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author | Filippos Karapetis | 2013-06-12 11:25:19 +0300 |
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committer | Filippos Karapetis | 2013-06-12 11:35:48 +0300 |
commit | 09b235e2bd2abf5d4f377e955a8252aed30fc3af (patch) | |
tree | 5bb4a1f67078ad74a9770637fc77083ae75192e8 | |
parent | 6bdc262c0728ed025b2c467db8018ede9104d5f3 (diff) | |
download | scummvm-rg350-09b235e2bd2abf5d4f377e955a8252aed30fc3af.tar.gz scummvm-rg350-09b235e2bd2abf5d4f377e955a8252aed30fc3af.tar.bz2 scummvm-rg350-09b235e2bd2abf5d4f377e955a8252aed30fc3af.zip |
NEVERHOOD: Fix a slight glitch with the symbols cheat command
Now, the countdown to show the next symbol is properly reset when the
command is used
-rw-r--r-- | engines/neverhood/console.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/neverhood/console.cpp b/engines/neverhood/console.cpp index 411e5eceb7..8db62d8487 100644 --- a/engines/neverhood/console.cpp +++ b/engines/neverhood/console.cpp @@ -147,6 +147,7 @@ bool Console::Cmd_Cheat(int argc, const char **argv) { scene->_changeCurrentSymbol = false; scene->_symbolPosition = 11; + scene->_countdown1 = 36; DebugPrintf("Puzzle solved\n"); } else { |