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authorStrangerke2016-05-17 22:21:27 +0200
committerStrangerke2016-05-17 22:21:27 +0200
commit0a8e552c6d761cb37a248c573c67d9fa468ca12f (patch)
tree6ac6510a83956e276b430c388aa82ffa6f10d4e1
parent4faedcdfcb5d34d4262cf3c6dfe96c68ce48848b (diff)
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GNAP: Fix the coding style of a couple of casts
-rw-r--r--engines/gnap/gamesys.cpp22
-rw-r--r--engines/gnap/resource.cpp2
-rw-r--r--engines/gnap/resource.h2
-rw-r--r--engines/gnap/scenes/intro.cpp4
4 files changed, 15 insertions, 15 deletions
diff --git a/engines/gnap/gamesys.cpp b/engines/gnap/gamesys.cpp
index 4c105d989f..61ea7c26ac 100644
--- a/engines/gnap/gamesys.cpp
+++ b/engines/gnap/gamesys.cpp
@@ -284,7 +284,7 @@ void GameSys::drawTextToSurface(Graphics::Surface *surface, int x, int y, byte r
const byte *data = _dejaVuSans9ptCharBitmaps + _dejaVuSans9ptCharDescriptors[c]._offset;
for (int xc = 0; xc < w; ++xc) {
for (int yc = 15; yc >= 0; --yc) {
- byte *dst = (byte*)surface->getBasePtr(x + xc, y + yc);
+ byte *dst = (byte *)surface->getBasePtr(x + xc, y + yc);
if (data[1 - (yc >> 3)] & (1 << (yc & 7)))
WRITE_LE_UINT32(dst, color);
}
@@ -387,8 +387,8 @@ void GameSys::drawBitmap(int resourceId) {
bmpSurface->w != _backgroundSurface->w || bmpSurface->h != _backgroundSurface->h) {
debugC(kDebugBasic, "GameSys::drawBitmap() Different bitmap properties than current background");
} else {
- byte *src = (byte*)bmpSurface->getPixels();
- byte *dst = (byte*)_backgroundSurface->getPixels();
+ byte *src = (byte *)bmpSurface->getPixels();
+ byte *dst = (byte *)_backgroundSurface->getPixels();
const int pitch = bmpSurface->pitch;
int height = bmpSurface->h;
while (height--) {
@@ -606,8 +606,8 @@ void GameSys::restoreBackgroundRect(const Common::Rect &rect) {
Common::Rect clipRect;
if (!intersectRect(clipRect, rect, _screenRect))
return;
- byte *src = (byte*)_backgroundSurface->getBasePtr(clipRect.left, clipRect.top);
- byte *dst = (byte*)_frontSurface->getBasePtr(clipRect.left, clipRect.top);
+ byte *src = (byte *)_backgroundSurface->getBasePtr(clipRect.left, clipRect.top);
+ byte *dst = (byte *)_frontSurface->getBasePtr(clipRect.left, clipRect.top);
const int bytes = _backgroundSurface->format.bytesPerPixel * clipRect.width();
int height = clipRect.height();
while (height--) {
@@ -621,8 +621,8 @@ void GameSys::blitSurface32(Graphics::Surface *destSurface, int x, int y, Graphi
Common::Rect &sourceRect, bool transparent) {
const int sourcePitch = sourceSurface->pitch;
- byte *dst = (byte*)destSurface->getBasePtr(x, y);
- byte *src = (byte*)sourceSurface->getBasePtr(sourceRect.left, sourceRect.top);
+ byte *dst = (byte *)destSurface->getBasePtr(x, y);
+ byte *src = (byte *)sourceSurface->getBasePtr(sourceRect.left, sourceRect.top);
int width = sourceRect.width();
int height = sourceRect.height();
while (height--) {
@@ -644,7 +644,7 @@ void GameSys::blitSprite32(Graphics::Surface *destSurface, int x, int y, byte *s
int sourceWidth, Common::Rect &sourceRect, uint32 *sourcePalette, bool transparent) {
const int sourcePitch = (sourceWidth + 3) & 0xFFFFFFFC;
- byte *dst = (byte*)destSurface->getBasePtr(x, y);
+ byte *dst = (byte *)destSurface->getBasePtr(x, y);
byte *src = sourcePixels + sourceRect.left + sourcePitch * sourceRect.top;
