots(); + _scene = new Scene29(this); + backgroundId = _scene->init(); + _scene->updateHotspots(); _gameSys->setScaleValues(0, 500, 1, 1000); initSceneGrid(21, 146, 11, 10); break; @@ -586,7 +588,8 @@ void GnapEngine::runSceneLogic() { _newSceneNum = 20; break; case 29: - scene29_run(); + _scene->run(); + delete _scene; if (_newSceneNum == 55) _newSceneNum = 20; break; |