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author | Eugene Sandulenko | 2013-12-29 01:46:25 +0200 |
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committer | Eugene Sandulenko | 2013-12-29 01:46:25 +0200 |
commit | 0b60ca36a19620f3de076d5451c4509ffe388e1d (patch) | |
tree | 15c6495568a1909c53c0f403e4f47215216f5622 | |
parent | 657811e2c3754325860846ff5ddf5c28774126a5 (diff) | |
download | scummvm-rg350-0b60ca36a19620f3de076d5451c4509ffe388e1d.tar.gz scummvm-rg350-0b60ca36a19620f3de076d5451c4509ffe388e1d.tar.bz2 scummvm-rg350-0b60ca36a19620f3de076d5451c4509ffe388e1d.zip |
FULLPIPE: Initial code for scene13
-rw-r--r-- | engines/fullpipe/scenes/scene13.cpp | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene13.cpp b/engines/fullpipe/scenes/scene13.cpp new file mode 100644 index 0000000000..cb36d389ac --- /dev/null +++ b/engines/fullpipe/scenes/scene13.cpp @@ -0,0 +1,83 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene13_initScene(Scene *sc) { + g_vars->scene13_whirlgig = sc->getStaticANIObject1ById(ANI_WHIRLGIG_13, -1); + g_vars->scene13_guard = sc->getStaticANIObject1ById(ANI_STOROZH, -1); + g_vars->scene13_handleR = sc->getStaticANIObject1ById(ANI_HANDLE_R, -1); + g_vars->scene13_handleL = sc->getStaticANIObject1ById(ANI_HANDLE_L, -1); + g_vars->scene13_bridge = sc->getStaticANIObject1ById(ANI_BRIDGE, -1); + g_vars->scene13_var01 = 0; + g_vars->scene13_var02 = 1; + + MovGraphLink *lnk = getSc2MctlCompoundBySceneId(sc->_sceneId)->getLinkByName(sO_Bridge); + Scene *oldsc = g_fp->_currentScene; + + g_fp->_currentScene = sc; + + if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Convoluted)) { + g_vars->scene13_bridge->changeStatics2(ST_BDG_CLOSED); + + lnk->_flags |= 0x20000000u; + + g_fp->playSound(SND_13_018, 1); + + g_vars->scene13_whirlgig->_callback2 = 0; + } else { + g_vars->scene13_bridge->changeStatics2(ST_BDG_OPEN2); + + lnk->_flags &= 0xDFFFFFFF; + + g_vars->scene13_whirlgig->stopAnim_maybe(); + g_vars->scene13_whirlgig->_callback2 = 0; + g_vars->scene13_whirlgig->startAnim(MV_WHR13_SPIN, 0, -1); + + if (g_vars->scene13_whirlgig->_movement) + g_vars->scene13_whirlgig->_movement->setDynamicPhaseIndex(30); + + g_fp->playSound(SND_13_037, 1); + } + + g_vars->scene13_bridge->_flags &= 0xFFFD; + + g_fp->_currentScene = oldsc; + + g_fp->initArcadeKeys("SC_13"); +} + +} // End of namespace Fullpipe |