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authorAlejandro Marzini2010-06-01 04:00:55 +0000
committerAlejandro Marzini2010-06-01 04:00:55 +0000
commit0bc8f4c8b4050c54e551aabdf58b30be79b6720c (patch)
tree31c5022d4abe8f566e1cf5e1435892d0fe0a9550
parent16c559a095af85a7f553912461cf4468366070a7 (diff)
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SDL audio subsystem created.
svn-id: r49369
-rw-r--r--backends/platform/sdl/audio.cpp350
-rw-r--r--backends/platform/sdl/audio.h116
2 files changed, 466 insertions, 0 deletions
diff --git a/backends/platform/sdl/audio.cpp b/backends/platform/sdl/audio.cpp
new file mode 100644
index 0000000000..7cbdd010d6
--- /dev/null
+++ b/backends/platform/sdl/audio.cpp
@@ -0,0 +1,350 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "backends/platform/sdl/audio.h"
+#include "sound/mixer_intern.h"
+#include "common/config-manager.h"
+
+//#define SAMPLES_PER_SEC 11025
+#define SAMPLES_PER_SEC 22050
+//#define SAMPLES_PER_SEC 44100
+
+SdlSubSys_Audio::SdlSubSys_Audio()
+ :
+ _inited(false),
+ _cdrom(0),
+#if MIXER_DOUBLE_BUFFERING
+ _soundMutex(0), _soundCond(0), _soundThread(0),
+ _soundThreadIsRunning(false), _soundThreadShouldQuit(false),
+#endif
+ _mixer(0) {
+
+}
+
+SdlSubSys_Audio::~SdlSubSys_Audio() {
+ if (_inited) {
+ audioDone();
+ }
+}
+
+void SdlSubSys_Audio::audioInit() {
+ if (_inited) {
+ return;
+ }
+
+ // Create and hook up the mixer, if none exists yet (we check for this to
+ // allow subclasses to provide their own).
+ if (_mixer == 0) {
+ setupMixer();
+ }
+
+ _inited = true;
+}
+
+void SdlSubSys_Audio::audioDone() {
+ if (_cdrom) {
+ SDL_CDStop(_cdrom);
+ SDL_CDClose(_cdrom);
+ }
+
+ closeMixer();
+
+ _inited = false;
+}
+
+bool SdlSubSys_Audio::hasFeature(Feature f) {
+ return false;
+}
+
+void SdlSubSys_Audio::setFeatureState(Feature f, bool enable) {
+
+}
+
+bool SdlSubSys_Audio::getFeatureState(Feature f) {
+ return false;
+}
+
+#if MIXER_DOUBLE_BUFFERING
+
+void SdlSubSys_Audio::mixerProducerThread() {
+ byte nextSoundBuffer;
+
+ SDL_LockMutex(_soundMutex);
+ while (true) {
+ // Wait till we are allowed to produce data
+ SDL_CondWait(_soundCond, _soundMutex);
+
+ if (_soundThreadShouldQuit)
+ break;
+
+ // Generate samples and put them into the next buffer
+ nextSoundBuffer = _activeSoundBuf ^ 1;
+ _mixer->mixCallback(_soundBuffers[nextSoundBuffer], _soundBufSize);
+
+ // Swap buffers
+ _activeSoundBuf = nextSoundBuffer;
+ }
+ SDL_UnlockMutex(_soundMutex);
+}
+
+int SDLCALL SdlSubSys_Audio::mixerProducerThreadEntry(void *arg) {
+ OSystem_SDL *this_ = (OSystem_SDL *)arg;
+ assert(this_);
+ this_->mixerProducerThread();
+ return 0;
+}
+
+
+void SdlSubSys_Audio::initThreadedMixer(Audio::MixerImpl *mixer, uint bufSize) {
+ _soundThreadIsRunning = false;
+ _soundThreadShouldQuit = false;
+
+ // Create mutex and condition variable
+ _soundMutex = SDL_CreateMutex();
+ _soundCond = SDL_CreateCond();
+
+ // Create two sound buffers
+ _activeSoundBuf = 0;
+ _soundBufSize = bufSize;
+ _soundBuffers[0] = (byte *)calloc(1, bufSize);
+ _soundBuffers[1] = (byte *)calloc(1, bufSize);
+
+ _soundThreadIsRunning = true;
+
+ // Finally start the thread
+ _soundThread = SDL_CreateThread(mixerProducerThreadEntry, this);
+}
+
+void SdlSubSys_Audio::deinitThreadedMixer() {
+ // Kill thread?? _soundThread
+
+ if (_soundThreadIsRunning) {
+ // Signal the producer thread to end, and wait for it to actually finish.
+ _soundThreadShouldQuit = true;
+ SDL_CondBroadcast(_soundCond);
+ SDL_WaitThread(_soundThread, NULL);
+
+ // Kill the mutex & cond variables.
+ // Attention: AT this point, the mixer callback must not be running
+ // anymore, else we will crash!