int width = sourceRect.width();
int height = sourceRect.height();
@@ -677,7 +677,7 @@ void GameSys::blitSpriteScaled32(Graphics::Surface *destSurface, Common::Rect &f
const int sourcePitch = (sourceWidth + 3) & 0xFFFFFFFC;
if (!frameRect.equals(destRect)) {
- byte *dst = (byte*)destSurface->getBasePtr(destRect.left, destRect.top);
+ byte *dst = (byte *)destSurface->getBasePtr(destRect.left, destRect.top);
byte *src = sourcePixels + sourcePitch * sourceRect.top + sourceRect.left;
const int height = destRect.bottom - destRect.top;
const int width = destRect.right - destRect.left;
@@ -704,7 +704,7 @@ void GameSys::blitSpriteScaled32(Graphics::Surface *destSurface, Common::Rect &f
hsrc = src + sourcePitch * ((yi + 0x8000) >> 16);
}
} else {
- byte *dst = (byte*)destSurface->getBasePtr(frameRect.left, frameRect.top);
+ byte *dst = (byte *)destSurface->getBasePtr(frameRect.left, frameRect.top);
byte *src = sourcePixels + sourcePitch * sourceRect.top + sourceRect.left;
const int height = frameRect.bottom - frameRect.top;
const int width = frameRect.right - frameRect.left;
@@ -887,7 +887,7 @@ void GameSys::drawSprites() {
void GameSys::updateRect(const Common::Rect &r) {
debugC(kDebugBasic, "GameSys::updateRect() %d, %d, %d, %d [%d, %d]", r.left, r.top, r.right, r.bottom, r.width(), r.height());
if (r.width() > 0 && r.height() > 0) {
- byte *pixels = (byte*)_frontSurface->getBasePtr(r.left, r.top);
+ byte *pixels = (byte *)_frontSurface->getBasePtr(r.left, r.top);
_vm->_system->copyRectToScreen(pixels, _frontSurface->pitch, r.left, r.top,
r.width(), r.height());
}
diff --git a/engines/gnap/resource.cpp b/engines/gnap/resource.cpp
index 1ed45d8164..9936324c2b 100644
--- a/engines/gnap/resource.cpp
+++ b/engines/gnap/resource.cpp
@@ -96,7 +96,7 @@ SpriteResource::SpriteResource(int resourceId, byte *data, uint32 size) {
_unknownVal2 = READ_LE_UINT16(_data + 6);
_transparent = (READ_LE_UINT16(_data + 8) != 0);
_colorsCount = READ_LE_UINT16(_data + 10);
- _palette = (uint32*)(_data + 12);
+ _palette = (uint32 *)(_data + 12);
_pixels = _data + 12 + _colorsCount * 4;
debugC(kDebugBasic, "SpriteResource() width: %d; height: %d; colorsCount: %d", _width, _height, _colorsCount);
}
diff --git a/engines/gnap/resource.h b/engines/gnap/resource.h
index 00b8740ac1..35787fa48d 100644
--- a/engines/gnap/resource.h
+++ b/engines/gnap/resource.h
@@ -157,7 +157,7 @@ protected:
~Resource() { delete _obj; }
};
- typedef Common::HashMap<int, Resource*> CacheMap;
+ typedef Common::HashMap<int, Resource *> CacheMap;
typedef typename CacheMap::iterator CacheMapIterator;
DatManager *_dat;
diff --git a/engines/gnap/scenes/intro.cpp b/engines/gnap/scenes/intro.cpp
index fa23d6a2b3..1679fe8306 100644
--- a/engines/gnap/scenes/intro.cpp
+++ b/engines/gnap/scenes/intro.cpp
@@ -90,8 +90,8 @@ void SceneIntro::run() {
} else {
// The intro AVI is played upside down, it's the only video played in the English version
for (uint16 y = 0; y < frame->h / 2; y++) {
- uint32 *ptrFrom = (uint32*)frame->getBasePtr(0, y);
- uint32 *ptrTo = (uint32*)frame->getBasePtr(0, frame->h - y - 1);
+ uint32 *ptrFrom = (uint32 *)frame->getBasePtr(0, y);
+ uint32 *ptrTo = (uint32 *)frame->getBasePtr(0, frame->h - y - 1);
for (uint16 x = 0; x < frame->w; x++) {
uint32 t = *ptrFrom;
*ptrFrom = *ptrTo;