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authorPaul Gilbert2019-10-19 21:26:04 -0700
committerPaul Gilbert2019-11-11 18:20:29 -0800
commit0b3f59c3f87debc8fc25cb5e540be87904207cbb (patch)
tree32c287d3596a0c833b57954397de0561927e66a2
parent95ed614f5f0e19d7a2c1cada56d8ba211a401c63 (diff)
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GLK: ARCHETYPE: Skeleton engine
-rw-r--r--engines/glk/archetype/archetype.cpp58
-rw-r--r--engines/glk/archetype/archetype.h88
-rw-r--r--engines/glk/archetype/detection.cpp93
-rw-r--r--engines/glk/archetype/detection.h60
-rw-r--r--engines/glk/archetype/detection_tables.h49
-rw-r--r--engines/glk/configure.engine3
-rw-r--r--engines/glk/detection.cpp21
-rw-r--r--engines/glk/glk_types.h1
-rw-r--r--engines/glk/module.mk6
9 files changed, 378 insertions, 1 deletions
diff --git a/engines/glk/archetype/archetype.cpp b/engines/glk/archetype/archetype.cpp
new file mode 100644
index 0000000000..d2409bfce3
--- /dev/null
+++ b/engines/glk/archetype/archetype.cpp
@@ -0,0 +1,58 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "glk/archetype/archetype.h"
+#include "common/config-manager.h"
+
+namespace Glk {
+namespace Archetype {
+
+Archetype *g_vm;
+
+Archetype::Archetype(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc),
+ _saveSlot(-1) {
+ g_vm = this;
+}
+
+void Archetype::runGame() {
+
+}
+
+bool Archetype::initialize() {
+ return true;
+}
+
+void Archetype::deinitialize() {
+}
+
+Common::Error Archetype::readSaveData(Common::SeekableReadStream *rs) {
+ // TODO
+ return Common::kReadingFailed;
+}
+
+Common::Error Archetype::writeGameData(Common::WriteStream *ws) {
+ // TODO
+ return Common::kWritingFailed;
+}
+
+} // End of namespace Archetype
+} // End of namespace Glk
diff --git a/engines/glk/archetype/archetype.h b/engines/glk/archetype/archetype.h
new file mode 100644
index 0000000000..709ebc643b
--- /dev/null
+++ b/engines/glk/archetype/archetype.h
@@ -0,0 +1,88 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ARCHETYPE_ARCHETYPE
+#define ARCHETYPE_ARCHETYPE
+
+#include "glk/glk_api.h"
+
+namespace Glk {
+namespace Archetype {
+
+/**
+ * Archetype game interpreter
+ */
+class Archetype : public GlkAPI {
+private:
+ int _saveSlot;
+private:
+ /**
+ * Engine initialization
+ */
+ bool initialize();
+
+ /**
+ * Engine cleanup
+ */
+ void deinitialize();
+public:
+ /**
+ * Constructor
+ */
+ Archetype(OSystem *syst, const GlkGameDescription &gameDesc);
+
+ /**
+ * Run the game
+ */
+ virtual void runGame() override;
+
+ /**
+ * Returns the running interpreter type
+ */
+ virtual InterpreterType getInterpreterType() const override {
+ return INTERPRETER_ARCHETYPE;
+ }
+
+ /**
+ * Savegames aren't supported for Archetype games
+ */
+ virtual Common::Error readSaveData(Common::SeekableReadStream *rs) override;
+
+ /**
+ * Savegames aren't supported for Archetype games
+ */
+ virtual Common::Error writeGameData(Common::WriteStream *ws) override;
+
+ /**
+ * Returns true if a savegame is being loaded directly from the ScummVM launcher
+ */
+ bool loadingSavegame() const {
+ return _saveSlot != -1;
+ }
+};
+
+extern Archetype *g_vm;
+
+} // End of namespace Archetype
+} // End of namespace Glk
+
+#endif
diff --git a/engines/glk/archetype/detection.cpp b/engines/glk/archetype/detection.cpp
new file mode 100644
index 0000000000..c5f7e19468
--- /dev/null
+++ b/engines/glk/archetype/detection.cpp
@@ -0,0 +1,93 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "glk/archetype/detection.h"
+#include "glk/archetype/detection_tables.h"
+#include "common/debug.h"
+#include "common/file.h"
+#include "common/md5.h"
+#include "engines/game.h"
+
+namespace Glk {
+namespace Archetype {
+
+void ArchetypeMetaEngine::getSupportedGames(PlainGameList &games) {
+ for (const PlainGameDescriptor *pd = ARCHETYPE_GAME_LIST; pd->gameId; ++pd)
+ games.push_back(*pd);
+}
+
