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| author | Joost Peters | 2007-05-26 12:01:33 +0000 | 
|---|---|---|
| committer | Joost Peters | 2007-05-26 12:01:33 +0000 | 
| commit | 0bd2a211fd01b08c97867747e786ebc908caa403 (patch) | |
| tree | 38b61f4dd186982093db51fc956fe9a8ce5cc133 | |
| parent | 8740e81d1f6f8a97f9c74c74241476e15b561d57 (diff) | |
| download | scummvm-rg350-0bd2a211fd01b08c97867747e786ebc908caa403.tar.gz scummvm-rg350-0bd2a211fd01b08c97867747e786ebc908caa403.tar.bz2 scummvm-rg350-0bd2a211fd01b08c97867747e786ebc908caa403.zip  | |
replace "normal" graphics scaler with "1x" in the --help text.
"normal" is not documented in the README and is apparently some legacy option, 
the SDL backend source implies that using "normal" mode would use a 1x scaler,
but using it seems no different from the default "2x" scaler, so this option is
basically useless, even though parseCommandLine() still accepts both "normal" and
"default" (which seems completely undocumented)... argh!
svn-id: r26936
| -rw-r--r-- | base/commandLine.cpp | 6 | 
1 files changed, 3 insertions, 3 deletions
diff --git a/base/commandLine.cpp b/base/commandLine.cpp index 3255a3bf8a..667e0e29b5 100644 --- a/base/commandLine.cpp +++ b/base/commandLine.cpp @@ -76,9 +76,9 @@ static const char HELP_STRING[] =  	"  -x, --save-slot[=NUM]    Save game slot to load (default: autosave)\n"  	"  -f, --fullscreen         Force full-screen mode\n"  	"  -F, --no-fullscreen      Force windowed mode\n" -	"  -g, --gfx-mode=MODE      Select graphics scaler (normal,2x,3x,2xsai,\n" -	"                           super2xsai,supereagle,advmame2x,advmame3x,hq2x,\n" -	"                           hq3x,tv2x,dotmatrix)\n" +	"  -g, --gfx-mode=MODE      Select graphics scaler (1x,2x,3x,2xsai,super2xsai,\n" +	"                           supereagle,advmame2x,advmame3x,hq2x,hq3x,tv2x,\n" +	"                           dotmatrix)\n"  	"  --gui-theme=THEME        Select GUI theme (default, modern, classic)\n"  	"  --themepath=PATH         Path to where GUI themes are stored\n"  	"  -e, --music-driver=MODE  Select music driver (see README for details)\n"  | 
