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authorPaweł Kołodziejski2003-06-22 16:08:10 +0000
committerPaweł Kołodziejski2003-06-22 16:08:10 +0000
commit098b60beeb8d45a15a57413fe66cb90fd0160b59 (patch)
treec5768a77fc24e91e98a6229d61db05a5949aadf3
parent0b6dee81c8bd959ab2d6e2545b25a3e3e9d8d600 (diff)
downloadscummvm-rg350-098b60beeb8d45a15a57413fe66cb90fd0160b59.tar.gz
scummvm-rg350-098b60beeb8d45a15a57413fe66cb90fd0160b59.tar.bz2
scummvm-rg350-098b60beeb8d45a15a57413fe66cb90fd0160b59.zip
build with mad by default, added opengl build
svn-id: r8625
-rw-r--r--scumm.dsp40
-rw-r--r--scummvm.dsp76
-rw-r--r--simon.dsp32
-rw-r--r--sky.dsp32
4 files changed, 105 insertions, 75 deletions
diff --git a/scumm.dsp b/scumm.dsp
index 35ffc03b49..3904828b23 100644
--- a/scumm.dsp
+++ b/scumm.dsp
@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
-CFG=scumm - Win32 MP3 Enabled Debug
+CFG=scumm - Win32 OpenGL Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,14 +13,14 @@ CFG=scumm - Win32 MP3 Enabled Debug
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "scumm.mak" CFG="scumm - Win32 MP3 Enabled Debug"
+!MESSAGE NMAKE /f "scumm.mak" CFG="scumm - Win32 OpenGL Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "scumm - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "scumm - Win32 Debug" (based on "Win32 (x86) Static Library")
-!MESSAGE "scumm - Win32 MP3 Enabled Debug" (based on "Win32 (x86) Static Library")
-!MESSAGE "scumm - Win32 MP3 Enabled Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "scumm - Win32 OpenGL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "scumm - Win32 OpenGL Release" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -43,7 +43,7 @@ RSC=rc.exe
# PROP Intermediate_Dir "scumm___Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /G6 /MT /W3 /WX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /c
# ADD BASE RSC /l 0x415 /d "NDEBUG"
# ADD RSC /l 0x415 /d "NDEBUG"
BSC32=bscmake.exe
@@ -66,7 +66,7 @@ LIB32=link.exe -lib
# PROP Intermediate_Dir "scumm___Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "USE_MAD" /YX /FD /GZ /c
# ADD BASE RSC /l 0x415 /d "_DEBUG"
# ADD RSC /l 0x415 /d "_DEBUG"
BSC32=bscmake.exe
@@ -76,20 +76,20 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
-!ELSEIF "$(CFG)" == "scumm - Win32 MP3 Enabled Debug"
+!ELSEIF "$(CFG)" == "scumm - Win32 OpenGL Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "scumm___Win32_MP3_Enabled_Debug"
-# PROP BASE Intermediate_Dir "scumm___Win32_MP3_Enabled_Debug"
+# PROP BASE Output_Dir "scumm___Win32_OpenGL_Debug"
+# PROP BASE Intermediate_Dir "scumm___Win32_OpenGL_Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "scumm___MP3_Enabled_Debug"
-# PROP Intermediate_Dir "scumm___MP3_Enabled_Debug"
+# PROP Output_Dir "scumm___OpenGL_Debug"
+# PROP Intermediate_Dir "scumm___OpenGL_Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /GZ /c
# ADD BASE RSC /l 0x415 /d "_DEBUG"
# ADD RSC /l 0x415 /d "_DEBUG"
BSC32=bscmake.exe
@@ -99,20 +99,20 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
-!ELSEIF "$(CFG)" == "scumm - Win32 MP3 Enabled Release"
+!ELSEIF "$(CFG)" == "scumm - Win32 OpenGL Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "scumm___Win32_MP3_Enabled_Release"
-# PROP BASE Intermediate_Dir "scumm___Win32_MP3_Enabled_Release"
+# PROP BASE Output_Dir "scumm___Win32_OpenGL_Release"
+# PROP BASE Intermediate_Dir "scumm___Win32_OpenGL_Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "scumm___MP3_Enabled_Release"
-# PROP Intermediate_Dir "scumm___MP3_Enabled_Release"
+# PROP Output_Dir "scumm___OpenGL_Release"
+# PROP Intermediate_Dir "scumm___OpenGL_Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "." /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /YX /FD /c
-# ADD CPP /nologo /G6 /MT /W3 /WX /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /c
# ADD BASE RSC /l 0x415 /d "NDEBUG"
# ADD RSC /l 0x415 /d "NDEBUG"
BSC32=bscmake.exe
@@ -128,8 +128,8 @@ LIB32=link.exe -lib
# Name "scumm - Win32 Release"
# Name "scumm - Win32 Debug"
-# Name "scumm - Win32 MP3 Enabled Debug"
-# Name "scumm - Win32 MP3 Enabled Release"
+# Name "scumm - Win32 OpenGL Debug"
+# Name "scumm - Win32 OpenGL Release"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
diff --git a/scummvm.dsp b/scummvm.dsp
index e17e1cf819..e7fee3d1a0 100644