+GameDescriptor ArchetypeMetaEngine::findGame(const char *gameId) {
+ for (const PlainGameDescriptor *pd = ARCHETYPE_GAME_LIST; pd->gameId; ++pd) {
+ if (!strcmp(gameId, pd->gameId))
+ return *pd;
+ }
+
+ return GameDescriptor::empty();
+}
+
+bool ArchetypeMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {
+ // Loop through the files of the folder
+ for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
+ // Check for a recognised filename
+ if (file->isDirectory())
+ continue;
+
+ Common::String filename = file->getName();
+ if (!filename.hasSuffixIgnoreCase(".acx"))
+ continue;
+
+ Common::File gameFile;
+ if (!gameFile.open(*file))
+ continue;
+
+ gameFile.seek(0);
+ Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000);
+ uint32 filesize = gameFile.size();
+
+ // Scan through the Archetype game list for a match
+ const GlkDetectionEntry *p = ARCHETYPE_GAMES;
+ while (p->_md5 && p->_filesize != filesize && md5 != p->_md5)
+ ++p;
+
+ if (!p->_gameId) {
+ const PlainGameDescriptor &desc = ARCHETYPE_GAME_LIST[0];
+ gameList.push_back(GlkDetectedGame(desc.gameId, desc.description, filename, md5, filesize));
+ } else {
+ // Found a match
+ PlainGameDescriptor gameDesc = findGame(p->_gameId);
+ gameList.push_back(GlkDetectedGame(p->_gameId, gameDesc.description, filename));
+ }
+ }
+
+ return !gameList.empty();
+}
+
+void ArchetypeMetaEngine::detectClashes(Common::StringMap &map) {
+ for (const PlainGameDescriptor *pd = ARCHETYPE_GAME_LIST; pd->gameId; ++pd) {
+ if (map.contains(pd->gameId))
+ error("Duplicate game Id found - %s", pd->gameId);
+ map[pd->gameId] = "";
+ }
+}
+
+} // End of namespace Archetype
+} // End of namespace Glk
diff --git a/engines/glk/archetype/detection.h b/engines/glk/archetype/detection.h
new file mode 100644
index 0000000000..05b3a96956
--- /dev/null
+++ b/engines/glk/archetype/detection.h
@@ -0,0 +1,60 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ARCHETYPE_DETECTION
+#define ARCHETYPE_DETECTION
+
+#include "common/fs.h"
+#include "common/hash-str.h"
+#include "engines/game.h"
+#include "glk/detection.h"
+
+namespace Glk {
+namespace Archetype {
+
+class ArchetypeMetaEngine {
+public:
+ /**
+ * Get a list of supported games
+ */
+ static void getSupportedGames(PlainGameList &games);
+
+ /**
+ * Returns a game description for the given game Id, if it's supported
+ */
+ static GameDescriptor findGame(const char *gameId);
+
+ /**
+ * Detect supported games
+ */
+ static bool detectGames(const Common::FSList &fslist, DetectedGames &gameList);
+
+ /**
+ * Check for game Id clashes with other sub-engines
+ */
+ static void detectClashes(Common::StringMap &map);
+};
+
+} // End of namespace Archetype
+} // End of namespace Glk
+
+#endif
diff --git a/engines/glk/archetype/detection_tables.h b/engines/glk/archetype/detection_tables.h
new file mode 100644
index 0000000000..fdee12b467
--- /dev/null
+++ b/engines/glk/archetype/detection_tables.h
@@ -0,0 +1,49 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "engines/game.h"
+#include "common/gui_options.h"
+#include "common/language.h"
+
+namespace Glk {
+namespace Archetype {
+
+const PlainGameDescriptor ARCHETYPE_GAME_LIST[] = {
+ { "archetype", "Archetype IF Game" },
+
+ { "guesstheanimal", "Guess the Animal" },
+ { "gorreven", "The Gorreven Papers" },
+ { "starshipsolitaire", "The Starship Solitaire adventure" },
+
+ { nullptr, nullptr }
+};
+
+const GlkDetectionEntry ARCHETYPE_GAMES[] = {
+ DT_ENTRY0("guesstheanimal", "f1c4d7ba35db9f217eacd84181b4bb33", 1266),
+ DT_ENTRY0("gorreven", "073a996b158474a2c419bc1d9dc8d44b", 66793),
+ DT_ENTRY0("starshipsolitaire", "6c86208d0d84fb11f81bf5b1f6fedb84", 55762),
+
+ DT_END_MARKER
+};
+
+} // End of namespace Archetype
+} // End of namespace Glk
diff --git a/engines/glk/configure.engine b/engines/glk/configure.engine
index 727aa59d65..507bcfec58 100644
--- a/engines/glk/configure.engine