+ SDL_DestroyMutex(_soundMutex);
+ SDL_DestroyCond(_soundCond);
+
+ _soundThreadIsRunning = false;
+
+ free(_soundBuffers[0]);
+ free(_soundBuffers[1]);
+ }
+}
+
+
+void SdlSubSys_Audio::mixCallback(void *arg, byte *samples, int len) {
+ OSystem_SDL *this_ = (OSystem_SDL *)arg;
+ assert(this_);
+ assert(this_->_mixer);
+
+ assert((int)this_->_soundBufSize == len);
+
+ // Lock mutex, to ensure our data is not overwritten by the producer thread
+ SDL_LockMutex(this_->_soundMutex);
+
+ // Copy data from the current sound buffer
+ memcpy(samples, this_->_soundBuffers[this_->_activeSoundBuf], len);
+
+ // Unlock mutex and wake up the produced thread
+ SDL_UnlockMutex(this_->_soundMutex);
+ SDL_CondSignal(this_->_soundCond);
+}
+
+#else
+
+void SdlSubSys_Audio::mixCallback(void *sys, byte *samples, int len) {
+ SdlSubSys_Audio *this_ = (SdlSubSys_Audio *)sys;
+ assert(this_);
+ assert(this_->_mixer);
+
+ this_->_mixer->mixCallback(samples, len);
+}
+
+#endif
+
+void SdlSubSys_Audio::setupMixer() {
+ SDL_AudioSpec desired;
+
+ // Determine the desired output sampling frequency.
+ uint32 samplesPerSec = 0;
+ if (ConfMan.hasKey("output_rate"))
+ samplesPerSec = ConfMan.getInt("output_rate");
+ if (samplesPerSec <= 0)
+ samplesPerSec = SAMPLES_PER_SEC;
+
+ // Determine the sample buffer size. We want it to store enough data for
+ // at least 1/16th of a second (though at most 8192 samples). Note
+ // that it must be a power of two. So e.g. at 22050 Hz, we request a
+ // sample buffer size of 2048.
+ uint32 samples = 8192;
+ while (samples * 16 > samplesPerSec * 2)
+ samples >>= 1;
+
+ memset(&desired, 0, sizeof(desired));
+ desired.freq = samplesPerSec;
+ desired.format = AUDIO_S16SYS;
+ desired.channels = 2;
+ desired.samples = (uint16)samples;
+ desired.callback = mixCallback;
+ desired.userdata = this;
+
+ assert(!_mixer);
+ if (SDL_OpenAudio(&desired, &_obtainedRate) != 0) {
+ warning("Could not open audio device: %s", SDL_GetError());
+ _mixer = new Audio::MixerImpl(this, samplesPerSec);
+ assert(_mixer);
+ _mixer->setReady(false);
+ } else {
+ // Note: This should be the obtained output rate, but it seems that at
+ // least on some platforms SDL will lie and claim it did get the rate
+ // even if it didn't. Probably only happens for "weird" rates, though.
+ samplesPerSec = _obtainedRate.freq;
+ debug(1, "Output sample rate: %d Hz", samplesPerSec);
+
+ // Create the mixer instance and start the sound processing
+ _mixer = new Audio::MixerImpl(this, samplesPerSec);
+ assert(_mixer);
+ _mixer->setReady(true);
+
+#if MIXER_DOUBLE_BUFFERING
+ initThreadedMixer(_mixer, _obtainedRate.samples * 4);
+#endif
+
+ // start the sound system
+ SDL_PauseAudio(0);
+ }
+}
+
+void SdlSubSys_Audio::closeMixer() {
+ if (_mixer)
+ _mixer->setReady(false);
+
+ SDL_CloseAudio();
+
+ delete _mixer;
+ _mixer = 0;
+
+#if MIXER_DOUBLE_BUFFERING
+ deinitThreadedMixer();
+#endif
+
+}
+
+Audio::Mixer *SdlSubSys_Audio::getMixer() {
+ assert(_mixer);
+ return _mixer;
+}
+
+bool SdlSubSys_Audio::openCD(int drive) {
+ if (SDL_InitSubSystem(SDL_INIT_CDROM) == -1)
+ _cdrom = NULL;
+ else {
+ _cdrom = SDL_CDOpen(drive);
+ // Did it open? Check if _cdrom is NULL
+ if (!_cdrom) {
+ warning("Couldn't open drive: %s", SDL_GetError());
+ } else {
+ _cdNumLoops = 0;
+ _cdStopTime = 0;
+ _cdEndTime = 0;
+ }
+ }
+
+ return (_cdrom != NULL);
+}
+
+void SdlSubSys_Audio::stopCD() { /* Stop CD Audio in 1/10th of a second */
+ _cdStopTime = SDL_GetTicks() + 100;
+ _cdNumLoops = 0;
+}
+
+void SdlSubSys_Audio::playCD(int track, int num_loops, int start_frame, int duration) {
+ if (!num_loops && !start_frame)
