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author | Jonathan Gray | 2003-03-03 22:32:02 +0000 |
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committer | Jonathan Gray | 2003-03-03 22:32:02 +0000 |
commit | 0af6652b0b1ea3dcc0b46eedceb8fd08fc5e97cf (patch) | |
tree | 51191eda88e072914325c2690e5260f6a083c5d3 | |
parent | aa2259c5a91a29cef5b258165e4839d03cce4e8e (diff) | |
download | scummvm-rg350-0af6652b0b1ea3dcc0b46eedceb8fd08fc5e97cf.tar.gz scummvm-rg350-0af6652b0b1ea3dcc0b46eedceb8fd08fc5e97cf.tar.bz2 scummvm-rg350-0af6652b0b1ea3dcc0b46eedceb8fd08fc5e97cf.zip |
enable newgui f5 dialog for comi as per erik's patch
svn-id: r6676
-rw-r--r-- | scumm/scummvm.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index fa15f6ec4c..a1e07c8dcc 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -1219,7 +1219,7 @@ void Scumm::processKbd() int saveloadkey; getKeyInput(); - if (_features & GF_OLD256) /* FIXME: Support ingame screen */ + if ((_features & GF_OLD256) || (_gameId == GID_CMI)) /* FIXME: Support ingame screen */ saveloadkey = 319; else saveloadkey = _vars[VAR_SAVELOADDIALOG_KEY]; |