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authorFabio Battaglia2009-04-18 08:37:22 +0000
committerFabio Battaglia2009-04-18 08:37:22 +0000
commit0b2e06e4a4225a6ede1be4e9f6c09fe2cd4caf16 (patch)
treeb75afb3e841b313515da7497ef35f7b4564caea7
parent5cd22613822797a7405ae60c35a7ccae4196b9b1 (diff)
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sword2: add support for BS2 PSX demo
svn-id: r39977
-rw-r--r--engines/sword2/resman.cpp1
-rw-r--r--engines/sword2/screen.cpp13
-rw-r--r--engines/sword2/sound.cpp6
-rw-r--r--engines/sword2/sprite.cpp9
-rw-r--r--engines/sword2/sword2.cpp5
5 files changed, 29 insertions, 5 deletions
diff --git a/engines/sword2/resman.cpp b/engines/sword2/resman.cpp
index a6a8a9e54a..3b6592c9f4 100644
--- a/engines/sword2/resman.cpp
+++ b/engines/sword2/resman.cpp
@@ -520,6 +520,7 @@ uint8 ResourceManager::fetchType(byte *ptr) {
} else { // In PSX version there is no resource header for audio files,
return WAV_FILE; // but hopefully all audio files got first 16 bytes zeroed,
} // Allowing us to check for this condition.
+ // Alas, this doesn't work with PSX DEMO audio files.
}
}
diff --git a/engines/sword2/screen.cpp b/engines/sword2/screen.cpp
index da7122386e..3a174b2352 100644
--- a/engines/sword2/screen.cpp
+++ b/engines/sword2/screen.cpp
@@ -549,6 +549,15 @@ void Screen::processLayer(byte *file, uint32 layer_number) {
}
void Screen::processImage(BuildUnit *build_unit) {
+
+ // We have some problematic animation frames in PSX demo (looks like there is missing data),
+ // so we just skip them.
+ if ( (Sword2Engine::isPsx() && _vm->_logic->readVar(DEMO)) &&
+ ((build_unit->anim_resource == 369 && build_unit->anim_pc == 0) ||
+ (build_unit->anim_resource == 296 && build_unit->anim_pc == 5) ||
+ (build_unit->anim_resource == 534 && build_unit->anim_pc == 13)) )
+ return;
+
byte *file = _vm->_resman->openResource(build_unit->anim_resource);
byte *colTablePtr = NULL;
@@ -662,10 +671,10 @@ void Screen::processImage(BuildUnit *build_unit) {
uint32 rv = drawSprite(&spriteInfo);
if (rv) {
- error("Driver Error %.8x with sprite %s (%d) in processImage",
+ error("Driver Error %.8x with sprite %s (%d, %d) in processImage",
rv,
_vm->_resman->fetchName(build_unit->anim_resource),
- build_unit->anim_resource);
+ build_unit->anim_resource, build_unit->anim_pc);
}
// release the anim resource
diff --git a/engines/sword2/sound.cpp b/engines/sword2/sound.cpp
index eb0b6d82eb..706143aded 100644
--- a/engines/sword2/sound.cpp
+++ b/engines/sword2/sound.cpp
@@ -267,7 +267,11 @@ void Sound::queueFx(int32 res, int32 type, int32 delay, int32 volume, int32 pan)
if (!_fxQueue[i].resource) {
byte *data = _vm->_resman->openResource(res);
- assert(_vm->_resman->fetchType(data) == WAV_FILE);
+ // Check that we really have a WAV file here, alas this
+ // check is useless with psx demo game, because psx audio files
+ // are headerless and there is no way to check the type
+ if (!(Sword2Engine::isPsx() && (_vm->_features & GF_DEMO)))
+ assert(_vm->_resman->fetchType(data) == WAV_FILE);
uint32 len = _vm->_resman->fetchLen(res);
diff --git a/engines/sword2/sprite.cpp b/engines/sword2/sprite.cpp
index 52ed0efbd0..2474293500 100644
--- a/engines/sword2/sprite.cpp
+++ b/engines/sword2/sprite.cpp
@@ -527,6 +527,10 @@ int32 Screen::drawSprite(SpriteInfo *s) {
decompData = decompressHIF(s->data, tempBuf);
+ // Check that we correctly decompressed data
+ if(!decompData)
+ return RDERR_DECOMPRESSION;
+
s->w = (decompData / (s->h / 2)) * 2;
byte *tempBuf2 = (byte *)malloc(s->w * s->h * 10);
memset(tempBuf2, 0, s->w * s->h * 2);
@@ -562,6 +566,11 @@ int32 Screen::drawSprite(SpriteInfo *s) {
} else {
byte *tempBuf = (byte *)malloc(s->w * s->h);
uint32 decompData = decompressHIF(s->data, tempBuf);
+
+ // Check that we correctly decompressed data
+ if(!decompData)
+ return RDERR_DECOMPRESSION;
+
s->w = (decompData / (s->h / 2));
sprite = (byte *)malloc(s->w * s->h);
diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp
index 78fb890deb..e9ad1dba4a 100644
--- a/engines/sword2/sword2.cpp
+++ b/engines/sword2/sword2.cpp
@@ -69,6 +69,7 @@ static const GameSettings sword2_settings[] = {
{"sword2", "Broken Sword 2: The Smoking Mirror", 0, "players.clu" },
{"sword2alt", "Broken Sword 2: The Smoking Mirror (alt)", 0, "r2ctlns.ocx" },
{"sword2psx", "Broken Sword 2: The Smoking Mirror (PlayStation)", 0, "screens.clu"},
+ {"sword2psxdemo", "Broken Sword 2: The Smoking Mirror (PlayStation/Demo)", Sword2::GF_DEMO, "rdemo.str"},
{"sword2demo", "Broken Sword 2: The Smoking Mirror (Demo)", Sword2::GF_DEMO, "players.clu" },
{NULL, NULL, 0, NULL}
};
@@ -264,13 +265,13 @@ Sword2Engine::Sword2Engine(OSystem *syst) : Engine(syst) {
Common::File::addDefaultDirectory(_gameDataDir.getChild("video"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("smacks"));
- if (0 == scumm_stricmp(ConfMan.get("gameid").c_str(), "sword2demo"))
+ if (!scumm_stricmp(ConfMan.get("gameid").c_str(), "sword2demo") || !scumm_stricmp(ConfMan.get("gameid").c_str(), "sword2psxdemo"))
_features = GF_DEMO;
else
_features = 0;
// Check if we are running PC or PSX version.
- if (0 == scumm_stricmp(ConfMan.get("gameid").c_str(), "sword2psx"))
+ if (!scumm_stricmp(ConfMan.get("gameid").c_str(), "sword2psx") || !scumm_stricmp(ConfMan.get("gameid").c_str(), "sword2psxdemo"))
Sword2Engine::_platform = Common::kPlatformPSX;
else
Sword2Engine::_platform = Common::kPlatformPC;