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author | Alejandro Marzini | 2010-06-01 04:00:55 +0000 |
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committer | Alejandro Marzini | 2010-06-01 04:00:55 +0000 |
commit | 0bc8f4c8b4050c54e551aabdf58b30be79b6720c (patch) | |
tree | 31c5022d4abe8f566e1cf5e1435892d0fe0a9550 | |
parent | 16c559a095af85a7f553912461cf4468366070a7 (diff) | |
download | scummvm-rg350-0bc8f4c8b4050c54e551aabdf58b30be79b6720c.tar.gz scummvm-rg350-0bc8f4c8b4050c54e551aabdf58b30be79b6720c.tar.bz2 scummvm-rg350-0bc8f4c8b4050c54e551aabdf58b30be79b6720c.zip |
SDL audio subsystem created.
svn-id: r49369
-rw-r--r-- | backends/platform/sdl/audio.cpp | 350 | ||||
-rw-r--r-- | backends/platform/sdl/audio.h | 116 |
2 files changed, 466 insertions, 0 deletions
diff --git a/backends/platform/sdl/audio.cpp b/backends/platform/sdl/audio.cpp new file mode 100644 index 0000000000..7cbdd010d6 --- /dev/null +++ b/backends/platform/sdl/audio.cpp @@ -0,0 +1,350 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "backends/platform/sdl/audio.h" +#include "sound/mixer_intern.h" +#include "common/config-manager.h" + +//#define SAMPLES_PER_SEC 11025 +#define SAMPLES_PER_SEC 22050 +//#define SAMPLES_PER_SEC 44100 + +SdlSubSys_Audio::SdlSubSys_Audio() + : + _inited(false), + _cdrom(0), +#if MIXER_DOUBLE_BUFFERING + _soundMutex(0), _soundCond(0), _soundThread(0), + _soundThreadIsRunning(false), _soundThreadShouldQuit(false), +#endif + _mixer(0) { + +} + +SdlSubSys_Audio::~SdlSubSys_Audio() { + if (_inited) { + audioDone(); + } +} + +void SdlSubSys_Audio::audioInit() { + if (_inited) { + return; + } + + // Create and hook up the mixer, if none exists yet (we check for this to + // allow subclasses to provide their own). + if (_mixer == 0) { + setupMixer(); + } + + _inited = true; +} + +void SdlSubSys_Audio::audioDone() { + if (_cdrom) { + SDL_CDStop(_cdrom); + SDL_CDClose(_cdrom); + } + + closeMixer(); + + _inited = false; +} + +bool SdlSubSys_Audio::hasFeature(Feature f) { + return false; +} + +void SdlSubSys_Audio::setFeatureState(Feature f, bool enable) { + +} + +bool SdlSubSys_Audio::getFeatureState(Feature f) { + return false; +} + +#if MIXER_DOUBLE_BUFFERING + +void SdlSubSys_Audio::mixerProducerThread() { + byte nextSoundBuffer; + + SDL_LockMutex(_soundMutex); + while (true) { + // Wait till we are allowed to produce data + SDL_CondWait(_soundCond, _soundMutex); + + if (_soundThreadShouldQuit) + break; + + // Generate samples and put them into the next buffer + nextSoundBuffer = _activeSoundBuf ^ 1; + _mixer->mixCallback(_soundBuffers[nextSoundBuffer], _soundBufSize); + + // Swap buffers + _activeSoundBuf = nextSoundBuffer; + } + SDL_UnlockMutex(_soundMutex); +} + +int SDLCALL SdlSubSys_Audio::mixerProducerThreadEntry(void *arg) { + OSystem_SDL *this_ = (OSystem_SDL *)arg; + assert(this_); + this_->mixerProducerThread(); + return 0; +} + + +void SdlSubSys_Audio::initThreadedMixer(Audio::MixerImpl *mixer, uint bufSize) { + _soundThreadIsRunning = false; + _soundThreadShouldQuit = false; + + // Create mutex and condition variable + _soundMutex = SDL_CreateMutex(); + _soundCond = SDL_CreateCond(); + + // Create two sound buffers + _activeSoundBuf = 0; + _soundBufSize = bufSize; + _soundBuffers[0] = (byte *)calloc(1, bufSize); + _soundBuffers[1] = (byte *)calloc(1, bufSize); + + _soundThreadIsRunning = true; + + // Finally start the thread + _soundThread = SDL_CreateThread(mixerProducerThreadEntry, this); +} + +void SdlSubSys_Audio::deinitThreadedMixer() { + // Kill thread?? _soundThread + + if (_soundThreadIsRunning) { + // Signal the producer thread to end, and wait for it to actually finish. + _soundThreadShouldQuit = true; + SDL_CondBroadcast(_soundCond); + SDL_WaitThread(_soundThread, NULL); + + // Kill the mutex & cond variables. + // Attention: AT this point, the mixer callback must not be running + // anymore, else we will crash! + SDL_DestroyMutex(_soundMutex); + SDL_DestroyCond(_soundCond); + + _soundThreadIsRunning = false; + + free(_soundBuffers[0]); + free(_soundBuffers[1]); + } +} + + +void SdlSubSys_Audio::mixCallback(void *arg, byte *samples, int len) { + OSystem_SDL *this_ = (OSystem_SDL *)arg; + assert(this_); + assert(this_->_mixer); + + assert((int)this_->_soundBufSize == len); + + // Lock mutex, to ensure our data is not overwritten by the producer thread + SDL_LockMutex(this_->_soundMutex); + + // Copy data from the current sound buffer + memcpy(samples, this_->_soundBuffers[this_->_activeSoundBuf], len); + + // Unlock mutex and wake up the produced thread + SDL_UnlockMutex(this_->_soundMutex); + SDL_CondSignal(this_->_soundCond); +} + +#else + +void SdlSubSys_Audio::mixCallback(void *sys, byte *samples, int len) { + SdlSubSys_Audio *this_ = (SdlSubSys_Audio *)sys; + assert(this_); + assert(this_->_mixer); + + this_->_mixer->mixCallback(samples, len); +} + +#endif + +void SdlSubSys_Audio::setupMixer() { + SDL_AudioSpec desired; + + // Determine the desired output sampling frequency. + uint32 samplesPerSec = 0; + if (ConfMan.hasKey("output_rate")) + samplesPerSec = ConfMan.getInt("output_rate"); + if (samplesPerSec <= 0) + samplesPerSec = SAMPLES_PER_SEC; + + // Determine the sample buffer size. We want it to store enough data for + // at least 1/16th of a second (though at most 8192 samples). Note + // that it must be a power of two. So e.g. at 22050 Hz, we request a + // sample buffer size of 2048. + uint32 samples = 8192; + while (samples * 16 > samplesPerSec * 2) + samples >>= 1; + + memset(&desired, 0, sizeof(desired)); + desired.freq = samplesPerSec; + desired.format = AUDIO_S16SYS; + desired.channels = 2; + desired.samples = (uint16)samples; + desired.callback = mixCallback; + desired.userdata = this; + + assert(!_mixer); + if (SDL_OpenAudio(&desired, &_obtainedRate) != 0) { + warning("Could not open audio device: %s", SDL_GetError()); + _mixer = new Audio::MixerImpl(this, samplesPerSec); + assert(_mixer); + _mixer->setReady(false); + } else { + // Note: This should be the obtained output rate, but it seems that at + // least on some platforms SDL will lie and claim it did get the rate + // even if it didn't. Probably only happens for "weird" rates, though. + samplesPerSec = _obtainedRate.freq; + debug(1, "Output sample rate: %d Hz", samplesPerSec); + + // Create the mixer instance and start the sound processing + _mixer = new Audio::MixerImpl(this, samplesPerSec); + assert(_mixer); + _mixer->setReady(true); + +#if MIXER_DOUBLE_BUFFERING + initThreadedMixer(_mixer, _obtainedRate.samples * 4); +#endif + + // start the sound system + SDL_PauseAudio(0); + } +} + +void SdlSubSys_Audio::closeMixer() { + if (_mixer) + _mixer->setReady(false); + + SDL_CloseAudio(); + + delete _mixer; + _mixer = 0; + +#if MIXER_DOUBLE_BUFFERING + deinitThreadedMixer(); +#endif + +} + +Audio::Mixer *SdlSubSys_Audio::getMixer() { + assert(_mixer); + return _mixer; +} + +bool SdlSubSys_Audio::openCD(int drive) { + if (SDL_InitSubSystem(SDL_INIT_CDROM) == -1) + _cdrom = NULL; + else { + _cdrom = SDL_CDOpen(drive); + // Did it open? Check if _cdrom is NULL + if (!_cdrom) { + warning("Couldn't open drive: %s", SDL_GetError()); + } else { + _cdNumLoops = 0; + _cdStopTime = 0; + _cdEndTime = 0; + } + } + + return (_cdrom != NULL); +} + +void SdlSubSys_Audio::stopCD() { /* Stop CD Audio in 1/10th of a second */ + _cdStopTime = SDL_GetTicks() + 100; + _cdNumLoops = 0; +} + +void SdlSubSys_Audio::playCD(int track, int num_loops, int start_frame, int duration) { + if (!num_loops && !start_frame) + return; + + if (!