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author | Travis Howell | 2009-08-29 07:40:48 +0000 |
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committer | Travis Howell | 2009-08-29 07:40:48 +0000 |
commit | 0ae1d719dbf5316b161430ffe2d0e8a1dd1a52d3 (patch) | |
tree | 5c2145afee1e1160622486dc0c528f17006e32de | |
parent | ea8ff6624e102be064b739bcc20153171fde27c9 (diff) | |
download | scummvm-rg350-0ae1d719dbf5316b161430ffe2d0e8a1dd1a52d3.tar.gz scummvm-rg350-0ae1d719dbf5316b161430ffe2d0e8a1dd1a52d3.tar.bz2 scummvm-rg350-0ae1d719dbf5316b161430ffe2d0e8a1dd1a52d3.zip |
Fix the default save game path setting in HE98+ games.
svn-id: r43791
-rw-r--r-- | engines/scumm/he/script_v72he.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/he/script_v72he.cpp b/engines/scumm/he/script_v72he.cpp index 238eb0388c..aa25313c54 100644 --- a/engines/scumm/he/script_v72he.cpp +++ b/engines/scumm/he/script_v72he.cpp @@ -1823,7 +1823,7 @@ void ScummEngine_v72he::o72_readINI() { int len = resStrLen((const byte *)fileName.c_str()); data = defineArray(0, kStringArray, 0, 0, 0, len); memcpy(data, fileName.c_str(), len); - } else if (!strcmp((char *)option, "SaveGamePath")) { + } else if (!strcmp((char *)option, "GameResourcePath") || !strcmp((char *)option, "SaveGamePath")) { // We set SaveGamePath in order to detect where it used // in convertFilePath and to avoid warning about invalid // path in Macintosh verisons. |