+ return;
+
+ if (!_cdrom)
+ return;
+
+ if (duration > 0)
+ duration += 5;
+
+ _cdTrack = track;
+ _cdNumLoops = num_loops;
+ _cdStartFrame = start_frame;
+
+ SDL_CDStatus(_cdrom);
+ if (start_frame == 0 && duration == 0)
+ SDL_CDPlayTracks(_cdrom, track, 0, 1, 0);
+ else
+ SDL_CDPlayTracks(_cdrom, track, start_frame, 0, duration);
+ _cdDuration = duration;
+ _cdStopTime = 0;
+ _cdEndTime = SDL_GetTicks() + _cdrom->track[track].length * 1000 / CD_FPS;
+}
+
+bool SdlSubSys_Audio::pollCD() {
+ if (!_cdrom)
+ return false;
+
+ return (_cdNumLoops != 0 && (SDL_GetTicks() < _cdEndTime || SDL_CDStatus(_cdrom) == CD_PLAYING));
+}
+
+void SdlSubSys_Audio::updateCD() {
+ if (!_cdrom)
+ return;
+
+ if (_cdStopTime != 0 && SDL_GetTicks() >= _cdStopTime) {
+ SDL_CDStop(_cdrom);
+ _cdNumLoops = 0;
+ _cdStopTime = 0;
+ return;
+ }
+
+ if (_cdNumLoops == 0 || SDL_GetTicks() < _cdEndTime)
+ return;
+
+ if (_cdNumLoops != 1 && SDL_CDStatus(_cdrom) != CD_STOPPED) {
+ // Wait another second for it to be done
+ _cdEndTime += 1000;
+ return;
+ }
+
+ if (_cdNumLoops > 0)
+ _cdNumLoops--;
+
+ if (_cdNumLoops != 0) {
+ if (_cdStartFrame == 0 && _cdDuration == 0)
+ SDL_CDPlayTracks(_cdrom, _cdTrack, 0, 1, 0);
+ else
+ SDL_CDPlayTracks(_cdrom, _cdTrack, _cdStartFrame, 0, _cdDuration);
+ _cdEndTime = SDL_GetTicks() + _cdrom->track[_cdTrack].length * 1000 / CD_FPS;
+ }
+}
diff --git a/backends/platform/sdl/audio.h b/backends/platform/sdl/audio.h
new file mode 100644
index 0000000000..4ef560999e
--- /dev/null
+++ b/backends/platform/sdl/audio.h
@@ -0,0 +1,116 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_SDL_SUBSYS_AUDIO_H
+#define BACKENDS_SDL_SUBSYS_AUDIO_H
+
+#include "backends/base-subsys-audio.h"
+
+#if defined(__SYMBIAN32__)
+#include <esdl\SDL.h>
+#else
+#include <SDL.h>
+#endif
+
+#if defined(MACOSX)
+// On Mac OS X, we need to double buffer the audio buffer, else anything
+// which produces sampled data with high latency (like the MT-32 emulator)
+// will sound terribly.
+// This could be enabled for more / most ports in the future, but needs some
+// testing.
+#define MIXER_DOUBLE_BUFFERING 1
+#endif
+
+namespace Audio {
+ class MixerImpl;
+}
+
+class SdlSubSys_Audio : public BaseSubSys_Audio {
+public:
+ SdlSubSys_Audio();
+ ~SdlSubSys_Audio();
+
+ virtual void audioInit();
+ virtual void audioDone();
+
+ bool hasFeature(Feature f);
+ void setFeatureState(Feature f, bool enable);
+ bool getFeatureState(Feature f);
+
+ // Set function that generates samples
+ virtual void setupMixer();
+ static void mixCallback(void *s, byte *samples, int len);
+
+ virtual void closeMixer();
+
+ virtual Audio::Mixer *getMixer();
+
+ virtual bool openCD(int drive);
+
+ // Poll CD status
+ // Returns true if cd audio is playing
+ bool pollCD();
+
+ // Play CD audio track
+ void playCD(int track, int num_loops, int start_frame, int duration);
+
+ // Stop CD audio track
+ void stopCD();
+
+ // Update CD audio status
+ void updateCD();
+
+protected:
+ bool _inited;
+
+ SDL_AudioSpec _obtainedRate;
+
+ // CD Audio
+ SDL_CD *_cdrom;
+ int _cdTrack, _cdNumLoops, _cdStartFrame, _cdDuration;
+ uint32 _cdEndTime, _cdStopTime;
+
+#ifdef MIXER_DOUBLE_BUFFERING
+ SDL_mutex *_soundMutex;
+ SDL_cond *_soundCond;
+ SDL_Thread *_soundThread;
+ bool _soundThreadIsRunning;
+ bool _soundThreadShouldQuit;
+
+ byte _activeSoundBuf;
+ uint _soundBufSize;
+ byte *_soundBuffers[2];
+
+ void mixerProducerThread();
+ static int SDLCALL mixerProducerThreadEntry(void *arg);
+ void initThreadedMixer(Audio::MixerImpl *mixer, uint bufSize);
+ void deinitThreadedMixer();
+#endif
+
+ Audio::MixerImpl *_mixer;
+};
+
+
+#endif