_cdrom) + return; + + if (duration > 0) + duration += 5; + + _cdTrack = track; + _cdNumLoops = num_loops; + _cdStartFrame = start_frame; + + SDL_CDStatus(_cdrom); + if (start_frame == 0 && duration == 0) + SDL_CDPlayTracks(_cdrom, track, 0, 1, 0); + else + SDL_CDPlayTracks(_cdrom, track, start_frame, 0, duration); + _cdDuration = duration; + _cdStopTime = 0; + _cdEndTime = SDL_GetTicks() + _cdrom->track[track].length * 1000 / CD_FPS; +} + +bool SdlSubSys_Audio::pollCD() { + if (!_cdrom) + return false; + + return (_cdNumLoops != 0 && (SDL_GetTicks() < _cdEndTime || SDL_CDStatus(_cdrom) == CD_PLAYING)); +} + +void SdlSubSys_Audio::updateCD() { + if (!_cdrom) + return; + + if (_cdStopTime != 0 && SDL_GetTicks() >= _cdStopTime) { + SDL_CDStop(_cdrom); + _cdNumLoops = 0; + _cdStopTime = 0; + return; + } + + if (_cdNumLoops == 0 || SDL_GetTicks() < _cdEndTime) + return; + + if (_cdNumLoops != 1 && SDL_CDStatus(_cdrom) != CD_STOPPED) { + // Wait another second for it to be done + _cdEndTime += 1000; + return; + } + + if (_cdNumLoops > 0) + _cdNumLoops--; + + if (_cdNumLoops != 0) { + if (_cdStartFrame == 0 && _cdDuration == 0) + SDL_CDPlayTracks(_cdrom, _cdTrack, 0, 1, 0); + else + SDL_CDPlayTracks(_cdrom, _cdTrack, _cdStartFrame, 0, _cdDuration); + _cdEndTime = SDL_GetTicks() + _cdrom->track[_cdTrack].length * 1000 / CD_FPS; + } +} diff --git a/backends/platform/sdl/audio.h b/backends/platform/sdl/audio.h new file mode 100644 index 0000000000..4ef560999e --- /dev/null +++ b/backends/platform/sdl/audio.h @@ -0,0 +1,116 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef BACKENDS_SDL_SUBSYS_AUDIO_H +#define BACKENDS_SDL_SUBSYS_AUDIO_H + +#include "backends/base-subsys-audio.h" + +#if defined(__SYMBIAN32__) +#include <esdl\SDL.h> +#else +#include <SDL.h> +#endif + +#if defined(MACOSX) +// On Mac OS X, we need to double buffer the audio buffer, else anything +// which produces sampled data with high latency (like the MT-32 emulator) +// will sound terribly. +// This could be enabled for more / most ports in the future, but needs some +// testing. +#define MIXER_DOUBLE_BUFFERING 1 +#endif + +namespace Audio { + class MixerImpl; +} + +class SdlSubSys_Audio : public BaseSubSys_Audio { +public: + SdlSubSys_Audio(); + ~SdlSubSys_Audio(); + + virtual void audioInit(); + virtual void audioDone(); + + bool hasFeature(Feature f); + void setFeatureState(Feature f, bool enable); + bool getFeatureState(Feature f); + + // Set function that generates samples + virtual void setupMixer(); + static void mixCallback(void *s, byte *samples, int len); + + virtual void closeMixer(); + + virtual Audio::Mixer *getMixer(); + + virtual bool openCD(int drive); + + // Poll CD status + // Returns true if cd audio is playing + bool pollCD(); + + // Play CD audio track + void playCD(int track, int num_loops, int start_frame, int duration); + + // Stop CD audio track + void stopCD(); + + // Update CD audio status + void updateCD(); + +protected: + bool _inited; + + SDL_AudioSpec _obtainedRate; + + // CD Audio + SDL_CD *_cdrom; + int _cdTrack, _cdNumLoops, _cdStartFrame, _cdDuration; + uint32 _cdEndTime, _cdStopTime; + +#ifdef MIXER_DOUBLE_BUFFERING + SDL_mutex *_soundMutex; + SDL_cond *_soundCond; + SDL_Thread *_soundThread; + bool _soundThreadIsRunning; + bool _soundThreadShouldQuit; + + byte _activeSoundBuf; + uint _soundBufSize; + byte *_soundBuffers[2]; + + void mixerProducerThread(); + static int SDLCALL mixerProducerThreadEntry(void *arg); + void initThreadedMixer(Audio::MixerImpl *mixer, uint bufSize); + void deinitThreadedMixer(); +#endif + + Audio::MixerImpl *_mixer; +}; + + +#endif |