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author | Paul Gilbert | 2009-01-03 10:44:43 +0000 |
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committer | Paul Gilbert | 2009-01-03 10:44:43 +0000 |
commit | 0a8541cc0a6c6b6432fb80dc463e145435b0e972 (patch) | |
tree | 645662eb172160f93cb36b743c7bde154f689ec5 | |
parent | a45e25620ddda968e742cb0ba9fe90f071ae14f5 (diff) | |
download | scummvm-rg350-0a8541cc0a6c6b6432fb80dc463e145435b0e972.tar.gz scummvm-rg350-0a8541cc0a6c6b6432fb80dc463e145435b0e972.tar.bz2 scummvm-rg350-0a8541cc0a6c6b6432fb80dc463e145435b0e972.zip |
Bugfix for #2480857 - Additionally savegames were crashing ScummVM
svn-id: r35694
-rw-r--r-- | engines/lure/res_struct.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/lure/res_struct.cpp b/engines/lure/res_struct.cpp index 7f97e533c1..c3d29eef53 100644 --- a/engines/lure/res_struct.cpp +++ b/engines/lure/res_struct.cpp @@ -1429,6 +1429,7 @@ CurrentActionEntry *CurrentActionEntry::loadFromStream(ReadStream *stream) { result->_supportData->setDetails2(action, numParams, paramList); delete paramList; + result->_dynamicSupportData = true; } else { // Load action entry with an NPC schedule entry uint16 entryId = stream->readUint16LE(); |