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author | Matthew Hoops | 2010-06-21 19:07:41 +0000 |
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committer | Matthew Hoops | 2010-06-21 19:07:41 +0000 |
commit | 0ab7a16e452f5244d37dc0426f62b5b05d12f032 (patch) | |
tree | 46d02e68f5e6f57e208d8716d795889c1d2cb2a7 | |
parent | 9ecbffe11aee736c0a3783358fb2640b0d6f5237 (diff) | |
download | scummvm-rg350-0ab7a16e452f5244d37dc0426f62b5b05d12f032.tar.gz scummvm-rg350-0ab7a16e452f5244d37dc0426f62b5b05d12f032.tar.bz2 scummvm-rg350-0ab7a16e452f5244d37dc0426f62b5b05d12f032.zip |
Fix the Hoyle 4 (Hoyle Classic) demo's top offset. It currently errors out later from lacking a selector (static selector problem).
svn-id: r50118
-rw-r--r-- | engines/sci/detection_tables.h | 8 | ||||
-rw-r--r-- | engines/sci/graphics/ports.cpp | 2 |
2 files changed, 9 insertions, 1 deletions
diff --git a/engines/sci/detection_tables.h b/engines/sci/detection_tables.h index 2ac76578fe..bad7ccc5c3 100644 --- a/engines/sci/detection_tables.h +++ b/engines/sci/detection_tables.h @@ -753,7 +753,15 @@ static const struct ADGameDescription SciGameDescriptions[] = { Common::EN_ANY, Common::kPlatformPC, 0, GUIO_NOSPEECH }, // Hoyle 4 - English DOS Demo + {"hoyle4", "Demo", { + {"resource.map", 0, "60f764020a6b788bbbe415dbc2ccb9f3", 931}, + {"resource.000", 0, "5fe3670e3ddcd4f85c10013b5453141a", 615522}, + {NULL, 0, NULL, 0}}, + Common::EN_ANY, Common::kPlatformPC, ADGF_DEMO, GUIO_NOSPEECH }, + + // Hoyle 4 - English DOS Demo // SCI interpreter version 1.001.200 (just a guess) + // Does anyone have this version? -clone2727 {"hoyle4", "Demo", { {"resource.map", 0, "662087cb383e52e3cc4ae7ecb10e20aa", 938}, {"resource.000", 0, "24c10844792c54d476d272213cbac300", 675252}, diff --git a/engines/sci/graphics/ports.cpp b/engines/sci/graphics/ports.cpp index a3135e7177..8ba7c57b62 100644 --- a/engines/sci/graphics/ports.cpp +++ b/engines/sci/graphics/ports.cpp @@ -88,7 +88,7 @@ void GfxPorts::init(bool usesOldGfxFunctions, GfxPaint16 *paint16, GfxText16 *te // Mother Goose (SCI1) uses -Nw 0 0 159 262. The game will later use SetPort so we don't need to set the other fields. // This actually meant not skipping the first 10 pixellines in windowMgrPort Common::String gameId = g_sci->getGameId(); - if (gameId == "jones" || gameId == "slater" || gameId == "hoyle3" || (gameId == "mothergoose" && getSciVersion() == SCI_VERSION_1_EARLY)) + if (gameId == "jones" || gameId == "slater" || gameId == "hoyle3" || gameId == "hoyle4" || (gameId == "mothergoose" && getSciVersion() == SCI_VERSION_1_EARLY)) offTop = 0; openPort(_wmgrPort); |