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authorRuediger Hanke2002-10-28 20:22:26 +0000
committerRuediger Hanke2002-10-28 20:22:26 +0000
commit0b6a4e9b70c11d4edc75b84a625a6f8d5b38e032 (patch)
tree602c2cc6b7c7161af7dbbfc0a495063e19dfed45
parent63ee97b1ee6af5db94603b4971329c8f34346f39 (diff)
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Overlay fix and optimisation
svn-id: r5345
-rw-r--r--backends/morphos/morphos.cpp34
1 files changed, 24 insertions, 10 deletions
diff --git a/backends/morphos/morphos.cpp b/backends/morphos/morphos.cpp
index fabf1d8b83..e6356f7c29 100644
--- a/backends/morphos/morphos.cpp
+++ b/backends/morphos/morphos.cpp
@@ -642,7 +642,7 @@ void OSystem_MorphOS::CreateScreen(CS_DSPTYPE dspType)
if (OvlBitMap)
FreeVec(OvlBitMap);
- OvlBitMap = AllocVec(ScummScrWidth*ScummScrHeight*3, MEMF_PUBLIC | MEMF_CLEAR);
+ OvlBitMap = AllocVec(ScummBufferWidth*ScummBufferHeight*3, MEMF_PUBLIC | MEMF_CLEAR);
if (OvlBitMap == NULL)
error("Failed to allocated bitmap for overlay");
@@ -865,10 +865,7 @@ bool OSystem_MorphOS::poll_event(Event *event)
void OSystem_MorphOS::set_shake_pos(int shake_pos)
{
ScummShakePos = shake_pos;
- // FIXME - why does this hard code size/height? While right now the only game that
- // is not 320x200 is Zak256, and Zak doesn't use shaking AFAIK, this is still not
- // a good thing.
- AddUpdateRect(0, 0, 320, 200);
+ AddUpdateRect(0, 0, ScummBufferWidth, ScummBufferHeight);
}
#define MOUSE_INTERSECTS(x, y, w, h) \
@@ -1402,8 +1399,8 @@ void OSystem_MorphOS::init_size(uint w, uint h)
void OSystem_MorphOS::show_overlay()
{
UndrawMouse();
- clear_overlay();
memcpy(OvlSavedBuffer, ScummBuffer, ScummBufferWidth*ScummBufferHeight);
+ clear_overlay();
for (int c = 0; c < 256; c++)
{
ULONG r, g, b;
@@ -1423,6 +1420,7 @@ void OSystem_MorphOS::clear_overlay()
{
UBYTE *src = (UBYTE *) ScummBuffer;
UBYTE *dest = (UBYTE *) OvlBitMap;
+ copy_rect((byte *) OvlSavedBuffer, ScummBufferWidth, 0, 0, ScummBufferWidth, ScummBufferHeight);
for (int y = 0; y < ScummBufferHeight; y++)
for (int x = 0; x < ScummBufferWidth; x++)
{
@@ -1453,6 +1451,8 @@ void OSystem_MorphOS::copy_rect_overlay(const int16 *ovl, int pitch, int x, int
int x1, y1;
UBYTE *dest;
UBYTE *bmap, *bmap_dest;
+ LONG last_col[2] = { -1, -1 };
+ LONG last_pen[2] = { -1, -1 };
bmap = (UBYTE*) AllocVec(w*h, MEMF_ANY);
if (bmap)
@@ -1464,13 +1464,27 @@ void OSystem_MorphOS::copy_rect_overlay(const int16 *ovl, int pitch, int x, int
for (x1 = 0; x1 < w; x1++)
{
ULONG r, g, b;
- r = RED_FROM_16(*ovl);
- g = GREEN_FROM_16(*ovl);
- b = BLUE_FROM_16(*ovl++);
+ int16 col;
+
+ col = *ovl++;
+ r = RED_FROM_16(col);
+ g = GREEN_FROM_16(col);
+ b = BLUE_FROM_16(col);
*dest++ = r;
*dest++ = g;
*dest++ = b;
- *bmap_dest++ = FindColor(OvlCMap, CVT8TO32(r), CVT8TO32(g), CVT8TO32(b), -1);
+ if (col == last_col[0])
+ *bmap_dest++ = last_pen[0];
+ else if (col == last_col[1])
+ *bmap_dest++ = last_pen[1];
+ else
+ {
+ last_col[1] = last_col[0];
+ last_pen[1] = last_pen[0];
+ last_col[0] = col;
+ last_pen[0] = FindColor(OvlCMap, CVT8TO32(r), CVT8TO32(g), CVT8TO32(b), -1);
+ *bmap_dest++ = last_pen[0];
+ }
}
dest += ScummBufferWidth*3-w*3;
ovl += pitch-w;