--- a/scummvm.dsp
+++ b/scummvm.dsp
@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Console Application" 0x0103
-CFG=scummvm - Win32 MP3 Enabled Debug
+CFG=scummvm - Win32 OpenGL Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,14 +13,14 @@ CFG=scummvm - Win32 MP3 Enabled Debug
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "scummvm.mak" CFG="scummvm - Win32 MP3 Enabled Debug"
+!MESSAGE NMAKE /f "scummvm.mak" CFG="scummvm - Win32 OpenGL Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "scummvm - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "scummvm - Win32 Debug" (based on "Win32 (x86) Console Application")
-!MESSAGE "scummvm - Win32 MP3 Enabled Debug" (based on "Win32 (x86) Console Application")
-!MESSAGE "scummvm - Win32 MP3 Enabled Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "scummvm - Win32 OpenGL Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "scummvm - Win32 OpenGL Release" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
@@ -44,7 +44,7 @@ RSC=rc.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /c
-# ADD CPP /nologo /G6 /MT /W3 /WX /O2 /Ob2 /I "." /I "sound" /I "common" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /Ob2 /I "." /I "sound" /I "common" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /FD /c
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE RSC /l 0x41d /d "NDEBUG"
# ADD RSC /l 0x41d /d "NDEBUG"
@@ -53,7 +53,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib opengl32.lib simon___Release\simon.lib scumm___Release\scumm.lib sky___Release\sky.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libc"
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib libmad.lib simon___Release\simon.lib scumm___Release\scumm.lib sky___Release\sky.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libc"
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
@@ -70,7 +70,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /ZI /Od /I "." /I "sound" /I "common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "sound" /I "common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /GZ /c
# SUBTRACT CPP /Fr
# ADD BASE RSC /l 0x41d /d "_DEBUG"
# ADD RSC /l 0x41d /d "_DEBUG"
@@ -79,21 +79,21 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib opengl32.lib simon___Debug\simon.lib scumm___Debug\scumm.lib sky___Debug\sky.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libc" /pdbtype:sept /fixed:no
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib libmad.lib simon___Debug\simon.lib scumm___Debug\scumm.lib sky___Debug\sky.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libc" /pdbtype:sept /fixed:no
# SUBTRACT LINK32 /pdb:none
-!ELSEIF "$(CFG)" == "scummvm - Win32 MP3 Enabled Debug"
+!ELSEIF "$(CFG)" == "scummvm - Win32 OpenGL Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "scummvm___Win32_MP3_Enabled_Debug"
-# PROP BASE Intermediate_Dir "scummvm___Win32_MP3_Enabled_Debug"
+# PROP BASE Output_Dir "scummvm___Win32_OpenGL_Debug"
+# PROP BASE Intermediate_Dir "scummvm___Win32_OpenGL_Debug"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "scummvm___MP3_Enabled_Debug"
-# PROP Intermediate_Dir "scummvm___MP3_Enabled_Debug"
+# PROP Output_Dir "scummvm___OpenGL_Debug"
+# PROP Intermediate_Dir "scummvm___OpenGL_Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "./sound" /I "./" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "USE_MAD" /Yu"stdafx.h" /FD /GZ /c
@@ -107,26 +107,26 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib libmad.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib libmad.lib wsock32.lib opengl32.lib scumm___MP3_Enabled_Debug\scumm.lib simon___MP3_Enabled_Debug\simon.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcd" /pdbtype:sept /fixed:no
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib libmad.lib wsock32.lib opengl32.lib scumm___OpenGL_Debug\scumm.lib simon___OpenGL_Debug\simon.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcd" /pdbtype:sept /fixed:no
# SUBTRACT LINK32 /pdb:none /map
-!ELSEIF "$(CFG)" == "scummvm - Win32 MP3 Enabled Release"
+!ELSEIF "$(CFG)" == "scummvm - Win32 OpenGL Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "scummvm___Win32_MP3_Enabled_Release"
-# PROP BASE Intermediate_Dir "scummvm___Win32_MP3_Enabled_Release"
+# PROP BASE Output_Dir "scummvm___Win32_OpenGL_Release"
