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author | Max Horn | 2007-06-15 17:37:28 +0000 |
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committer | Max Horn | 2007-06-15 17:37:28 +0000 |
commit | 0a7bb215d9d4888c7106b41f6ca2ee46e09bca70 (patch) | |
tree | db531c81aefd4b4d7f21a8cafbe3f1b763df0fc9 | |
parent | d6e47d5fd322cf7cb61bee94b946096ecef64abb (diff) | |
download | scummvm-rg350-0a7bb215d9d4888c7106b41f6ca2ee46e09bca70.tar.gz scummvm-rg350-0a7bb215d9d4888c7106b41f6ca2ee46e09bca70.tar.bz2 scummvm-rg350-0a7bb215d9d4888c7106b41f6ca2ee46e09bca70.zip |
Added a FIXME comment to the adv. detector code regarding (not) using FSNode/FSList
svn-id: r27425
-rw-r--r-- | common/advancedDetector.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/common/advancedDetector.cpp b/common/advancedDetector.cpp index 6b4d3f685e..a342ed910a 100644 --- a/common/advancedDetector.cpp +++ b/common/advancedDetector.cpp @@ -338,6 +338,9 @@ static ADGameDescList detectGame(const FSList *fslist, const Common::ADParams &p } } + // TODO/FIXME: Fingolfin says: It's not good that we have two different code paths here, + // one using a FSList, one using File::open, as that will lead to discrepancies and subtle + // problems caused by those. if (fslist != 0) { // Get the information of the existing files for (FSList::const_iterator file = fslist->begin(); file != fslist->end(); ++file) { |