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authorJohannes Schickel2016-02-21 14:41:29 +0100
committerJohannes Schickel2016-02-21 14:41:29 +0100
commit0a06942e4e46783a6a56e7f42bf3e57280fe003a (patch)
treed4e809ba2584d19467547d60bb26c41c0124e6d6
parentedaff1bdeaddac9e86417bbc4121f3e7bee1e983 (diff)
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GRAPHICS: Skip empty rects and empty shadows in VectorRendererSpec::drawSquareShadow.
-rw-r--r--graphics/VectorRendererSpec.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/graphics/VectorRendererSpec.cpp b/graphics/VectorRendererSpec.cpp
index 5e53e61241..b360327c55 100644
--- a/graphics/VectorRendererSpec.cpp
+++ b/graphics/VectorRendererSpec.cpp
@@ -1865,6 +1865,11 @@ drawCircleAlg(int x1, int y1, int r, PixelType color, VectorRenderer::FillMode f
template<typename PixelType>
void VectorRendererSpec<PixelType>::
drawSquareShadow(int x, int y, int w, int h, int offset) {
+ // Do nothing for empty rects or no shadow offset.
+ if (w <= 0 || h <= 0 || offset <= 0) {
+ return;
+ }
+
PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x + w - 1, y + offset);
int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
int i, j;