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authorEugene Sandulenko2013-12-29 01:46:25 +0200
committerEugene Sandulenko2013-12-29 01:46:25 +0200
commit0b60ca36a19620f3de076d5451c4509ffe388e1d (patch)
tree15c6495568a1909c53c0f403e4f47215216f5622
parent657811e2c3754325860846ff5ddf5c28774126a5 (diff)
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FULLPIPE: Initial code for scene13
-rw-r--r--engines/fullpipe/scenes/scene13.cpp83
1 files changed, 83 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene13.cpp b/engines/fullpipe/scenes/scene13.cpp
new file mode 100644
index 0000000000..cb36d389ac
--- /dev/null
+++ b/engines/fullpipe/scenes/scene13.cpp
@@ -0,0 +1,83 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objectnames.h"
+#include "fullpipe/constants.h"
+
+#include "fullpipe/gameloader.h"
+#include "fullpipe/motion.h"
+#include "fullpipe/scenes.h"
+#include "fullpipe/statics.h"
+
+#include "fullpipe/interaction.h"
+#include "fullpipe/behavior.h"
+
+
+namespace Fullpipe {
+
+void scene13_initScene(Scene *sc) {
+ g_vars->scene13_whirlgig = sc->getStaticANIObject1ById(ANI_WHIRLGIG_13, -1);
+ g_vars->scene13_guard = sc->getStaticANIObject1ById(ANI_STOROZH, -1);
+ g_vars->scene13_handleR = sc->getStaticANIObject1ById(ANI_HANDLE_R, -1);
+ g_vars->scene13_handleL = sc->getStaticANIObject1ById(ANI_HANDLE_L, -1);
+ g_vars->scene13_bridge = sc->getStaticANIObject1ById(ANI_BRIDGE, -1);
+ g_vars->scene13_var01 = 0;
+ g_vars->scene13_var02 = 1;
+
+ MovGraphLink *lnk = getSc2MctlCompoundBySceneId(sc->_sceneId)->getLinkByName(sO_Bridge);
+ Scene *oldsc = g_fp->_currentScene;
+
+ g_fp->_currentScene = sc;
+
+ if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Convoluted)) {
+ g_vars->scene13_bridge->changeStatics2(ST_BDG_CLOSED);
+
+ lnk->_flags |= 0x20000000u;
+
+ g_fp->playSound(SND_13_018, 1);
+
+ g_vars->scene13_whirlgig->_callback2 = 0;
+ } else {
+ g_vars->scene13_bridge->changeStatics2(ST_BDG_OPEN2);
+
+ lnk->_flags &= 0xDFFFFFFF;
+
+ g_vars->scene13_whirlgig->stopAnim_maybe();
+ g_vars->scene13_whirlgig->_callback2 = 0;
+ g_vars->scene13_whirlgig->startAnim(MV_WHR13_SPIN, 0, -1);
+
+ if (g_vars->scene13_whirlgig->_movement)
+ g_vars->scene13_whirlgig->_movement->setDynamicPhaseIndex(30);
+
+ g_fp->playSound(SND_13_037, 1);
+ }
+
+ g_vars->scene13_bridge->_flags &= 0xFFFD;
+
+ g_fp->_currentScene = oldsc;
+
+ g_fp->initArcadeKeys("SC_13");
+}
+
+} // End of namespace Fullpipe