+# PROP BASE Intermediate_Dir "scummvm___Win32_OpenGL_Release"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "scummvm___MP3_Enabled_Release"
-# PROP Intermediate_Dir "scummvm___MP3_Enabled_Release"
+# PROP Output_Dir "scummvm___OpenGL_Release"
+# PROP Intermediate_Dir "scummvm___OpenGL_Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /MD /W3 /O2 /Ob2 /I "." /I "sound" /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /D "USE_MAD" /FD /c
# SUBTRACT BASE CPP /YX /Yc /Yu
-# ADD CPP /nologo /G6 /MT /W3 /WX /O2 /Ob2 /I "." /I "sound" /I "common" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /Ob2 /I "." /I "sound" /I "common" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /FD /c
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE RSC /l 0x41d /d "NDEBUG"
# ADD RSC /l 0x41d /d "NDEBUG"
@@ -135,7 +135,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib libmad.lib simon___Release\simon.lib scumm___Release\scumm.lib sdl.lib /nologo /subsystem:console /machine:I386 /nodefaultlib
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib libmad.lib opengl32.lib scumm___MP3_Enabled_Release\scumm.lib simon___MP3_Enabled_Release\simon.lib /nologo /subsystem:console /incremental:yes /debug /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcd"
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib libmad.lib opengl32.lib scumm___OpenGL_Release\scumm.lib simon___OpenGL_Release\simon.lib /nologo /subsystem:console /incremental:yes /debug /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcd"
# SUBTRACT LINK32 /pdb:none
!ENDIF
@@ -144,8 +144,8 @@ LINK32=link.exe
# Name "scummvm - Win32 Release"
# Name "scummvm - Win32 Debug"
-# Name "scummvm - Win32 MP3 Enabled Debug"
-# Name "scummvm - Win32 MP3 Enabled Release"
+# Name "scummvm - Win32 OpenGL Debug"
+# Name "scummvm - Win32 OpenGL Release"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
@@ -418,10 +418,40 @@ SOURCE=".\backends\sdl\sdl-common.h"
# Begin Source File
SOURCE=.\backends\sdl\sdl.cpp
+
+!IF "$(CFG)" == "scummvm - Win32 Release"
+
+!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "scummvm - Win32 OpenGL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "scummvm - Win32 OpenGL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
# End Source File
# Begin Source File
SOURCE=.\backends\sdl\sdl_gl.cpp
+
+!IF "$(CFG)" == "scummvm - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "scummvm - Win32 OpenGL Debug"
+
+!ELSEIF "$(CFG)" == "scummvm - Win32 OpenGL Release"
+
+!ENDIF
+
# End Source File
# End Group
# Begin Group "fs"
diff --git a/simon.dsp b/simon.dsp
index 800ac6cd43..9973934c4e 100644
--- a/simon.dsp
+++ b/simon.dsp
@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
-CFG=simon - Win32 MP3 Enabled Debug
+CFG=simon - Win32 OpenGL Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,14 +13,14 @@ CFG=simon - Win32 MP3 Enabled Debug
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "simon.mak" CFG="simon - Win32 MP3 Enabled Debug"
+!MESSAGE NMAKE /f "simon.mak" CFG="simon - Win32 OpenGL Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "simon - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "simon - Win32 Debug" (based on "Win32 (x86) Static Library")
-!MESSAGE "simon - Win32 MP3 Enabled Debug" (based on "Win32 (x86) Static Library")
-!MESSAGE "simon - Win32 MP3 Enabled Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "simon - Win32 OpenGL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "simon - Win32 OpenGL Release" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -43,7 +43,7 @@ RSC=rc.exe
# PROP Intermediate_Dir "simon___Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /G6 /MT /W3 /WX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /c
# ADD BASE RSC /l 0x415 /d "NDEBUG"
# ADD RSC /l 0x415 /d "NDEBUG"
BSC32=bscmake.exe
@@ -66,7 +66,7 @@ LIB32=link.exe -lib
# PROP Intermediate_Dir "simon___Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "USE_MAD" /YX /FD /GZ /c
# ADD BASE RSC /l 0x415 /d "_DEBUG"
# ADD RSC /l 0x415 /d "_DEBUG"
BSC32=bscmake.exe
@@ -76,7 +76,7 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
-!ELSEIF "$(CFG)" == "simon - Win32 MP3 Enabled Debug"
+!ELSEIF "$(CFG)" == "simon - Win32 OpenGL Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@@ -85,11 +85,11 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "simon___MP3_Enabled_Debug"
