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author | lukaslw | 2014-08-01 17:52:29 +0200 |
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committer | lukaslw | 2014-08-01 17:52:29 +0200 |
commit | 0a49ba7487abd91c267e2ea37a8075d63c64f80b (patch) | |
tree | c2dfe0c4867c5c010c3d4b6967052f5d8dc0e64c | |
parent | 6083701914dafbb0c8c9f2f88d6cc5b082b39260 (diff) | |
download | scummvm-rg350-0a49ba7487abd91c267e2ea37a8075d63c64f80b.tar.gz scummvm-rg350-0a49ba7487abd91c267e2ea37a8075d63c64f80b.tar.bz2 scummvm-rg350-0a49ba7487abd91c267e2ea37a8075d63c64f80b.zip |
PRINCE: addInvObj() - update
-rw-r--r-- | engines/prince/prince.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/prince/prince.cpp b/engines/prince/prince.cpp index 5db9231459..67d3722c27 100644 --- a/engines/prince/prince.cpp +++ b/engines/prince/prince.cpp @@ -1904,7 +1904,7 @@ void PrinceEngine::swapInv(int heroId) { void PrinceEngine::addInvObj() { changeCursor(0); - //prepareInventoryToView(); + prepareInventoryToView(); _inventoryBackgroundRemember = true; drawScreen(); |