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author | richiesams | 2013-08-16 17:27:51 -0500 |
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committer | richiesams | 2013-08-16 17:27:51 -0500 |
commit | 0a840fa664c210dfb85d6c62d4a80a08ca650843 (patch) | |
tree | 2500aa2af80000dd96c8ca2ed259babb8bf9e1df | |
parent | a3c39f48767b06a8015269e48ca929fbc5bfa637 (diff) | |
download | scummvm-rg350-0a840fa664c210dfb85d6c62d4a80a08ca650843.tar.gz scummvm-rg350-0a840fa664c210dfb85d6c62d4a80a08ca650843.tar.bz2 scummvm-rg350-0a840fa664c210dfb85d6c62d4a80a08ca650843.zip |
ZVISION: Rename 'x' variable in changeLocation to 'offset'
Since it can be in either the x or the y direction
-rw-r--r-- | engines/zvision/actions.cpp | 4 | ||||
-rw-r--r-- | engines/zvision/actions.h | 2 | ||||
-rw-r--r-- | engines/zvision/script_manager.cpp | 8 | ||||
-rw-r--r-- | engines/zvision/script_manager.h | 4 |
4 files changed, 9 insertions, 9 deletions
diff --git a/engines/zvision/actions.cpp b/engines/zvision/actions.cpp index 2316530c67..504c250597 100644 --- a/engines/zvision/actions.cpp +++ b/engines/zvision/actions.cpp @@ -83,12 +83,12 @@ bool ActionAttenuate::execute(ZVision *engine) { ////////////////////////////////////////////////////////////////////////////// ActionChangeLocation::ActionChangeLocation(const Common::String &line) { - sscanf(line.c_str(), "%*[^(](%c,%c,%c%c,%u)", &_world, &_room, &_node, &_view, &_x); + sscanf(line.c_str(), "%*[^(](%c,%c,%c%c,%u)", &_world, &_room, &_node, &_view, &_offset); } bool ActionChangeLocation::execute(ZVision *engine) { // We can't directly call ScriptManager::ChangeLocationIntern() because doing so clears all the Puzzles, and thus would corrupt the current puzzle checking - engine->getScriptManager()->changeLocation(_world, _room, _node, _view, _x); + engine->getScriptManager()->changeLocation(_world, _room, _node, _view, _offset); // Tell the puzzle system to stop checking any more puzzles return false; } diff --git a/engines/zvision/actions.h b/engines/zvision/actions.h index 511f3d9b83..aa67be20c7 100644 --- a/engines/zvision/actions.h +++ b/engines/zvision/actions.h @@ -126,7 +126,7 @@ private: char _room; char _node; char _view; - uint32 _x; + uint32 _offset; }; class ActionCrossfade : public ResultAction { diff --git a/engines/zvision/script_manager.cpp b/engines/zvision/script_manager.cpp index 6aaf5773e0..5c0e336a5d 100644 --- a/engines/zvision/script_manager.cpp +++ b/engines/zvision/script_manager.cpp @@ -191,19 +191,19 @@ void ScriptManager::addActionNode(const Common::SharedPtr<ActionNode> &node) { _activeNodes.push_back(node); } -void ScriptManager::changeLocation(char world, char room, char node, char view, uint32 x) { +void ScriptManager::changeLocation(char world, char room, char node, char view, uint32 offset) { _nextLocation.world = world; _nextLocation.room = room; _nextLocation.node = node; _nextLocation.view = view; - _nextLocation.x = x; + _nextLocation.offset = offset; _changeLocation = true; } void ScriptManager::changeLocationIntern() { assert(_nextLocation.world != 0); - debug("Changing location to: %c %c %c %c %u", _nextLocation.world, _nextLocation.room, _nextLocation.node, _nextLocation.view, _nextLocation.x); + debug("Changing location to: %c %c %c %c %u", _nextLocation.world, _nextLocation.room, _nextLocation.node, _nextLocation.view, _nextLocation.offset); // Clear all the containers _referenceTable.clear(); @@ -217,7 +217,7 @@ void ScriptManager::changeLocationIntern() { _engine->getCursorManager()->revertToIdle(); // Change the background position - _engine->getRenderManager()->setBackgroundPosition(_nextLocation.x); + _engine->getRenderManager()->setBackgroundPosition(_nextLocation.offset); // Reset the background velocity _engine->getRenderManager()->setBackgroundVelocity(0); diff --git a/engines/zvision/script_manager.h b/engines/zvision/script_manager.h index 8e79548f77..c0801edd5e 100644 --- a/engines/zvision/script_manager.h +++ b/engines/zvision/script_manager.h @@ -44,7 +44,7 @@ struct Location { char room; char node; char view; - uint32 x; + uint32 offset; }; class ScriptManager { @@ -86,7 +86,7 @@ public: void addActionNode(const Common::SharedPtr<ActionNode> &node); - void changeLocation(char world, char room, char node, char view, uint32 x); + void changeLocation(char world, char room, char node, char view, uint32 offset); private: void createReferenceTable(); |