-# PROP Intermediate_Dir "simon___MP3_Enabled_Debug"
+# PROP Output_Dir "simon___OpenGL_Debug"
+# PROP Intermediate_Dir "simon___OpenGL_Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x415 /d "_DEBUG"
# ADD RSC /l 0x415 /d "_DEBUG"
@@ -100,7 +100,7 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
-!ELSEIF "$(CFG)" == "simon - Win32 MP3 Enabled Release"
+!ELSEIF "$(CFG)" == "simon - Win32 OpenGL Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@@ -109,11 +109,11 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "simon___MP3_Enabled_Release"
-# PROP Intermediate_Dir "simon___MP3_Enabled_Release"
+# PROP Output_Dir "simon___OpenGL_Release"
+# PROP Intermediate_Dir "simon___OpenGL_Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /YX /FD /c
-# ADD CPP /nologo /G6 /MT /W3 /WX /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /c
# ADD BASE RSC /l 0x415 /d "NDEBUG"
# ADD RSC /l 0x415 /d "NDEBUG"
BSC32=bscmake.exe
@@ -129,8 +129,8 @@ LIB32=link.exe -lib
# Name "simon - Win32 Release"
# Name "simon - Win32 Debug"
-# Name "simon - Win32 MP3 Enabled Debug"
-# Name "simon - Win32 MP3 Enabled Release"
+# Name "simon - Win32 OpenGL Debug"
+# Name "simon - Win32 OpenGL Release"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
diff --git a/sky.dsp b/sky.dsp
index 2b301dc2ec..6555160130 100644
--- a/sky.dsp
+++ b/sky.dsp
@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
-CFG=sky - Win32 MP3 Enabled Debug
+CFG=sky - Win32 OpenGL Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,14 +13,14 @@ CFG=sky - Win32 MP3 Enabled Debug
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "sky.mak" CFG="sky - Win32 MP3 Enabled Debug"
+!MESSAGE NMAKE /f "sky.mak" CFG="sky - Win32 OpenGL Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "sky - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "sky - Win32 Debug" (based on "Win32 (x86) Static Library")
-!MESSAGE "sky - Win32 MP3 Enabled Debug" (based on "Win32 (x86) Static Library")
-!MESSAGE "sky - Win32 MP3 Enabled Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "sky - Win32 OpenGL Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "sky - Win32 OpenGL Release" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -43,7 +43,7 @@ RSC=rc.exe
# PROP Intermediate_Dir "sky___Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /G6 /MT /W3 /WX /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD BASE RSC /l 0x415 /d "NDEBUG"
# ADD RSC /l 0x415 /d "NDEBUG"
BSC32=bscmake.exe
@@ -66,7 +66,7 @@ LIB32=link.exe -lib
# PROP Intermediate_Dir "sky___Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x415 /d "_DEBUG"
# ADD RSC /l 0x415 /d "_DEBUG"
BSC32=bscmake.exe
@@ -76,7 +76,7 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
-!ELSEIF "$(CFG)" == "sky - Win32 MP3 Enabled Debug"
+!ELSEIF "$(CFG)" == "sky - Win32 OpenGL Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@@ -85,11 +85,11 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "sky___MP3_Enabled_Debug"
-# PROP Intermediate_Dir "sky___MP3_Enabled_Debug"
+# PROP Output_Dir "sky___OpenGL_Debug"
+# PROP Intermediate_Dir "sky___OpenGL_Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /WX /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x415 /d "_DEBUG"
# ADD RSC /l 0x415 /d "_DEBUG"
BSC32=bscmake.exe
@@ -99,7 +99,7 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
-!ELSEIF "$(CFG)" == "sky - Win32 MP3 Enabled Release"
+!ELSEIF "$(CFG)" == "sky - Win32 OpenGL Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@@ -108,11 +108,11 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "sky___MP3_Enabled_Release"
-# PROP Intermediate_Dir "sky___MP3_Enabled_Release"
+# PROP Output_Dir "sky___OpenGL_Release"
+# PROP Intermediate_Dir "sky___OpenGL_Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /WX /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /G6 /MT /W3 /WX /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD BASE RSC /l 0x415 /d "NDEBUG"
# ADD RSC /l 0x415 /d "NDEBUG"
BSC32=bscmake.exe
@@ -128,8 +128,8 @@ LIB32=link.exe -lib
# Name "sky - Win32 Release"
# Name "sky - Win32 Debug"
-# Name "sky - Win32 MP3 Enabled Debug"
-# Name "sky - Win32 MP3 Enabled Release"
+# Name "sky - Win32 OpenGL Debug"
+# Name "sky - Win32 OpenGL Release"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"