+++ b/engines/glk/configure.engine
@@ -1,10 +1,11 @@
# This file is included from the main "configure" script
# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
-add_engine glk "Glk Interactive Fiction games" no "glk_adrift glk_advsys glk_alan2 glk_alan3 glk_frotz glk_glulxe glk_hugo glk_jacl glk_level9 glk_magnetic glk_quest glk_scott glk_tads" "Base" "16bit freetype2 jpeg png"
+add_engine glk "Glk Interactive Fiction games" no "glk_adrift glk_advsys glk_alan2 glk_alan3 glk_archetype glk_frotz glk_glulxe glk_hugo glk_jacl glk_level9 glk_magnetic glk_quest glk_scott glk_tads" "Base" "16bit freetype2 jpeg png"
add_engine glk_adrift "ADRIFT" no
add_engine glk_advsys "AdvSys" no
add_engine glk_alan2 "Alan2" no
add_engine glk_alan3 "Alan3" no
+add_engine glk_archetype "Archetype" no
add_engine glk_frotz "Frotz" no
add_engine glk_glulxe "Glulxe" no
add_engine glk_hugo "Hugo" no
diff --git a/engines/glk/detection.cpp b/engines/glk/detection.cpp
index 1e465e9827..9cbda0f519 100644
--- a/engines/glk/detection.cpp
+++ b/engines/glk/detection.cpp
@@ -44,6 +44,11 @@
#include "glk/alan3/alan3.h"
#endif
+#ifdef ENABLE_GLK_ARCHETYPE
+#include "glk/archetype/archetype.h"
+#include "glk/archetype/detection.h"
+#endif
+
#ifdef ENABLE_GLK_FROTZ
#include "glk/frotz/detection.h"
#include "glk/frotz/frotz.h"
@@ -217,6 +222,10 @@ Common::Error GlkMetaEngine::createInstance(OSystem *syst, Engine **engine) cons
if ((*engine = create<Glk::Alan3::Alan3MetaEngine, Glk::Alan3::Alan3>(syst, gameDesc)) != nullptr) {}
else
#endif
+#ifdef ENABLE_GLK_ARCHETYPE
+ if ((*engine = create<Glk::Archetype::ArchetypeMetaEngine, Glk::Archetype::Archetype>(syst, gameDesc)) != nullptr) {}
+ else
+#endif
#ifdef ENABLE_GLK_FROTZ
if ((*engine = create<Glk::Frotz::FrotzMetaEngine, Glk::Frotz::Frotz>(syst, gameDesc)) != nullptr) {}
else
@@ -300,6 +309,9 @@ PlainGameList GlkMetaEngine::getSupportedGames() const {
#ifdef ENABLE_GLK_ALAN3
Glk::Alan3::Alan3MetaEngine::getSupportedGames(list);
#endif
+#ifdef ENABLE_GLK_ARCHETYPE
+ Glk::Archetype::ArchetypeMetaEngine::getSupportedGames(list);
+#endif
#ifdef ENABLE_GLK_FROTZ
Glk::Frotz::FrotzMetaEngine::getSupportedGames(list);
#endif
@@ -348,6 +360,9 @@ PlainGameDescriptor GlkMetaEngine::findGame(const char *gameId) const {
#ifdef ENABLE_GLK_ALAN3
FIND_GAME(Alan3);
#endif
+#ifdef ENABLE_GLK_ARCHETYPE
+ FIND_GAME(Archetype);
+#endif
#ifdef ENABLE_GLK_FROTZ
FIND_GAME(Frotz);
#endif
@@ -398,6 +413,9 @@ DetectedGames GlkMetaEngine::detectGames(const Common::FSList &fslist) const {
#ifdef ENABLE_GLK_ALAN3
Glk::Alan3::Alan3MetaEngine::detectGames(fslist, detectedGames);
#endif
+#ifdef ENABLE_GLK_ARCHETYPE
+ Glk::Archetype::ArchetypeMetaEngine::detectGames(fslist, detectedGames);
+#endif
#ifdef ENABLE_GLK_FROTZ
Glk::Frotz::FrotzMetaEngine::detectGames(fslist, detectedGames);
#endif
@@ -443,6 +461,9 @@ void GlkMetaEngine::detectClashes() const {
#ifdef ENABLE_GLK_ALAN3
Glk::Alan3::Alan3MetaEngine::detectClashes(map);
#endif
+#ifdef ENABLE_GLK_ARCHETYPE
+ Glk::Archetype::ArchetypeMetaEngine::detectClashes(map);
+#endif
#ifdef ENABLE_GLK_FROTZ
Glk::Frotz::FrotzMetaEngine::detectClashes(map);
#endif
diff --git a/engines/glk/glk_types.h b/engines/glk/glk_types.h
index d3db3d44a3..e730f15ccf 100644
--- a/engines/glk/glk_types.h
+++ b/engines/glk/glk_types.h
@@ -40,6 +40,7 @@ enum InterpreterType {
INTERPRETER_AGILITY,
INTERPRETER_ALAN2,
INTERPRETER_ALAN3,
+ INTERPRETER_ARCHETYPE,
INTERPRETER_BOCFEL,
INTERPRETER_FROTZ,
INTERPRETER_GEAS,
diff --git a/engines/glk/module.mk b/engines/glk/module.mk
index 840a1d89af..449607cdf0 100644
--- a/engines/glk/module.mk
+++ b/engines/glk/module.mk
@@ -143,6 +143,12 @@ MODULE_OBJS += \
alan3/word.o
endif
+ifdef ENABLE_GLK_ARCHETYPE
+MODULE_OBJS += \
+ archetype/archetype.o \
+ archetype/detection.o
+endif
+
ifdef ENABLE_GLK_FROTZ
MODULE_OBJS += \
frotz/bitmap_font.o \